Hi Mike, how are you going with those mustella tests? If you're looking at https://cwiki.apache.org/confluence/display/FLEX/Mustella+Overview I'd say that for now you just need to read the "Installation" and "Using Mustella" sections. Let me know if I can help you with anything.
I've just submited a patch for the compile target of mx at https://issues.apache.org/jira/browse/FLEX-33226. Maybe we can use it as a template if it's what Gordon needs from us. @Gordon Please, can you check if this is what you're looking for? I assume once we get one right everything will go much faster. Also, running the mustella tests is quite hard on my computer so for now I only verified it passed the "mx/utils/ColorUtil" tests. If this is indeed the way to go, I'll check if everything works as expected before sending a definitive patch. 2012/10/22 Michael Schmalle <apa...@teotigraphix.com> > I haven't yet run those(or know how) and when I was reading to docs, it > was a bit over my head at the time. So I'm going to have to figure the > tests out before I am going to commit anything like I said previously. > > Is there anyone that knows those test to write a child wiki page that > would explain exactly what a committer needs to know at the minimum to > check in. > > There is a lot of information on that one page. > > > Mike > > > Quoting Gordon Smith <gosm...@adobe.com>: > > I think you'd also want to run the Mustella tests. I don't think there is >> an Ant target for those. >> >> - Gordon >> >> -----Original Message----- >> From: Michael Schmalle >> [mailto:apache@teotigraphix.**com<apa...@teotigraphix.com> >> ] >> Sent: Monday, October 22, 2012 1:32 PM >> To: flex-dev@incubator.apache.org >> Subject: RE: compc config adjustements (was RE: ASC 2.0 and Falcon) >> >> Ok, >> >> So I'm guessing that running the build is the correct way to test if >> anything is broken correct? I'm kind of new to this larger scale >> development and don't want to mess anything up. >> >> (before I commit to the develop branch) >> >> Mike >> >> Quoting Gordon Smith <gosm...@adobe.com>: >> >> Please prioritize the conversion of >>> >>> frameworks/projects/framework >>> frameworks/projects/rpc >>> frameworks/projects/mx >>> frameworks/projects/spark >>> >>> Those four will be a good start. >>> >>> - Gordon >>> >>> -----Original Message----- >>> From: Michael Schmalle >>> [mailto:apache@teotigraphix.**com<apa...@teotigraphix.com> >>> ] >>> Sent: Friday, October 19, 2012 12:19 PM >>> To: flex-dev@incubator.apache.org >>> Subject: Re: compc config adjustements (was RE: ASC 2.0 and Falcon) >>> >>> I did manage to do a prototype conversion this morning of the >>> frameworks compile target. >>> >>> There are a couple things I am uncertain about, >>> >>> -| resource-bundle-list="${**basedir}/bundles.properties" >>> -| <jvmarg line="${compc.jvm.args}"/> >>> -| output="${FLEX_HOME}/**frameworks/libs/framework.swc" >>> >>> Tokens in flex-config are just {token} right or the dollar sign >>> ${token}? It's been awhile for me as well. And I was more with >>> component dev than setting up component builds with flex-config. >>> >>> Other than the listed things above, it seems pretty straight forward >>> with the tags. If you want to create a list, you can or I will next >>> week and we could work it together and then I can commit when it all >>> looks good and still compiles the SWCs. :) >>> >>> >>> Mike >>> >>> >>> Quoting Chema Balsas <jbal...