Strongly agreed on "its is a social game not a mathematical abstraction". As well-known, there have been several contentious very important matches which may even change the direction of Japanese Go history.
On Tue, Sep 16, 2008 at 3:08 PM, Magnus Persson <[EMAIL PROTECTED]>wrote: > I would also like to add the following: > > The real answer to this question about how to end a game with japanese > rules is that it over a longer course of time it is solved through social > interaction. If someone refuses to score games correctly you simply never > play a game with that person again. Also if someone would do this in a club > setting everyone would soon know about it and the offender would have to > adapt or never play a game again. > > On the internet however it is much easier to abuse social conventions and > get away with it. This applies not only to go but basically all activities, > and therfore one often see extra control systems such has ratings on Ebay, > moderators in discussion groups, etc. > > Japanese rules work perfectly fine in real life, but one have to realize it > is because it is a social game not a mathematical abstraction. > > -Magnus > > > Quoting Dave Dyer <[EMAIL PROTECTED]>: > > >> Japanese: bad. >>> >> >> I don't think this is the case at all. The Japanese rules >> are just a human optimization, to avoid having to make the >> last 100 meaningless moves, and still arrive at the correct >> score with a minimum of extraneous manipulation. >> >> The tortured details, while not elegant, rarely matter. >> >> _______________________________________________ >> computer-go mailing list >> computer-go@computer-go.org >> http://www.computer-go.org/mailman/listinfo/computer-go/ >> >> > > > -- > Magnus Persson > Berlin, Germany > > _______________________________________________ > computer-go mailing list > computer-go@computer-go.org > http://www.computer-go.org/mailman/listinfo/computer-go/ >
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