You can test your bot on the 19x19 cgos now, since I added 3 weak players today. They are so fast they don’t load my machine, so I’ll leave them up.
David From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Tuesday, January 08, 2008 2:42 PM To: computer-go@computer-go.org Subject: Re: [computer-go] How to get more participation in 19x19 CGOS? Down the road, when I'm ready for it, I'd like for there still to be a 19x19 CGOS much like the one now. But, in the mean time, the current 19x19 CGOS is of no use at all in helping me get there. Ten minutes per side or faster would be ideal. Don's plan for 2 speeds on the same server sounds good, assuming bots don't have to wait too much. Currently, I see no good options for testing my 19x19 bot. Wally is much too weak, Gnugo is much too strong, and self-play is too hard to interpret. That's a major reason I haven't tried it much. - Dave Hillis -----Original Message----- From: John Fan <[EMAIL PROTECTED]> To: computer-go <computer-go@computer-go.org> Sent: Tue, 8 Jan 2008 4:38 pm Subject: Re: [computer-go] How to get more participation in 19x19 CGOS? I do not have a 19x19 bot right now. But I found that fast engines have to wait for slow engines is kind of boring. For example, if a majority of engines finish the game within 5 minutes and only one or two engines will finish the games in 30 minutes. Then all the fast engines have to wait the slow engines finish the game. Maybe we should consider scheduling games for the available engines at every 10 minutes while still leave the time limits for each game at 30 minutes? On Jan 8, 2008 4:06 PM, David Fotland <[EMAIL PROTECTED]> wrote: Then 15 minutes should be good. We want the anchor to play at the same strength as before. David > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:computer-go- > [EMAIL PROTECTED] On Behalf Of Alain Baeckeroot > Sent: Tuesday, January 08, 2008 12:40 PM > To: computer-go > Subject: Re: [computer-go] How to get more participation in 19x19 CGOS? > > Le mardi 8 janvier 2008, Don Dailey a écrit: > ... > > On 19x19 it might be 30 minutes per side like we have now, with 5 > > minute games for the fast time control. We would probably have to > > work it out so that program like gnugo would be able to handle the > fast > > time control at their standard settings. > > > > At level 10, gnugo might need more than 10 min for some games (with > lots > of possible ataris or kos). > At level 0 (with tons of really ugly moves, and "only" 2 stones weaker > on kgs) > 5 min should be ok. > > I think adding handicap to 19x19 is really a needed feature. > Alain > > _______________________________________________ > computer-go mailing list > computer-go@computer-go.org > http://www.computer-go.org/mailman/listinfo/computer-go/ > <http://www.computer-go.org/mailman/listinfo/computer-go/> _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ _____ More new features than ever. Check out the new AIM(R) Mail <http://o.aolcdn.com/cdn.webmail.aol.com/mailtour/aol/en-us/text.htm?ncid=aimcmp00050000000001> !
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