@gmail.com>: >>> >>> Hi Mike, >>>> >>>> I've dealt with the differences between compc and config files >>>> several times in my day to day work... now I wish I'd written them >>>> down... :D >>>> >>>> I think I could find some time to try and help with this. Have you >>>> already identified which builds need to be updated? We could compile >>>> a list of them, then start from different ends and try to meet >>>> somewhere halfway... >>>> >>>> @Gordon I don't know if this is a silly question, but is there a >>>> reliable way of telling if the resulting swc is exactly the same as >>>> the old one? >>>> Should something like size or md5 maintained so we could check for that? >>>> >>>> Cheers, >>>> Chema >>>> >>>> 2012/10/19 Michael Schmalle <apa...@teotigraphix.com> >>>> >>>> Ok Gordon, >>>>> >>>>> I think I understand what you are saying, you want include files >>>>> that completely configure the target without the compc task so it >>>>> can be loaded from other clients. >>>>> >>>>> This is to be commited when changed in the develop branch. >>>>> >>>>> I will ask more questions if needed tomorrow as it sounds like that >>>>> is your Apache work day. >>>>> >>>>> Thanks for all your answers today it has been appreciated. >>>>> >>>>> Mike >>>>> >>>>> >>>>> Quoting Gordon Smith <gosm...@adobe.com>: >>>>> >>>>> Could you quickly elaborate on the "convert the <compc> tags" part >>>>> for me? >>>>> >>>>>> >>>>>>> >>>>>> Each project in sdk/trunk/frameworks/projects builds a SWC. For >>>>>> example, look at the build.xml file inside >>>>>> sdk/trunk/frameworks/projects/****framework, >>>>>> which builds framework.swc. Its "compile" target has the <compc> >>>>>> task >>>>>> >>>>>> <compc fork="true" >>>>>> output="${FLEX_HOME}/** >>>>>> frameworks/libs/framework.swc" >>>>>> resource-bundle-list="${** >>>>>> basedir}/bundles.properties"> >>>>>> <jvmarg line="${compc.jvm.args}"/> >>>>>> <target-player>11.1</target-****player> >>>>>> <namespace >>>>>> uri="library://ns.adobe.com/****flex/mx<http://ns.adobe.com/**flex/mx> >>>>>> <http://ns.adobe.com/**flex/mx <http://ns.adobe.com/flex/mx>>" >>>>>> manifest="${basedir}/manifest.****xml"/> >>>>>> <namespace >>>>>> uri="http://www.adobe.com/****2006/mxml<http://www.adobe.com/**2006/mxml> >>>>>> <http://www.adobe.**com/2006/mxml <http://www.adobe.com/2006/mxml>>" >>>>>> manifest="${basedir}/manifest.****xml"/> >>>>>> <include-namespaces >>>>>> uri="library://ns.adobe.com/* *flex/mx >>>>>> <http://ns.adobe.com/flex/mx>"**/> >>>>>> >>>>>> <include-classes>****FrameworkClasses</include-** >>>>>> classes> >>>>>> <source-path path-element="${basedir}/src"/** >>>>>> **> >>>>>> <library-path/> >>>>>> <external-library-path dir="${FLEX_HOME}/frameworks/*** >>>>>> *libs"> >>>>>> <include name="textLayout.swc"/> >>>>>> </external-library-path> >>>>>> <external-library-path dir="${env.PLAYERGLOBAL_HOME}"** >>>>>> **> >>>>>> <include name="${playerglobal.version}/**** >>>>>> playerglobal.swc"/> >>>>>> </external-library-path> >>>>>> <load-config filename="${FLEX_HOME}/** >>>>>> frameworks/flex-config.xml"/> >>>>>> <load-config filename="framework-config.**** >>>>>> xml"/> >>>>>> <include-file name="defaults.css" >>>>>> path="${basedir}/defaults.css"****/> >>>>>> <include-file name="defaults-3.0.0.css" >>>>>> path="${basedir}/defaults-3.0.****0.css"/> >>>>>> <include-file name="Assets.swf" >>>>>> path="${basedir}/assets/****Assets.swf"/> >>>>>> <include-file name="assets/CalendarIcon.png" >>>>>> path="${basedir}/assets/****CalendarIcon.png"/> >>>>>> <locale/> >>>>>> <accessible>true</accessible> >>>>>> <keep-as3-metadata name="Bindable"/> >>>>>> <keep-as3-metadata name="Managed"/> >>>>>> <keep-as3-metadata name="ChangeEvent"/> >>>>>> <keep-as3-metadata name="** >>>>>> NonCommittingChangeEvent"/> >>>>>> <keep-as3-metadata name="Transient"/> >>>>>> </compc> >>>>>> >>>>>> I want it to look instead like >>>>>> >>>>>> <compc fork="true" load-config="framework-config.