On 10/23/12 10 :51AM, "Om" <bigosma...@gmail.com> wrote:

>Chema, Michael,
>
>IMHO, creating sub-tasks is the perfect way to organize such work.   I
>would say don't worry about the 'JIRA noise' it causes.  This is part and
>parcel of what we do here.  Wiki pages should be used for documentation
>purposes and not for organizing work;  JIRA is the perfect tool for that.

I suggested the Wiki because they don't have permission to assign JIRA
issues to themselves.  That makes using JIRA for this purpose much more
complicated.

Carol

>
>Thanks,
>Om
>On Oct 23, 2012 6:44 AM, "Michael Schmalle" <apa...@teotigraphix.com>
>wrote:
>
>> Quoting Carol Frampton <cfram...@adobe.com>:
>>
>>  Another option rather than JIRA tasks, especially if you aren't able to
>>> update them is to create a wiki page and add a table with the complete
>>> list of directories I saw someone sent out yesterday.  Then if you're
>>> working on a directory you can just add your name to the table.  We did
>>> this when we working dividing up the mustella tests.
>>>
>>> The ant file in the top level develop directory has a checkintests
>>>target.
>>>  While it does not do bitmap compares like mustella it does some bare
>>> minimum testing to make sure a checkin isn't going to totally screw
>>>things
>>> up.
>>>
>>>
>>
>> So is this exceptable to run for what I will eventually commit?
>>
>> The table in the wiki sounds like a good idea for sub tasks.
>>
>>
>>  Carol
>>>
>>> On 10/23/12 4 :21AM, "Chema Balsas" <jbal...@gmail.com> wrote:
>>>
>>>  I've created subtasks in the jira ticket for the four projects that
>>>> Gordon
>>>> asked to prioritize for now.
>>>> This way we can avoid stepping on each other toes ;)
>>>>
>>>> I don't seem able to assign subtasks to myself, however. Also, that
>>>> produced a lot of noise (sorry about that)... is there a better
>>>>workflow
>>>> to
>>>> do this?  We should fill the rest of subtasks to get a clear picture
>>>>of
>>>> what's done and what remains.
>>>>
>>>> 2012/10/23 Chema Balsas <jbal...@gmail.com>
>>>>
>>>>  Hi Mike, how are you going with those mustella tests? If you're
>>>>looking
>>>>> at
>>>>>
>>>>>https://cwiki.apache.org/**confluence/display/FLEX/**Mustella+Overview
>>>>><https://cwiki.apache.org/confluence/display/FLEX/Mustella+Overview>I'
>>>>>d
>>>>> say that for now you just need to read the "Installation" and "Using
>>>>> Mustella" sections. Let me know if I can help you with anything.
>>>>>
>>>>> I've just submited a patch for the compile target of mx at
>>>>>
>>>>>https://issues.apache.org/**jira/browse/FLEX-33226<https://issues.apac
>>>>>he.org/jira/browse/FLEX-33226>.
>>>>> Maybe we can use it as
>>>>> a template if it's what Gordon needs from us.
>>>>>
>>>>> @Gordon Please, can you check if this is what you're looking for? I
>>>>> assume
>>>>> once we get one right everything will go much faster. Also, running
>>>>>the
>>>>> mustella tests is quite hard on my computer so for now I only
>>>>>verified
>>>>> it
>>>>> passed the "mx/utils/ColorUtil" tests. If this is indeed the way to
>>>>>go,
>>>>> I'll check if everything works as expected before sending a
>>>>>definitive
>>>>> patch.
>>>>>
>>>>>
>>>>> 2012/10/22 Michael Schmalle <apa...@teotigraphix.com>
>>>>>
>>>>>  I haven't yet run those(or know how) and when I was reading to
>>>>>docs, it
>>>>>> was a bit over my head at the time. So I'm going to have to figure
>>>>>>the
>>>>>> tests out before I am going to commit anything like I said
>>>>>>previously.
>>>>>>
>>>>>> Is there anyone that knows those test to write a child wiki page
>>>>>>that
>>>>>> would explain exactly what a committer needs to know at the minimum
>>>>>>to
>>>>>> check in.
>>>>>>
>>>>>> There is a lot of information on that one page.
