Oups, thanks, done !!

Frédéric THOMAS

> From: aha...@adobe.com
> To: dev@flex.apache.org
> Subject: Re: [FDB] Integration
> Date: Thu, 1 May 2014 13:35:35 +0000
> 
> Hi Fred, the DebuggableWorker class code looks fine.  The file should
> probably have an Apache Header instead of what it has now.
> 
> -Alex
> 
> On 5/1/14 6:21 AM, "Frédéric THOMAS" <webdoubl...@hotmail.com> wrote:
> 
> >Alex,
> >
> >I pushed the commit in the FDBWorkers branch, if you want to have a look
> >before I merge it in Develop, that's won't be now but still.
> >This is the JIRA https://issues.apache.org/jira/browse/FLEX-34294 if you
> >want to check the code via the "Source" tab instead in few minutes.
> >
> >Thanks for your help !
> >
> >Frédéric THOMAS
> >
> >> From: aha...@adobe.com
> >> To: dev@flex.apache.org
> >> Subject: Re: [FDB] Integration
> >> Date: Wed, 30 Apr 2014 20:38:50 +0000
> >> 
> >> I think core.swc is supposed to contain stuff you can use in AS3
> >>projects
> >> w/o pulling in all of the other Flex stuff.  Maybe it can go there?
> >> 
> >> On 4/30/14 1:08 PM, "Frédéric THOMAS" <webdoubl...@hotmail.com> wrote:
> >> 
> >> >Alex,
> >> >
> >> >Too much time on it, the reason why it didn't stop in the worker is
> >> >because the compiled worker didn't included the base worker class,
> >>better
> >> >that than what I thought :P
> >> >
> >> >Also, it's going to work for Flex projects but not for pure AS3
> >>projects
> >> >if I put that base class in the existing libs, should we create an
> >>other
> >> >lib that pure AS3 project could reference ? how do you see it could be
> >> >better ?
> >> >
> >> >Is it a good solution for IDEs ?
> >> >
> >> >Frédéric THOMAS
> >> >
> >> >> From: webdoubl...@hotmail.com
> >> >> To: dev@flex.apache.org
> >> >> Subject: RE: [FDB] Integration
> >> >> Date: Wed, 30 Apr 2014 20:17:29 +0100
> >> >> 
> >> >> It is not even that, even if I stop in the main thread, switch to the
> >> >>worker and try to stop it, it doesn't want, digging into....
> >> >> 
> >> >> Frédéric THOMAS
> >> >> 
> >> >> > From: webdoubl...@hotmail.com
> >> >> > To: dev@flex.apache.org
> >> >> > Subject: RE: [FDB] Integration
> >> >> > Date: Wed, 30 Apr 2014 19:47:33 +0100
> >> >> > 
> >> >> > What I did and 1st surprised I thought it was the "halt" command to
> >> >>debug, not even, it was in the main loop and the trick is, I had to
> >>code
> >> >>to stop only on the main thread, it doesn't work with the current
> >> >>implementation, well, not so but at the end, given once it is halted
> >>we
> >> >>can switch to another one, halt it and so on.
> >> >> > 
> >> >> > So, at the IDE point of view, I'm scared that the users can only
> >>halt
> >> >>in the main thread even using a base Worker and the fix I found, now I
> >> >>wonder if we need to raise a bug in the FlashPlayer ?
> >> >> > It doesn't answer to the requested message sent to a worker:
> >> >>simpleRequestResponseMessageIsolate(DMessage.OutStopDebug,
> >> >>DMessage.InBreakAtExt, every, isolateId);
> >> >> > 
> >> >> > Frédéric THOMAS
> >> >> > 
> >> >> > > From: aha...@adobe.com
> >> >> > > To: dev@flex.apache.org
> >> >> > > Subject: Re: [FDB] Integration
> >> >> > > Date: Wed, 30 Apr 2014 17:02:01 +0000
> >> >> > > 
> >> >> > > Looks right.  Maybe capabilities.isDebugger isn't true or
> >> >>setInterval
> >> >> > > doesn't work?
> >> >> > > 
> >> >> > > You've got a new debugger, step through it. ;-)
> >> >> > > 
> >> >> > > -Alex
> >> >> > > 
> >> >> > > On 4/30/14 9:58 AM, "Frédéric THOMAS" <webdoubl...@hotmail.com>
> >> >>wrote:
> >> >> > > 
> >> >> > > >I created a base class that the workers extend but doesn't seem
> >>to
> >> >>work,
> >> >> > > >did I miss something ?
> >> >> > > >
> >> >> > > >/**
> >> >> > > > * User: DoubleFx Date: 30/04/2014 Time: 17:34
> >> >> > > > */
> >> >> > > >package {
> >> >> > > >import flash.display.Sprite;
> >> >> > > >import flash.system.Capabilities;
> >> >> > > >import flash.utils.setInterval;
> >> >> > > >
> >> >> > > >public class DebugWorker extends Sprite {
> >> >> > > >
> >> >> > > >    public function DebugWorker() {
> >> >> > > >
> >> >> > > >        // Stick a timer here so that we will execute script
> >>every
> >> >>1.5s
> >> >> > > >        // no matter what.
> >> >> > > >        // This is strictly for the debugger to be able to halt.
> >> >> > > >        // Note: isDebugger is true only with a Debugger Player.
> >> >> > > >        if (Capabilities.isDebugger == true) {
> >> >> > > >            setInterval(debugTickler, 1500);
> >> >> > > >        }
> >> >> > > >    }
> >> >> > > >
> >> >> > > >    /**
> >> >> > > >     *  @private
> >> >> > > >     *  This is here so we get the this pointer set to
> >>Application.
> >> >> > > >     */
> >> >> > > >    private function debugTickler():void {
> >> >> > > >        // We need some bytes of code in order to have a place
> >>to
> >> >>break.
> >> >> > > >        var i:int = 0;
> >> >> > > >    }
> >> >> > > >}
> >> >> > > >}
> >> >> > > >
> >> >> > > >
> >> >> > > >Frédéric THOMAS
> >> >> > > >
> >> >> > > >> From: aha...@adobe.com
> >> >> > > >> To: dev@flex.apache.org
> >> >> > > >> Subject: Re: [FDB] Integration
> >> >> > > >> Date: Wed, 30 Apr 2014 16:18:04 +0000
> >> >> > > >> 
> >> >> > > >> 
> >> >> > > >> 
> >> >> > > >> On 4/30/14 8:49 AM, "Frédéric THOMAS"
> >><webdoubl...@hotmail.com>
> >> >>wrote:
> >> >> > > >> 
> >> >> > > >> >Could be a solution, you meant like the idleTimer in
> >> >>SystemManager ?
> >> >> > > >> Actually, I was referring to debugTickler in Application.as
> >> >>(both mx and
> >> >> > > >> spark).
> >> >> > > >> 
> >> >> > > >> -Alex
> >> >> > > >> 
> >> >> > > >                                   
> >> >> > > 
> >> >> >                                        
> >> >>                                           
> >> >                                    
> >> 
> >                                       
> 
                                          

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