>> I've asked this question of a couple of people and got different answers,
>> so I thought I'd check here.

to get a different set of different answers. :)

>> Suppose, under Japanese rules, I throw a (hopeless) stone into your
>> territory. I keep passing until you've actually removed it (playing four
>> stones inside your own territory, thus losing a net three points). If you
>> try to pass as well, I stubbornly insist that the stone is alive, thus
>> restarting the game.

stones on the board aren't counted unless they're dead.  your hopeless
one stone has neither two eyes nor is a seki, so i can ignore it and we
will remove it from my territory after the game is over.  in fact, after you
place it there, i will pass, unless you've actually caused me some danger
by placing it there, in which case i will respond (and the net effect will
be that we will each have placed a stone inside my territory, not affecting
the outcome of the score so far).

if, after we've both passed, you suggest that this clearly dead stone is in
fact alive, and that all of its surrounded territory should be counted
as yours, i'll point out that it doesn't surround any territory and isn't a
seki, so is dead.

the stones on the board that are alive dont count toward points in
japanese rules, just the territory, so it matters not how many stones
are on the board or if you've placed a stone inside my territory,
simply that we agree on the life and death status of stones inside
what we both agree *is* our territory.  right?

so imagine instead that you have three dead stones inside my
territory and place a fourth, surrounding one point of territory, and
i pass, and you place a fifth and create some intensely important
ko or seki opportunity for yourself.  well, then perhaps i shouldn't
have passed.  i was being greedy, or cocky, by taking those 3
free points, but after that, i should have been more careful.

when i was first learning how to play, i would occasionally drop a
stone into my opponent's territory thinking that it counted for something
(that i could build life in the hopeless chasm of my opponent's territory).

he'd pass.  i'd drop another in.  he'd pass again.  basically, until he
responded, i was making moves that didn't provide a real threat to him.
it was only after a bit of gentle advice that i realized that i was both
giving him free points and annoying the crap out of him.

even an opponent who doesn't understand the concept of two eyes
or seki could be persuaded according to the "official
procedure", which i've never seen anyone need to use in practice.

if the putative opponent actually doesn't understand two eyes or
seki, playing out on a separate board might be a good way to
educate them without ruining the stones-in-play and creating
a situation that is well-nigh impossible to undo without convincing
your opponent that you're doing something sneaky to the score.  of course,
you could bore them to tears by writing each move down in the
on-the-board after-game sequence so that they could be undone,
one at a time, after life or death had been established.

superko and bent four in the corner actually do require someone
explaining why this is a rule, same as explaining why ko is a rule.
ko because it makes the game more fun.  superko because of the
same thing as ko only over a longer timeframe.  bent four because
it's a totally crappy situation that is hard to resolve otherwise.

in the case of malicious intent, a much simpler option, which i
have seen exercised, is for the stronger opponent to resign and
watch or start a game with someone else.  it's about having fun,
after all.

s.
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