>>>>>>
>>>>>>
>>>>>> Mike
>>>>>>
>>>>>>
>>>>>> Quoting Gordon Smith <gosm...@adobe.com>:
>>>>>>
>>>>>>  I think you'd also want to run the Mustella tests. I don't think
>>>>>>there
>>>>>>
>>>>>>> is an Ant target for those.
>>>>>>>
>>>>>>> - Gordon
>>>>>>>
>>>>>>> -----Original Message-----
>>>>>>> From: Michael Schmalle
>>>>>>> [mailto:apache@teotigraphix.****com<apa...@teotigraphix.com>
>>>>>>> ]
>>>>>>> Sent: Monday, October 22, 2012 1:32 PM
>>>>>>> To: flex-dev@incubator.apache.org
>>>>>>> Subject: RE: compc config adjustements (was RE: ASC 2.0 and Falcon)
>>>>>>>
>>>>>>> Ok,
>>>>>>>
>>>>>>> So I'm guessing that running the build is the correct way to test
>>>>>>>if
>>>>>>> anything is broken correct? I'm kind of new to this larger scale
>>>>>>> development and don't want to mess anything up.
>>>>>>>
>>>>>>> (before I commit to the develop branch)
>>>>>>>
>>>>>>> Mike
>>>>>>>
>>>>>>> Quoting Gordon Smith <gosm...@adobe.com>:
>>>>>>>
>>>>>>>  Please prioritize the conversion of
>>>>>>>
>>>>>>>>
>>>>>>>> frameworks/projects/framework
>>>>>>>> frameworks/projects/rpc
>>>>>>>> frameworks/projects/mx
>>>>>>>> frameworks/projects/spark
>>>>>>>>
>>>>>>>> Those four will be a good start.
>>>>>>>>
>>>>>>>> - Gordon
>>>>>>>>
>>>>>>>> -----Original Message-----
>>>>>>>> From: Michael Schmalle
>>>>>>>> [mailto:apache@teotigraphix.****com<apa...@teotigraphix.com>
>>>>>>>> ]
>>>>>>>> Sent: Friday, October 19, 2012 12:19 PM
>>>>>>>> To: flex-dev@incubator.apache.org
>>>>>>>> Subject: Re: compc config adjustements (was RE: ASC 2.0 and
>>>>>>>>Falcon)
>>>>>>>>
>>>>>>>> I did manage to do a prototype conversion this morning of the
>>>>>>>> frameworks compile target.
>>>>>>>>
>>>>>>>> There are a couple things I am uncertain about,
>>>>>>>>
>>>>>>>> -| resource-bundle-list="${****basedir}/bundles.properties"
>>>>>>>> -| <jvmarg line="${compc.jvm.args}"/>
>>>>>>>> -| output="${FLEX_HOME}/****frameworks/libs/framework.swc"
>>>>>>>>
>>>>>>>> Tokens in flex-config are just {token} right or the dollar sign
>>>>>>>> ${token}? It's been awhile for me as well. And I was more with
>>>>>>>> component dev than setting up component builds with flex-config.
>>>>>>>>
>>>>>>>> Other than the listed things above, it seems pretty straight
>>>>>>>>forward
>>>>>>>> with the tags. If you want to create a list, you can or I will
>>>>>>>>next
>>>>>>>> week and we could work it together and then I can commit when it
>>>>>>>>all
>>>>>>>> looks good and still compiles the SWCs. :)
>>>>>>>>
>>>>>>>>
>>>>>>>> Mike
>>>>>>>>
>>>>>>>>
>>>>>>>> Quoting Chema Balsas <jbal...@gmail.com>:
>>>>>>>>
>>>>>>>>  Hi Mike,
>>>>>>>>
>>>>>>>>>
>>>>>>>>> I've dealt with the differences between compc and config files
>>>>>>>>> several times in my day to day work... now I wish I'd written
>>>>>>>>>them
>>>>>>>>> down... :D
>>>>>>>>>
>>>>>>>>> I think I could find some time to try and help with this. Have
>>>>>>>>>you
>>>>>>>>> already identified which builds need to be updated? We could
>>>>>>>>>compile
>>>>>>>>> a list of them, then start from different ends and try to meet
>>>>>>>>> somewhere halfway...
>>>>>>>>>
>>>>>>>>> @Gordon I don't know if this is a silly question, but is there a
>>>>>>>>> reliable way of telling if the resulting swc is exactly the same
>>>>>>>>>as
>>>>>>>>> the old one?
