On Tue, Nov 24, 2009 at 22:15, Nick Wedd <n...@maproom.co.uk> wrote: > But the "additive" property of Hahn scoring makes life easy for players. If > the board has become separated into regions that do not interact, players > can just work out what they think is the biggest local move on each part of > the board, and then make the biggest of these moves. This calculation is > correct for Hahn scoring, but not for normal scoring, or indeed any other > way of scoring. (I am not talking about tedomari effects here, which are > rare and small; I am talking about the handling of uncertainty.) > > In fact, I believe that of all the ways of converting from the board score > to the object of the game, Hahn scoring is the uniquely easiest and least > interesting.
I'm sorry to bother you, but I don't get it. There must be some subtle detail that escapes me... Please try to explain why the "hahn calculation" isn't working in a normal game so as to ensure a win. I'm talking about strong human players. In my view, we have hahn: object of the game = max board score normal: object of the game = board score > komi Both seem just as easy and interesting. best regards, Vlad _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/