On Tue, Nov 24, 2009 at 22:15, Nick Wedd <n...@maproom.co.uk> wrote:
> But the "additive" property of Hahn scoring makes life easy for players. If
> the board has become separated into regions that do not interact, players
> can just work out what they think is the biggest local move on each part of
> the board, and then make the biggest of these moves.  This calculation is
> correct for Hahn scoring, but not for normal scoring, or indeed any other
> way of scoring.  (I am not talking about tedomari effects here, which are
> rare and small;  I am talking about the handling of uncertainty.)
>
> In fact, I believe that of all the ways of converting from the board score
> to the object of the game, Hahn scoring is the uniquely easiest and least
> interesting.

I'm sorry to bother you, but I don't get it. There must be some subtle
detail that escapes me...

Please try to explain why the "hahn calculation" isn't working in a
normal game so as to ensure a win. I'm talking about strong human
players.

In my view, we have
    hahn:     object of the game = max board score
    normal:  object of the game = board score > komi
Both seem just as easy and interesting.

best regards,
Vlad
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