Hi Clint, No, we have no plans.
Thibault Imbert | sr. product manager gaming (Graphics, Language, VM, Compiler) | Monocle | adobe systems gaming.adobe.com <http://gaming.adobe.com/> | bytearray.org <http://bytearray.org/> | @thibault_imbert On 10/17/12 11:04 PM, "Clint Modien" <cl...@vectorscape.com> wrote: >This obviously begs the questionÅ does Adobe plan on donating any changes >to ASC 2.0 back to Apache Flex? > >On Oct 15, 2012, at 5:28 PM, Thibault Imbert <timb...@adobe.com> wrote: > >> Hi Mike, >> >> Yes, we wanted to give you access to the compiler as soon as possible so >> we decided to donate the final version of the compiler (aka Falcon) with >> Flex (MXML) support that you guys could contribute to it and shape >>Falcon >> the way Flex developers decide to. >> >> ASC 2.0 purpose was gaming focused, hence why we decided to pursue the >> development on our side. Given that its audience today is different we >> don't want to have gaming requirements for the compiler get in the way >>of >> requirements from Flex developers. >> >> Thibault Imbert | sr. product manager gaming (Graphics, Language, VM, >> Compiler) | Monocle | adobe systems >> gaming.adobe.com <http://gaming.adobe.com/> | bytearray.org >> <http://bytearray.org/> | @thibault_imbert >> >> >> >> >> >> >> On 10/15/12 3:20 PM, "labri...@digitalprimates.net" >> <labri...@digitalprimates.net> wrote: >> >>>> Yes, ASC 2.0 is essentially a fork of Falcon. (More accurately, Falcon >>>> was branched off back in the summer and the packages were renamed from >>>> com.adobe.flash to org.apache.flex.) As far >as I know, I'll be >>>> integrating these bugfixes into Falcon at some point. >>> >>> So, essentially, adobe donated a snap shot in time of falcon and is >>> continuing development in a closed source manner. Is this accurate? >>> >>> Mike >>> >> >