OK, if the following is not the reason, then I don't know anything
anymore :)
My playouts allow multiple suicide. I believe Orego does the same. I
found that not checking for that actually made things faster overall.
But I bet that accounts for the longer average game-length.
If suicide is not allowed I'd say that criteria #2:
2. In the play-out phase, the moves must be chosen in a "uniformly
random" way between legal moves that do not fill 1 point eyes and
obey the simple-ko restriction.
should explicitly make mention of suicide not being allowed.
Mark
On 23-okt-08, at 15:32, Weston Markham wrote:
On Thu, Oct 23, 2008 at 1:00 PM, Mark Boon
<[EMAIL PROTECTED]> wrote:
This is still something I don't understand. Are there others who
implemented
the same thing and got 111 moves per game on average? I tried to look
through some posts on this list but didn't see any other numbers
published.
111 matches my recollection from past experiments that I did with
playouts that probably match Don's. I think that this number has been
posted previously on the mailing list.
Weston
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