>>>>>>>>> Should something like size or md5 maintained so we could check
>>>>>>>>>for
>>>>>>>>> that?
>>>>>>>>>
>>>>>>>>> Cheers,
>>>>>>>>> Chema
>>>>>>>>>
>>>>>>>>> 2012/10/19 Michael Schmalle <apa...@teotigraphix.com>
>>>>>>>>>
>>>>>>>>>  Ok Gordon,
>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> I think I understand what you are saying, you want include files
>>>>>>>>>> that completely configure the target without the compc task so
>>>>>>>>>>it
>>>>>>>>>> can be loaded from other clients.
>>>>>>>>>>
>>>>>>>>>> This is to be commited when changed in the develop branch.
>>>>>>>>>>
>>>>>>>>>> I will ask more questions if needed tomorrow as it sounds like
>>>>>>>>>>that
>>>>>>>>>> is your Apache work day.
>>>>>>>>>>
>>>>>>>>>> Thanks for all your answers today it has been appreciated.
>>>>>>>>>>
>>>>>>>>>> Mike
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> Quoting Gordon Smith <gosm...@adobe.com>:
>>>>>>>>>>
>>>>>>>>>>  Could you quickly elaborate on the "convert the <compc> tags"
>>>>>>>>>>part
>>>>>>>>>> for me?
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>>  Each project in sdk/trunk/frameworks/projects builds a SWC.
>>>>>>>>>>>>For
>>>>>>>>>>> example, look at the build.xml file inside
>>>>>>>>>>> sdk/trunk/frameworks/projects/******framework,
>>>>>>>>>>> which builds framework.swc. Its "compile" target has the
>>>>>>>>>>><compc>
>>>>>>>>>>> task
>>>>>>>>>>>
>>>>>>>>>>>                 <compc fork="true"
>>>>>>>>>>>                            output="${FLEX_HOME}/**
>>>>>>>>>>> frameworks/libs/framework.swc"
>>>>>>>>>>>                            resource-bundle-list="${**
>>>>>>>>>>> basedir}/bundles.properties">
>>>>>>>>>>>                         <jvmarg line="${compc.jvm.args}"/>
>>>>>>>>>>>
>>>>>>>>>>><target-player>11.1</target-******player>
>>>>>>>>>>>                         <namespace
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>uri="library://ns.adobe.com/******flex/mx<http://ns.adobe.com/**
>>>>>>>>>>>**flex/mx>
>>>>>>>>>>> <http://ns.adobe.com/****flex/ <http://ns.adobe.com/**flex/>
>>>>>>>>>>> mx>
>>>>>>>>>>> <http://ns.adobe.com/**flex/mx
>>>>>>>>>>><http://ns.adobe.com/flex/mx>>**"
>>>>>>>>>>> manifest="${basedir}/manifest.******xml"/>
>>>>>>>>>>>                         <namespace
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>uri="http://www.adobe.com/******2006/mxml<http://www.adobe.com/*
>>>>>>>>>>>***2006/mxml>
>>>>>>>>>>> <http://www.adobe.**com/**2006 <http://www.adobe.com/**2006>
>>>>>>>>>>> /mxml>
>>>>>>>>>>> <http://www.adobe.**com/2006/**mxml
>>>>>>>>>>>
>>>>>>>>>>><http://www.adobe.com/2006/**mxml<http://www.adobe.com/2006/mxml
>>>>>>>>>>>>
>>>>>>>>>>> >>"
>>>>>>>>>>> manifest="${basedir}/manifest.******xml"/>
>>>>>>>>>>>                         <include-namespaces
>>>>>>>>>>> uri="library://ns.adobe.com/* *flex/mx
>>>>>>>>>>> <http://ns.adobe.com/flex/mx>"****/>
>>>>>>>>>>>
>>>>>>>>>>> <include-classes>******FrameworkClasses</include-**
>>>>>>>>>>> classes>
>>>>>>>>>>>                         <source-path
>>>>>>>>>>> path-element="${basedir}/src"/***
>>>>>>>>>>> ***>
>>>>>>>>>>>                         <library-path/>
>>>>>>>>>>>             <external-library-path
>>>>>>>>>>> dir="${FLEX_HOME}/frameworks/*****
>>>>>>>>>>> *libs">
