On 24-okt-08, at 21:19, Don Dailey wrote:


\
I'm now running a twogtp test against your ref-bot. After 1,000 games
my bot has a winning percentage of 48.8% (+/- 1.6) according to
twogtp.

That is well within 2 standard deviations so I don't think there is a
problem.  In fact it is within 1 standard deviation - you should get
scores outside 1 SD fairly often, so this is actually quite good.


I've run another 1,000 games. Now I get 49.2% (+/- 1.6)

There's a small difference with the previous run, and that is that this time I used the move-selection process that has the bias in it towards moves next to illegal points. Apparently it doesn't have any noticeable effect on the outcome. Since it's more efficient by a good bit, and I hate to keep two versions of routines that do basically the same thing, I think I'm going to keep the one with the bias.

This version is also running on CGOS now. It seems to be converging to the same ~1280 rating the other refbots have, although it probably didn't play a significant number of games yet.

I'm running on a bit faster hardware than you do (2.8Ghz vs 2.67 Ghz.) but it does the benchmark in about 26 seconds in 64-bit mode, even with the suicide check in place. That's a good bit faster than your C version even. But I think you didn't spend much time, if any, optimizing for performance.

After the weekend I'll make my stuff public, either through git or some other method.

Mark

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