****xml"/> >>>>>> >>>>>> where you write the framework-config.xml file using the syntax in >>>>>> files like flex-config.xml. >>>>>> >>>>>> The difficulty is that the syntax for the XML you put inside the >>>>>> framework-config.xml file is different in various ways from the XML >>>>>> tags inside the <compc> tag (for one thing, XML config files don't >>>>>> use >>>>>> attributes) so the conversion isn't always obvious. >>>>>> >>>>>> I want the "compile" target for every project in the projects >>>>>> directory to use a config file for its compilation options. >>>>>> >>>>>> Then you or I can write JUnit tests that use Falcon to compile each >>>>>> SWC by invoking Falcon with this config file. >>>>>> >>>>>> - Gordon >>>>>> >>>>>> >>>>>> >>>>>> -----Original Message----- >>>>>> From: Michael Schmalle >>>>>> [mailto:apache@teotigraphix.****com<apa...@teotigraphix.com> >>>>>> ] >>>>>> Sent: Thursday, October 18, 2012 3:49 PM >>>>>> To: flex-dev@incubator.apache.org >>>>>> Subject: RE: ASC 2.0 and Falcon >>>>>> >>>>>> Quoting Gordon Smith <gosm...@adobe.com>: >>>>>> >>>>>> Gordon I can help with MXML once I get my feet wet in >>>>>> understanding >>>>>> >>>>>>> exactly "What" needs to be implemented. >>>>>>>> >>>>>>>> >>>>>>> Tomorrow I'll be working on eliminating the falcon/sdk directory, >>>>>>> since this violates Apache rules. >>>>>>> >>>>>>> Next week I'll check in the first few MXML parser tests for simple >>>>>>> tags like <Boolean> and <int>. At that point the pattern to follow >>>>>>> for MXML parser tests will be clear. >>>>>>> >>>>>>> >>>>>>> I can help with further tests after this. >>>>>> >>>>>> >>>>>> - Gordon >>>>>>> >>>>>>> >>>>>> >>>>>> Ok, I understand and replied in my previous email that I realize >>>>>> MXML is >>>>>> #1 priority. I will be working on this sooner than later as I see >>>>>> what you do. >>>>>> >>>>>> >>>>>> In the meantime, you could learn XML config file syntax and >>>>>> convert >>>>>> >>>>>>> the <compc> tags. >>>>>>> >>>>>>> >>>>>> I experimented with the config when I was porting my asdoc program >>>>>> that extended mxmlc. >>>>>> >>>>>> Could you quickly elaborate on the "convert the <compc> tags" part >>>>>> for me? >>>>>> >>>>>> Mike >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> -----Original Message----- >>>>>>> From: Michael Schmalle >>>>>>> [mailto:apache@teotigraphix.****com<apa...@teotigraphix.com> >>>>>>> ] >>>>>>> Sent: Thursday, October 18, 2012 3:25 PM >>>>>>> To: flex-dev@incubator.apache.org >>>>>>> Subject: RE: ASC 2.0 and Falcon >>>>>>> >>>>>>> So in essence you are saying; >>>>>>> >>>>>>> 1. Gordon needs help implementing MXML. >>>>>>> 2. Flex is incompatible with the new VM that is stage3D based and >>>>>>> a new architecture for components needs to be created based on >>>>>>> Stage3D. >>>>>>> 3. The ASC compiler of Falcon is going to need to be implemented >>>>>>> to produce bytecode that is compatible with the new AVM. >>>>>>> >>>>>>> >>>>>>> Correct? >>>>>>> >>>>>>> >>>>>>> Gordon I can help with MXML once I get my feet wet in >>>>>>> understanding exactly "What" needs to be implemented. >>>>>>> >>>>>>> >>>>>>> Mike >>>>>>> >>>>>>> Quoting Gordon Smith <gosm...@adobe.com>: >>>>>>> >>>>>>> Furthermore, the new runtime uses new bytecode that the Falcon >>>>>>> >>>>>>>> compiler does not produce, and the new compiler that does produce >>>>>>>> it doesn't compile MXML. >>>>>>>> >>>>>>>> - Gordon >>>>>>>> >>>>>>>> -----Original Message----- >>>>>>>> From: Thibault Imbert [mailto:timb...