Michael Williams wrote: > Yes, Largo. I have a version of this I can put on CGOS (and other's > can too so that we can check each other for bugs). I tried using > Largo as a component of a playout policy with no success. It was Lardo, not Largo :-) Interesting idea using it as a play-out policy. Did you use the same rules as Lardo on CGOS?
- Don > > I will also put a version of MoGo up (the version that was released to > the public). > > > David Fotland wrote: >> It was Doug Larson's idea. Something like: >> Pull a single stone out of Atari once >> Play in a liberty of the group with fewest liberties that has 5 or fewer >> liberties >> Play random >> >>> I also am thinking about building a really fast and weak playing bot. >>> Something that is similar to the rule based program someone suggested >>> to >>> you, but with a few simple 3x3 patterns to supplement it. Do you >>> remember what we called that program? It played by simple rules >>> such >>> as attacking the group with the least liberties, etc. We names it >>> somewhat after the person who suggested the idea. >>> >>> >>> - Don >>> >>> >>> >>> >>> >>> David Fotland wrote: >>>> I think there are two reasons there are not more programs on 19x19 >>> CGOS: >>>> 1) The anchor, Gnugo, is quite strong, Many Faces 12 is stronger, and >>>> CrazyStone is much stronger. Since the programs playing are so >>> strong, it >>>> is demoralizing for a new program to lose so often. Without weaker >>>> competition, it is hard to get accurate ratings for new, weaker >>> programs. >>>> 2) The rounds take almost an hour, so it takes much too long to get >>> enough >>>> games to see how your program is doing. In my local testing, I use >>> 10 or 15 >>>> minutes per side. I like to see 50 to 100 test games get any >>> confidence >>>> that a new version is stronger. I prefer to get a test run complete >>> in >>>> under a day. >>>> >>>> I propose the following changes: >>>> >>>> I'll put up 3 weaker versions of Many Faces 12, so there is >>> competition at >>>> lower ratings. These versions are quite fast, using only a few >>> seconds for >>>> a full game. This will provide some stable opponents for the weaker >>>> programs. >>>> >>>> I think the time limits for CGOS19x19 should be reduced to 10 or 15 >>> minutes >>>> per side. This is enough to test programs, and it's still a >>> reasonable time >>>> limit for games against people. Since programs that search scale >>> with >>>> additional time, the relative ratings of these programs should be >>> similar at >>>> 10 minutes per game and 30 minutes per game. >>>> >>>> -David >>>> >>>> >>>> _______________________________________________ >>>> computer-go mailing list >>>> computer-go@computer-go.org >>>> http://www.computer-go.org/mailman/listinfo/computer-go/ >>>> >>>> >>> _______________________________________________ >>> computer-go mailing list >>> computer-go@computer-go.org >>> http://www.computer-go.org/mailman/listinfo/computer-go/ >> >> _______________________________________________ >> computer-go mailing list >> computer-go@computer-go.org >> http://www.computer-go.org/mailman/listinfo/computer-go/ >> > > _______________________________________________ > computer-go mailing list > computer-go@computer-go.org > http://www.computer-go.org/mailman/listinfo/computer-go/ > _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/