On Wed, Oct 22, 2008 at 6:07 PM, Don Dailey <[EMAIL PROTECTED]> wrote:
>
> For one thing,  komi is different.   I used 0.5 for running this test.
>
> I would have use 0.0  but some implementations don't like even komi's.
>

But the komi should have no effect on the playout length. I started
out with 103 moves, but that was because of a mercy-rule. Without it
it's 114. You have 111 rather consistently. And I assume you don't use
a mercy-rule. Nor super-ko checking, is that correct?

Another thing I have never looked at is AMAF. But that also shouldn't
affect playout length I assume.

By the way, thanks for all the pointers to 'git from everyone.' It's
new to me and at first glance the specs look good, so I'll definitely
give it a go.

Mark
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