>>>>>>>>>>>                 <include name="textLayout.swc"/>
>>>>>>>>>>>                         </external-library-path>
>>>>>>>>>>>             <external-library-path
>>>>>>>>>>> dir="${env.PLAYERGLOBAL_HOME}"****
>>>>>>>>>>> **>
>>>>>>>>>>>                 <include name="${playerglobal.version}/******
>>>>>>>>>>> playerglobal.swc"/>
>>>>>>>>>>>                         </external-library-path>
>>>>>>>>>>>             <load-config filename="${FLEX_HOME}/**
>>>>>>>>>>> frameworks/flex-config.xml"/>
>>>>>>>>>>>                         <load-config
>>>>>>>>>>> filename="framework-config.******
>>>>>>>>>>> xml"/>
>>>>>>>>>>>                         <include-file name="defaults.css"
>>>>>>>>>>> path="${basedir}/defaults.css"******/>
>>>>>>>>>>>                         <include-file name="defaults-3.0.0.css"
>>>>>>>>>>> path="${basedir}/defaults-3.0.******0.css"/>
>>>>>>>>>>>                         <include-file name="Assets.swf"
>>>>>>>>>>> path="${basedir}/assets/******Assets.swf"/>
>>>>>>>>>>>                         <include-file
>>>>>>>>>>> name="assets/CalendarIcon.png"
>>>>>>>>>>> path="${basedir}/assets/******CalendarIcon.png"/>
>>>>>>>>>>>                         <locale/>
>>>>>>>>>>>                         <accessible>true</accessible>
>>>>>>>>>>>                         <keep-as3-metadata name="Bindable"/>
>>>>>>>>>>>                         <keep-as3-metadata name="Managed"/>
>>>>>>>>>>>                         <keep-as3-metadata name="ChangeEvent"/>
>>>>>>>>>>>                         <keep-as3-metadata name="**
>>>>>>>>>>> NonCommittingChangeEvent"/>
>>>>>>>>>>>                         <keep-as3-metadata name="Transient"/>
>>>>>>>>>>>                 </compc>
>>>>>>>>>>>
>>>>>>>>>>> I want it to look instead like
>>>>>>>>>>>
>>>>>>>>>>>     <compc fork="true"
>>>>>>>>>>>load-config="framework-config.******xml"/>
>>>>>>>>>>>
>>>>>>>>>>> where you write the framework-config.xml file using the syntax
>>>>>>>>>>>in
>>>>>>>>>>> files like flex-config.xml.
>>>>>>>>>>>
>>>>>>>>>>> The difficulty is that the syntax for the XML you put inside
>>>>>>>>>>>the
>>>>>>>>>>> framework-config.xml file is different in various ways from the
>>>>>>>>>>> XML
>>>>>>>>>>> tags inside the <compc> tag (for one thing, XML config files
>>>>>>>>>>>don't
>>>>>>>>>>> use
>>>>>>>>>>> attributes) so the conversion isn't always obvious.
>>>>>>>>>>>
>>>>>>>>>>> I want the "compile" target for every project in the projects
>>>>>>>>>>> directory to use a config file for its compilation options.
>>>>>>>>>>>
>>>>>>>>>>> Then you or I can write JUnit tests that use Falcon to compile
>>>>>>>>>>> each
>>>>>>>>>>> SWC by invoking Falcon with this config file.
>>>>>>>>>>>
>>>>>>>>>>> - Gordon
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> -----Original Message-----
>>>>>>>>>>> From: Michael Schmalle
>>>>>>>>>>> [mailto:apache@teotigraphix.******com<apa...@teotigraphix.com>
>>>>>>>>>>> ]
>>>>>>>>>>> Sent: Thursday, October 18, 2012 3:49 PM
>>>>>>>>>>> To: flex-dev@incubator.apache.org
>>>>>>>>>>> Subject: RE: ASC 2.0 and Falcon
>>>>>>>>>>>
>>>>>>>>>>> Quoting Gordon Smith <gosm...@adobe.com>:
>>>>>>>>>>>
>>>>>>>>>>>  Gordon I can help with MXML once I get my feet wet in
>>>>>>>>>>> understanding
>>>>>>>>>>>
>>>>>>>>>>>  exactly "What" needs to be implemented.