@adobe.com] >>>>>>>> Sent: Thursday, October 18, 2012 3:16 PM >>>>>>>> To: flex-dev@incubator.apache.org >>>>>>>> Subject: Re: ASC 2.0 and Falcon >>>>>>>> >>>>>>>> Hi Om, >>>>>>>> >>>>>>>> The rendering architecture of the new runtime is Stage3D only. So >>>>>>>> essentially, there is not "native" DisplayObject. >>>>>>>> So your framework needs to leverage Stage3D, just like iOS is >>>>>>>> leveraging OpenGL for their components UI. >>>>>>>> >>>>>>>> That's why we have been funding Starling to help people >>>>>>>> transition to a full Stage3D model. Recently, the community has >>>>>>>> created a drawing API extension for Starling: >>>>>>>> http://www.bytearray.org/?p=****4832<http://www.bytearray.org/?p=**4832> >>>>>>>> <http://www.bytearray.org/**?p=48 <http://www.bytearray.org/?p=48> >>>>>>>> 3 >>>>>>>> 2>and >>>>>>>> a few >>>>>>>> weeks back a skeleton bones extension was also created to create >>>>>>>> complex animations on top of Starling: >>>>>>>> https://github.com/****DragonBones/****SkeletonAnimationFramework<https://github.com/**DragonBones/**SkeletonAnimationFramework> >>>>>>>> <htt**ps://github.com/DragonBones/**SkeletonAnimationFramework<https://github.com/DragonBones/SkeletonAnimationFramework> >>>>>>>> >. >>>>>>>> All of that >>>>>>>> is open source, you can fork it, create extensions, etc. >>>>>>>> >>>>>>>> Feathers is the right model and approach, lightweight UI >>>>>>>> framework on top of Starling (which does all the Stage3D work >>>>>>>> behind the scenes). >>>>>>>> >>>>>>>> Keep in mind Feathers "vision" is not to replace Flex, it is a >>>>>>>> lightweight UI framework for Uis in games, developed by a Flex >>>>>>>> developer who wanted to have some of the power of Flex (skinning, >>>>>>>> productivity) without reproducing the same mistakes as Flex (lots >>>>>>>> of dependencies and display list based). >>>>>>>> >>>>>>>> Thibault Imbert | sr. product manager gaming (Graphics, Language, >>>>>>>> VM, >>>>>>>> Compiler) | Monocle | adobe systems gaming.adobe.com >>>>>>>> <http://gaming.adobe.com/> | bytearray.org >>>>>>>> <http://bytearray.org/> >>>>>>>> | @thibault_imbert >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> On 10/18/12 3:01 PM, "Om" <bigosma...@gmail.com> wrote: >>>>>>>> >>>>>>>> >>>>>>>> Just a heads up, given the architecture changes of the next-gen >>>>>>>>>> runtime, Flex will not be able to run in it. I would "highly" >>>>>>>>>> recommend you guys having a look at Feathers (work from Josh >>>>>>>>>> Tynjala >>>>>>>>>> - feathersui.com) on top of Starling, which will run >>>>>>>>>> beautifully in our next runtime. >>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>>> Could you please give us some technical details as to why Flex >>>>>>>>> wont be able to run in the new runtime? This would help us >>>>>>>>> figure out what we can/need to do given where we are currently. >>>>>>>>> >>>>>>>>> Of course, any other information you can provide to help us move >>>>>>>>> Flex towards Stage3D/Starling would be beneficial. >>>>>>>>> >>>>>>>>> Thanks, >>>>>>>>> Om >>>>>>>>> >>>>>>>>> >>>>>>>>> On Thu, Oct 18, 2012 at 2:55 PM, Michael Schmalle >>>>>>>>> <apa...@teotigraphix.com>****wrote: >>>>>>>>> >>>>>>>>> Quoting Thibault Imbert <timb...@adobe.com>: >>>>>>>>> >>>>>>>>>> >>>>>>>>>> Hi Mike, >>>>>>>>>> >>>>>>>>>> >>>>>>>>>>> This is true, but ASC is already moving to ASNext targeting >>>>>>>>>>> the next generation runtime which is targeting game >>>>>>>>>>> developers. So our resources are assigned to that and the >>>>>>>>>>> time we have to take ASC >>>>>>>>>>> 2.0 changes to Falcon, are limited. Gordon will bring >>>>>>>>>>> key/showstopper bugs fixed in ASC >>>>>>>>>>> 2.0 to Falcon, we cannot commit to anything more. >>>>>>>>>>> >>>>>>>>>>> Just a heads up, given the architecture changes of the >>>>>>>>>>> next-gen runtime, Flex will not be able to run in it. I would >>>>>>>>>>> "highly" >>>>>>>>>>> recommend you guys having a look