Michael Williams wrote:
> Yes, Largo.  I have a version of this I can put on CGOS (and other's
> can too so that we can check each other for bugs).  I tried using
> Largo as a component of a playout policy with no success.
It was Lardo, not Largo :-)       Interesting idea using it as a
play-out policy.    Did you use the same rules as Lardo on CGOS?

- Don


>
> I will also put a version of MoGo up (the version that was released to
> the public).
>
>
> David Fotland wrote:
>> It was Doug Larson's idea.  Something like:
>> Pull a single stone out of Atari once
>> Play in a liberty of the group with fewest liberties that has 5 or fewer
>> liberties
>> Play random
>>
>>> I also am thinking about building a really fast and weak playing bot.
>>> Something that is similar to the rule based program someone suggested
>>> to
>>> you, but with a few simple 3x3 patterns to supplement it.    Do you
>>> remember what we called that program?     It played by simple rules
>>> such
>>> as attacking the group with the least liberties, etc.    We names it
>>> somewhat after the person who suggested the idea.
>>>
>>>
>>> - Don
>>>
>>>
>>>
>>>
>>>
>>> David Fotland wrote:
>>>> I think there are two reasons there are not more programs on 19x19
>>> CGOS:
>>>> 1) The anchor, Gnugo, is quite strong, Many Faces 12 is stronger, and
>>>> CrazyStone is much stronger.  Since the programs playing are so
>>> strong, it
>>>> is demoralizing for a new program to lose so often.  Without weaker
>>>> competition, it is hard to get accurate ratings for new, weaker
>>> programs.
>>>> 2) The rounds take almost an hour, so it takes much too long to get
>>> enough
>>>> games to see how your program is doing.  In my local testing, I use
>>> 10 or 15
>>>> minutes per side.  I like to see 50 to 100 test games get any
>>> confidence
>>>> that a new version is stronger.  I prefer to get a test run complete
>>> in
>>>> under a day.
>>>>
>>>> I propose the following changes:
>>>>
>>>> I'll put up 3 weaker versions of Many Faces 12, so there is
>>> competition at
>>>> lower ratings.  These versions are quite fast, using only a few
>>> seconds for
>>>> a full game.  This will provide some stable opponents for the weaker
>>>> programs.
>>>>
>>>> I think the time limits for CGOS19x19 should be reduced to 10 or 15
>>> minutes
>>>> per side.  This is enough to test programs, and it's still a
>>> reasonable time
>>>> limit for games against people.  Since programs that search scale
>>> with
>>>> additional time, the relative ratings of these programs should be
>>> similar at
>>>> 10 minutes per game and 30 minutes per game.
>>>>
>>>> -David
>>>>
>>>>
>>>> _______________________________________________
>>>> computer-go mailing list
>>>> computer-go@computer-go.org
>>>> http://www.computer-go.org/mailman/listinfo/computer-go/
>>>>
>>>>
>>> _______________________________________________
>>> computer-go mailing list
>>> computer-go@computer-go.org
>>> http://www.computer-go.org/mailman/listinfo/computer-go/
>>
>> _______________________________________________
>> computer-go mailing list
>> computer-go@computer-go.org
>> http://www.computer-go.org/mailman/listinfo/computer-go/
>>
>
> _______________________________________________
> computer-go mailing list
> computer-go@computer-go.org
> http://www.computer-go.org/mailman/listinfo/computer-go/
>
_______________________________________________
computer-go mailing list
computer-go@computer-go.org
http://www.computer-go.org/mailman/listinfo/computer-go/

Reply via email to