>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>  Tomorrow I'll be working on eliminating the falcon/sdk
>>>>>>>>>>>> directory,
>>>>>>>>>>>> since this violates Apache rules.
>>>>>>>>>>>>
>>>>>>>>>>>> Next week I'll check in the first few MXML parser tests for
>>>>>>>>>>>> simple
>>>>>>>>>>>> tags like <Boolean> and <int>. At that point the pattern to
>>>>>>>>>>>> follow
>>>>>>>>>>>> for MXML parser tests will be clear.
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>  I can help with further tests after this.
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>  - Gordon
>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>> Ok, I understand and replied in my previous email that I
>>>>>>>>>>>realize
>>>>>>>>>>> MXML is
>>>>>>>>>>> #1 priority. I will be working on this sooner than later as I
>>>>>>>>>>>see
>>>>>>>>>>> what you do.
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>  In the meantime, you could learn XML config file syntax and
>>>>>>>>>>> convert
>>>>>>>>>>>
>>>>>>>>>>>  the <compc> tags.
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>  I experimented with the config when I was porting my asdoc
>>>>>>>>>>> program
>>>>>>>>>>> that extended mxmlc.
>>>>>>>>>>>
>>>>>>>>>>> Could you quickly elaborate on the "convert the <compc> tags"
>>>>>>>>>>>part
>>>>>>>>>>> for me?
>>>>>>>>>>>
>>>>>>>>>>> Mike
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>  -----Original Message-----
>>>>>>>>>>>
>>>>>>>>>>>> From: Michael Schmalle
>>>>>>>>>>>> [mailto:apache@teotigraphix.******com<apa...@teotigraphix.com>
>>>>>>>>>>>> ]
>>>>>>>>>>>> Sent: Thursday, October 18, 2012 3:25 PM
>>>>>>>>>>>> To: flex-dev@incubator.apache.org
>>>>>>>>>>>> Subject: RE: ASC 2.0 and Falcon
>>>>>>>>>>>>
>>>>>>>>>>>> So in essence you are saying;
>>>>>>>>>>>>
>>>>>>>>>>>> 1. Gordon needs help implementing MXML.
>>>>>>>>>>>> 2. Flex is incompatible with the new VM that is stage3D based
>>>>>>>>>>>>and
>>>>>>>>>>>> a new architecture for components needs to be created based on
>>>>>>>>>>>> Stage3D.
>>>>>>>>>>>> 3. The ASC compiler of Falcon is going to need to be
>>>>>>>>>>>>implemented
>>>>>>>>>>>> to produce bytecode that is compatible with the new AVM.
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> Correct?
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> Gordon I can help with MXML once I get my feet wet in
>>>>>>>>>>>> understanding exactly "What" needs to be implemented.
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> Mike
>>>>>>>>>>>>
>>>>>>>>>>>> Quoting Gordon Smith <gosm...@adobe.com>:
>>>>>>>>>>>>
>>>>>>>>>>>>  Furthermore, the new runtime uses new bytecode that the
>>>>>>>>>>>>Falcon
>>>>>>>>>>>>
>>>>>>>>>>>>  compiler does not produce, and the new compiler that does
>>>>>>>>>>>>> produce
>>>>>>>>>>>>> it doesn't compile MXML.
>>>>>>>>>>>>>
>>>>>>>>>>>>> - Gordon
>>>>>>>>>>>>>
>>>>>>>>>>>>> -----Original Message-----
>>>>>>>>>>>>> From: Thibault Imbert [mailto:timb...@adobe.com]
>>>>>>>>>>>>> Sent: Thursday, October 18, 2012 3:16 PM
>>>>>>>>>>>>> To: flex-dev@incubator.apache.org
>>>>>>>>>>>>> Subject: Re: ASC 2.0 and Falcon
>>>>>>>>>>>>>
>>>>>>>>>>>>> Hi Om,
>>>>>>>>>>>>>
>>>>>>>>>>>>> The rendering architecture of the new runtime is Stage3D
>>>>>>>>>>>>>only.
>>>>>>>>>>>>> So
>>>>>>>>>>>>> essentially, there is not "native" DisplayObject.
>>>>>>>>>>>>> So your framework needs to leverage Stage3D, just like iOS is
>>>>>>>>>>>>> leveraging OpenGL for their components UI.