at Feathers (work from Josh >>>>>>>>>>> Tynjala >>>>>>>>>>> - feathersui.com) on top of Starling, which will run >>>>>>>>>>> beautifully in our next runtime. >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> I have just started working with Josh and this component >>>>>>>>>> architecture, it is very nice. I spoke of feathers earlier >>>>>>>>>> today and was talking with Josh about MXML support. >>>>>>>>>> >>>>>>>>>> So your saying there needs to be a component framework >>>>>>>>>> developed that will run in the new architecture to be cross >>>>>>>>>> compatible? I don't quite understand what you are saying. >>>>>>>>>> >>>>>>>>>> Mike >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> Some videos: >>>>>>>>>> >>>>>>>>>> >>>>>>>>>>> https://vimeo.com/51010861 >>>>>>>>>>> >>>>>>>>>>> http://www.youtube.com/watch?******v=DGRy7H17MkA&feature=** >>>>>>>>>>> youtu.*<http://www.youtube.com/watch?****v=DGRy7H17MkA&feature=youtu.*> >>>>>>>>>>> * >>>>>>>>>>> * >>>>>>>>>>> *be&hd=<http://www.youtube.**com/watch?**v=DGRy7H17MkA&** >>>>>>>>>>> feature=y<http://www.youtube.com/watch?**v=DGRy7H17MkA&feature=y> >>>>>>>>>>> o >>>>>>>>>>> utu.**be&hd=> >>>>>>>>>>> 1< htt >>>>>>>>>>> p://www.youtube.com/watch?v=****DGRy7H17MkA&feature=youtu.be&*** >>>>>>>>>>> *h<http://www.youtube.com/watch?v=**DGRy7H17MkA&feature=youtu.be&**h> >>>>>>>>>>> d >>>>>>>>>>> =1<http://www.youtube.com/**watch?v=DGRy7H17MkA&feature=** >>>>>>>>>>> youtu.be<http://www.youtube.com/watch?v=DGRy7H17MkA&feature=youtu.be> >>>>>>>>>>> & >>>>>>>>>>> hd=1> >>>>>>>>>>> > >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> Thibault Imbert | sr. product manager gaming (Graphics, >>>>>>>>>>> Language, VM, >>>>>>>>>>> Compiler) | Monocle | adobe systems gaming.adobe.com >>>>>>>>>>> <http://gaming.adobe.com/> | bytearray.org >>>>>>>>>>> <http://bytearray.org/> >>>>>>>>>>> | @thibault_imbert >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> On 10/18/12 11:36 AM, "labri...@digitalprimates.net" >>>>>>>>>>> <labri...@digitalprimates.net> wrote: >>>>>>>>>>> >>>>>>>>>>> We have no plans keeping ASC 2.0 (and above) in sync with >>>>>>>>>>> Falcon, as I >>>>>>>>>>> >>>>>>>>>>> said previously, today the compilers are different projects >>>>>>>>>>>> and >>>>>>>>>>>> >>>>>>>>>>>>> targeting two different audiences. >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> Yeh, we totally get why parsing the AS language and >>>>>>>>>>>> generating bytecode will be very different for the game >>>>>>>>>>>> market. I can't imagine the amount of time you guys are >>>>>>>>>>>> spending on the differences in for loops alone.... >>>>>>>>>>>> >>>>>>>>>>>> Mike >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>> -- >>>>>>>>>>> >>>>>>>>>> Michael Schmalle - Teoti Graphix, LLC >>>>>>>>>> http://www.teotigraphix.com http://blog.teotigraphix.com >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>> >>>>>>>> -- >>>>>>> Michael Schmalle - Teoti Graphix, LLC http://www.teotigraphix.com >>>>>>> http://blog.teotigraphix.com >>>>>>> >>>>>>> >>>>>>> >>>>>>> -- >>>>>> Michael Schmalle - Teoti Graphix, LLC http://www.teotigraphix.com >>>>>> http://blog.teotigraphix.com >>>>>> >>>>>> >>>>>> >>>>>> -- >>>>> Michael Schmalle - Teoti Graphix, LLC http://www.teotigraphix.com >>>>> http://blog.teotigraphix.com >>>>> >>>>> >>>>> >>>> >>>> -- >>>> Chema >>>> >>>> >>> -- >>> Michael Schmalle - Teoti Graphix, LLC >>> http://www.teotigraphix.com >>> http://blog.teotigraphix.com >>> >>> >>> >> -- >> Michael Schmalle - Teoti Graphix, LLC >> http://www.teotigraphix.com >> http://blog.teotigraphix.com >> >> >> > -- > Michael Schmalle - Teoti Graphix, LLC > http://www.teotigraphix.com > http://blog.teotigraphix.com > > -- Chema