Thanks for the responses.

1) I guess for this seki question I was wondering if it was as easy to define 
as liveness without seki. The reason I am interested in this is I am curious 
about absolutely correct scoring functions and whether they currently cope well 
with advanced seki situations or not. I have been looking at some of the cases 
listed on the Sensei's Library. A cursory look seems to indicate that they are 
very difficult to classify- and any seki classifier might need some knowledge 
of killing shapes.

2) You are correct Jason I transposed the symbols for some reason I actually 
meant 3^(n^2) but typed it in backwards. 

3) Also thanks for the links. I have taken a look at some of the code. I am not 
sure I will be writing in Java or D and most likely will be implementing the 
system in something like C++. I am worried about Java's speed since it's 
interpreted (which still means a x2 slowdown even with the JIT and Hotspot 
compilation and selective inlining). D I am just not too familiar with I am 
wondering what advantages it brings over C++. I am primarily concerned about 
maturity issues. I am not trying to start a discussion on which language is 
"better", but those are my initial impressions.

I am primarily interested in creating a very basic go bot at this point and use 
it for primarily data gathering. I have been curious about certain aspects of 
game searches and how they apply to go and how reinforcement learning works 
etc. I figure being a complete beginner at this it will take some time before I 
have any meaningful insights into how everything works to contribute anything. 

Regards,

Carter.







      
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