>>>>>>>>>>>>>
>>>>>>>>>>>>> That's why we have been funding Starling to help people
>>>>>>>>>>>>> transition to a full Stage3D model. Recently, the community
>>>>>>>>>>>>>has
>>>>>>>>>>>>> created a drawing API extension for Starling:
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>http://www.bytearray.org/?p=******4832<http://www.bytearray.or
>>>>>>>>>>>>>g/?p=****4832>
>>>>>>>>>>>>> <http://www.bytearray.**org/?p=
>>>>>>>>>>>>><http://www.bytearray.org/?p=>
>>>>>>>>>>>>> **4832>
>>>>>>>>>>>>>
>>>>>>>>>>>>><http://www.bytearray.org/**?**p=48<http://www.bytearray.org/*
>>>>>>>>>>>>>*?p=48>
>>>>>>>>>>>>>
>>>>>>>>>>>>><http://www.bytearray.org/?p=**48<http://www.bytearray.org/?p=
>>>>>>>>>>>>>48>
>>>>>>>>>>>>> >
>>>>>>>>>>>>> 3
>>>>>>>>>>>>> 2>and
>>>>>>>>>>>>> a few
>>>>>>>>>>>>> weeks back a skeleton bones extension was also created to
>>>>>>>>>>>>>create
>>>>>>>>>>>>> complex animations on top of Starling:
>>>>>>>>>>>>>
>>>>>>>>>>>>> https://github.com/******DragonBones/******
>>>>>>>>>>>>>
>>>>>>>>>>>>>SkeletonAnimationFramework<https://github.com/****DragonBones/
>>>>>>>>>>>>>****SkeletonAnimationFramework>
>>>>>>>>>>>>> <https://github.com/****DragonBones/****
>>>>>>>>>>>>>
>>>>>>>>>>>>>SkeletonAnimationFramework<https://github.com/**DragonBones/**
>>>>>>>>>>>>>SkeletonAnimationFramework>
>>>>>>>>>>>>> >
>>>>>>>>>>>>>
>>>>>>>>>>>>> <htt**ps://github.com/**DragonBones/****
>>>>>>>>>>>>>
>>>>>>>>>>>>>SkeletonAnimationFramework<http://github.com/DragonBones/**Ske
>>>>>>>>>>>>>letonAnimationFramework>
>>>>>>>>>>>>> <ht
>>>>>>>>>>>>>
>>>>>>>>>>>>>tps://github.com/DragonBones/**SkeletonAnimationFramework<http
>>>>>>>>>>>>>://github.com/DragonBones/SkeletonAnimationFramework>
>>>>>>>>>>>>> >
>>>>>>>>>>>>> >.
>>>>>>>>>>>>> All of that
>>>>>>>>>>>>> is open source, you can fork it, create extensions, etc.
>>>>>>>>>>>>>
>>>>>>>>>>>>> Feathers is the right model and approach, lightweight UI
>>>>>>>>>>>>> framework on top of Starling (which does all the Stage3D work
>>>>>>>>>>>>> behind the scenes).
>>>>>>>>>>>>>
>>>>>>>>>>>>> Keep in mind Feathers "vision" is not to replace Flex, it is
>>>>>>>>>>>>>a
>>>>>>>>>>>>> lightweight UI framework for Uis in games, developed by a
>>>>>>>>>>>>>Flex
>>>>>>>>>>>>> developer who wanted to have some of the power of Flex
>>>>>>>>>>>>> (skinning,
>>>>>>>>>>>>> productivity) without reproducing the same mistakes as Flex
>>>>>>>>>>>>> (lots
>>>>>>>>>>>>> of dependencies and display list based).
