On 24-okt-08, at 21:19, Don Dailey wrote:
\
I'm now running a twogtp test against your ref-bot. After 1,000 games
my bot has a winning percentage of 48.8% (+/- 1.6) according to
twogtp.
That is well within 2 standard deviations so I don't think there is a
problem. In fact it is within 1 standard deviation - you should get
scores outside 1 SD fairly often, so this is actually quite good.
I've run another 1,000 games. Now I get 49.2% (+/- 1.6)
There's a small difference with the previous run, and that is that
this time I used the move-selection
process that has the bias in it towards moves next to illegal points.
Apparently it doesn't have any noticeable effect on the outcome.
Since it's more efficient by a good bit, and I hate to keep two
versions of routines that do basically the same thing, I think I'm
going to keep the one with the bias.
This version is also running on CGOS now. It seems to be converging
to the same ~1280 rating the other refbots have, although it probably
didn't play a significant number of games yet.
I'm running on a bit faster hardware than you do (2.8Ghz vs 2.67
Ghz.) but it does the benchmark in about 26 seconds in 64-bit mode,
even with the suicide check in place. That's a good bit faster than
your C version even. But I think you didn't spend much time, if any,
optimizing for performance.
After the weekend I'll make my stuff public, either through git or
some other method.
Mark
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