Hi Mike, Yes, we wanted to give you access to the compiler as soon as possible so we decided to donate the final version of the compiler (aka Falcon) with Flex (MXML) support that you guys could contribute to it and shape Falcon the way Flex developers decide to.
ASC 2.0 purpose was gaming focused, hence why we decided to pursue the development on our side. Given that its audience today is different we don't want to have gaming requirements for the compiler get in the way of requirements from Flex developers. Thibault Imbert | sr. product manager gaming (Graphics, Language, VM, Compiler) | Monocle | adobe systems gaming.adobe.com <http://gaming.adobe.com/> | bytearray.org <http://bytearray.org/> | @thibault_imbert On 10/15/12 3:20 PM, "labri...@digitalprimates.net" <labri...@digitalprimates.net> wrote: >>Yes, ASC 2.0 is essentially a fork of Falcon. (More accurately, Falcon >>was branched off back in the summer and the packages were renamed from >>com.adobe.flash to org.apache.flex.) As far >as I know, I'll be >>integrating these bugfixes into Falcon at some point. > >So, essentially, adobe donated a snap shot in time of falcon and is >continuing development in a closed source manner. Is this accurate? > >Mike >