>>>>>>>>>>>>>
>>>>>>>>>>>>> Thibault Imbert | sr. product manager gaming (Graphics,
>>>>>>>>>>>>> Language,
>>>>>>>>>>>>> VM,
>>>>>>>>>>>>> Compiler) | Monocle | adobe systems gaming.adobe.com
>>>>>>>>>>>>> <http://gaming.adobe.com/> | bytearray.org
>>>>>>>>>>>>> <http://bytearray.org/>
>>>>>>>>>>>>> | @thibault_imbert
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> On 10/18/12 3:01 PM, "Om" <bigosma...@gmail.com> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>  Just a heads up, given the architecture changes of the
>>>>>>>>>>>>>next-gen
>>>>>>>>>>>>>
>>>>>>>>>>>>>> runtime,  Flex will not be able to run in it. I would
>>>>>>>>>>>>>>"highly"
>>>>>>>>>>>>>>> recommend you guys  having a look at Feathers (work from
>>>>>>>>>>>>>>>Josh
>>>>>>>>>>>>>>> Tynjala
>>>>>>>>>>>>>>> - feathersui.com) on top  of Starling, which will run
>>>>>>>>>>>>>>> beautifully in our next runtime.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Could you please give us some technical details as to why
>>>>>>>>>>>>>>Flex
>>>>>>>>>>>>>> wont be able to run in the new runtime?  This would help us
>>>>>>>>>>>>>> figure out what we can/need to do given where we are
>>>>>>>>>>>>>>currently.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Of course, any other information you can provide to help us
>>>>>>>>>>>>>> move
>>>>>>>>>>>>>> Flex towards Stage3D/Starling would be beneficial.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Thanks,
>>>>>>>>>>>>>> Om
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On Thu, Oct 18, 2012 at 2:55 PM, Michael Schmalle
>>>>>>>>>>>>>> <apa...@teotigraphix.com>******wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>  Quoting Thibault Imbert <timb...@adobe.com>:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>  Hi Mike,
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>  This is true, but ASC is already moving to ASNext
>>>>>>>>>>>>>>>targeting
>>>>>>>>>>>>>>>> the next generation runtime which is targeting game
>>>>>>>>>>>>>>>> developers. So our resources  are assigned to that and the
>>>>>>>>>>>>>>>> time we have to take ASC
>>>>>>>>>>>>>>>> 2.0 changes to  Falcon, are limited. Gordon will bring
>>>>>>>>>>>>>>>> key/showstopper bugs fixed in ASC
>>>>>>>>>>>>>>>> 2.0 to Falcon, we cannot commit to anything more.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Just a heads up, given the architecture changes of the
>>>>>>>>>>>>>>>> next-gen runtime,  Flex will not be able to run in it. I
>>>>>>>>>>>>>>>> would
>>>>>>>>>>>>>>>> "highly"
>>>>>>>>>>>>>>>> recommend you guys  having a look at Feathers (work from
>>>>>>>>>>>>>>>>Josh
>>>>>>>>>>>>>>>> Tynjala
>>>>>>>>>>>>>>>> - feathersui.com) on  top  of Starling, which will run
>>>>>>>>>>>>>>>> beautifully in our next runtime.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>  I have just started working with Josh and this component
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> architecture, it  is very nice. I spoke of feathers earlier
>>>>>>>>>>>>>>> today and was talking with Josh  about MXML support.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> So your saying there needs to be a component framework
>>>>>>>>>>>>>>> developed that will  run in the new architecture to be
>>>>>>>>>>>>>>>cross
>>>>>>>>>>>>>>> compatible? I don't quite  understand what you are saying.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Mike
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>  Some videos:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>  https://vimeo.com/51010861
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> http://www.youtube.com/watch?***
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>*****v=DGRy7H17MkA&feature=**<http://www.youtube.com/watch?
