I would be interested to see if your biased version can pass my eventual
conformance tests.   If it can, more power to you,  I might use the idea
myself.

- Don

On Sat, 2008-10-25 at 09:36 -0200, Mark Boon wrote:
> 
> On 24-okt-08, at 21:19, Don Dailey wrote:
> 
> > > 
> > > \
> > > I'm now running a twogtp test against your ref-bot. After 1,000
> > > games  
> > > my bot has a winning percentage of 48.8% (+/- 1.6) according to  
> > > twogtp. 
> > 
> > 
> > That is well within 2 standard deviations so I don't think there is
> > a
> > problem.  In fact it is within 1 standard deviation - you should get
> > scores outside 1 SD fairly often, so this is actually quite good.
> > 
> > 
> 
> 
> I've run another 1,000 games. Now I get 49.2% (+/- 1.6)
> 
> 
> There's a small difference with the previous run, and that is that
> this time I used the move-selection
> process that has the bias in it towards moves next to illegal points.
> Apparently it doesn't have any noticeable effect on the outcome. Since
> it's more efficient by a good bit, and I hate to keep two versions of
> routines that do basically the same thing, I think I'm going to keep
> the one with the bias.
> 
> 
> This version is also running on CGOS now. It seems to be converging to
> the same ~1280 rating the other refbots have, although it probably
> didn't play a significant number of games yet.
> 
> 
> I'm running on a bit faster hardware than you do (2.8Ghz vs 2.67 Ghz.)
> but it does the benchmark in about 26 seconds in 64-bit mode, even
> with the suicide check in place. That's a good bit faster than your C
> version even. But I think you didn't spend much time, if any,
> optimizing for performance.
> 
> 
> After the weekend I'll make my stuff public, either through git or
> some other method.
> 
> 
> Mark
> 
> 

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