On Wed, Oct 22, 2008 at 6:07 PM, Don Dailey <[EMAIL PROTECTED]> wrote: > > For one thing, komi is different. I used 0.5 for running this test. > > I would have use 0.0 but some implementations don't like even komi's. >
But the komi should have no effect on the playout length. I started out with 103 moves, but that was because of a mercy-rule. Without it it's 114. You have 111 rather consistently. And I assume you don't use a mercy-rule. Nor super-ko checking, is that correct? Another thing I have never looked at is AMAF. But that also shouldn't affect playout length I assume. By the way, thanks for all the pointers to 'git from everyone.' It's new to me and at first glance the specs look good, so I'll definitely give it a go. Mark _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/