>>>>>>>>>>>>>>>>******v=DGRy7H17MkA&feature=**>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>youtu.*<http://www.youtube.**com/watch?****v=DGRy7H17MkA&**
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>feature<http://www.youtube.com/watch?****v=DGRy7H17MkA&feat
>>>>>>>>>>>>>>>>ure>
>>>>>>>>>>>>>>>> =youtu.*>
>>>>>>>>>>>>>>>> *
>>>>>>>>>>>>>>>> *
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>*be&hd=<http://www.youtube.****com/watch?**v=DGRy7H17MkA&**
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>feature=y<http://www.youtube.**com/watch?**v=DGRy7H17MkA&**
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>feature<http://www.youtube.com/watch?**v=DGRy7H17MkA&featur
>>>>>>>>>>>>>>>>e>
>>>>>>>>>>>>>>>> =y>
>>>>>>>>>>>>>>>> o
>>>>>>>>>>>>>>>> utu.**be&hd=>
>>>>>>>>>>>>>>>> 1< htt
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>p://www.youtube.com/watch?v=******DGRy7H17MkA&feature=youtu
>>>>>>>>>>>>>>>>.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>**be&*<http://www.youtube.com/watch?v=****DGRy7H17MkA&featu
>>>>>>>>>>>>>>>>re=youtu.be&*>
>>>>>>>>>>>>>>>> *
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>**h<http://www.youtube.com/**watch?v=**DGRy7H17MkA&feature=
>>>>>>>>>>>>>>>>*
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>*youtu<http://www.youtube.com/watch?v=**DGRy7H17MkA&feature
>>>>>>>>>>>>>>>>=youtu>
>>>>>>>>>>>>>>>> .be&**h>
>>>>>>>>>>>>>>>> d
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>=1<http://www.youtube.com/****watch?v=DGRy7H17MkA&feature=*
>>>>>>>>>>>>>>>>*<http://www.youtube.com/**watch?v=DGRy7H17MkA&feature=**>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> youtu.be<http://www.youtube.**com/watch?v=DGRy7H17MkA&**
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>feature=yo<http://www.youtube.com/watch?v=DGRy7H17MkA&featu
>>>>>>>>>>>>>>>>re=yo>
>>>>>>>>>>>>>>>> utu.be>
>>>>>>>>>>>>>>>> &
>>>>>>>>>>>>>>>> hd=1>
>>>>>>>>>>>>>>>> >
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Thibault Imbert | sr. product manager gaming (Graphics,
>>>>>>>>>>>>>>>> Language, VM,
>>>>>>>>>>>>>>>> Compiler) | Monocle | adobe systems gaming.adobe.com
>>>>>>>>>>>>>>>> <http://gaming.adobe.com/> | bytearray.org
>>>>>>>>>>>>>>>> <http://bytearray.org/>
>>>>>>>>>>>>>>>> | @thibault_imbert
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> On 10/18/12 11:36 AM, "labri...@digitalprimates.net"
>>>>>>>>>>>>>>>> <labri...@digitalprimates.net> wrote:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>  We have no plans keeping ASC 2.0 (and above) in sync with
>>>>>>>>>>>>>>>> Falcon, as I
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>  said previously, today the compilers are different
>>>>>>>>>>>>>>>>projects
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> and
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>  targeting two different audiences.
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>  Yeh, we totally get why parsing the AS language and
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> generating bytecode  will be very different for the game
>>>>>>>>>>>>>>>>> market. I can't imagine the amount of  time you guys are
>>>>>>>>>>>>>>>>> spending on the differences in for loops alone....
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> Mike
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>   --
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>  Michael Schmalle - Teoti Graphix, LLC
>>>>>>>>>>>>>>> http://www.teotigraphix.com http://blog.teotigraphix.com
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>  --
>>>>>>>>>>>>>
>>>>>>>>>>>> Michael Schmalle - Teoti Graphix, LLC
>>>>>>>>>>>> http://www.teotigraphix.com
>>>>>>>>>>>> http://blog.teotigraphix.com
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>  --
>>>>>>>>>>>>
>>>>>>>>>>> Michael Schmalle - Teoti Graphix, LLC
>>>>>>>>>>>http://www.teotigraphix.com
>>>>>>>>>>> http://blog.teotigraphix.com
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>  --
>>>>>>>>>>>
>>>>>>>>>> Michael Schmalle - Teoti Graphix, LLC
>>>>>>>>>>http://www.teotigraphix.com
>>>>>>>>>> http://blog.teotigraphix.com
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>> --
>>>>>>>>> Chema
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>  --
>>>>>>>> Michael Schmalle - Teoti Graphix, LLC
>>>>>>>> http://www.teotigraphix.com
>>>>>>>> http://blog.teotigraphix.com
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>  --
>>>>>>> Michael Schmalle - Teoti Graphix, LLC
>>>>>>> http://www.teotigraphix.com
>>>>>>> http://blog.teotigraphix.com
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>  --
>>>>>> Michael Schmalle - Teoti Graphix, LLC
>>>>>> http://www.teotigraphix.com
>>>>>> http://blog.teotigraphix.com
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>> --
>>>>> Chema
>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>> Chema
>>>>
>>>
>>>
>>>
>> --
>> Michael Schmalle - Teoti Graphix, LLC
>> http://www.teotigraphix.com
>> http://blog.teotigraphix.com
>>
>>

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