Hi Clint,

No, we have no plans.

Thibault Imbert | sr. product manager gaming (Graphics, Language, VM,
Compiler) | Monocle | adobe systems
gaming.adobe.com <http://gaming.adobe.com/> | bytearray.org
<http://bytearray.org/> | @thibault_imbert






On 10/17/12 11:04 PM, "Clint Modien" <cl...@vectorscape.com> wrote:

>This obviously begs the questionÅ  does Adobe plan on donating any changes
>to ASC 2.0 back to Apache Flex?
>
>On Oct 15, 2012, at 5:28 PM, Thibault Imbert <timb...@adobe.com> wrote:
>
>> Hi Mike,
>> 
>> Yes, we wanted to give you access to the compiler as soon as possible so
>> we decided to donate the final version of the compiler (aka Falcon) with
>> Flex (MXML) support that you guys could contribute to it and shape
>>Falcon
>> the way Flex developers decide to.
>> 
>> ASC 2.0 purpose was gaming focused, hence why we decided to pursue the
>> development on our side. Given that its audience today is different we
>> don't want to have gaming requirements for the compiler get in the way
>>of
>> requirements from Flex developers.
>> 
>> Thibault Imbert | sr. product manager gaming (Graphics, Language, VM,
>> Compiler) | Monocle | adobe systems
>> gaming.adobe.com <http://gaming.adobe.com/> | bytearray.org
>> <http://bytearray.org/> | @thibault_imbert
>> 
>> 
>> 
>> 
>> 
>> 
>> On 10/15/12 3:20 PM, "labri...@digitalprimates.net"
>> <labri...@digitalprimates.net> wrote:
>> 
>>>> Yes, ASC 2.0 is essentially a fork of Falcon. (More accurately, Falcon
>>>> was branched off back in the summer and the packages were renamed from
>>>> com.adobe.flash to org.apache.flex.) As far >as I know, I'll be
>>>> integrating these bugfixes into Falcon at some point.
>>> 
>>> So, essentially, adobe donated a snap shot in time of falcon and is
>>> continuing development in a closed source manner. Is this accurate?
>>> 
>>> Mike
>>> 
>> 
>

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