That sounds like it would be weaker than Wally. You could just use Wally, 
though, with today's hardware,?I doubt many would find it a challenging 
opponent.

- Dave Hillis


-----Original Message-----
From: Don Dailey <[EMAIL PROTECTED]>
To: computer-go <computer-go@computer-go.org>
Sent: Tue, 8 Jan 2008 5:26 pm
Subject: Re: [computer-go] How to get more participation in 19x19 CGOS?





David Fotland wrote:
> It was Doug Larson's idea.  Something like:
> Pull a single stone out of Atari once
> Play in a liberty of the group with fewest liberties that has 5 or fewer
> liberties
> Play random
>   
Yes,  and we called the player Lardo after Doug Larson -   (LA)rson
(Do)ug. 

I can't find any trace of the binary or the source code on my computers!  

What I had in mind is taking the same general rules but instead of
playing random use the ELO rated 3x3 patterns - and perhaps doing any
really obvious fix-ups that don't involve  serious coding efforts.

- Don




>> I also am thinking about building a really fast and weak playing bot.
>> Something that is similar to the rule based program someone suggested
>> to
>> you, but with a few simple 3x3 patterns to supplement it.    Do you
>> remember what we called that program?     It played by simple rules
>> such
>> as attacking the group with the least liberties, etc.    We names it
>> somewhat after the person who suggested the idea.
>>
>>
>> - Don
>>
>>
>>
>>
>>
>> David Fotland wrote:
>>     
>>> I think there are two reasons there are not more programs on 19x19
>>>       
>> CGOS:
>>     
>>> 1) The anchor, Gnugo, is quite strong, Many Faces 12 is stronger, and
>>> CrazyStone is much stronger.  Since the programs playing are so
>>>       
>> strong, it
>>     
>>> is demoralizing for a new program to lose so often.  Without weaker
>>> competition, it is hard to get accurate ratings for new, weaker
>>>       
>> programs.
>>     
>>> 2) The rounds take almost an hour, so it takes much too long to get
>>>       
>> enough
>>     
>>> games to see how your program is doing.  In my local testing, I use
>>>       
>> 10 or 15
>>     
>>> minutes per side.  I like to see 50 to 100 test games get any
>>>       
>> confidence
>>     
>>> that a new version is stronger.  I prefer to get a test run complete
>>>       
>> in
>>     
>>> under a day.
>>>
>>> I propose the following changes:
>>>
>>> I'll put up 3 weaker versions of Many Faces 12, so there is
>>>       
>> competition at
>>     
>>> lower ratings.  These versions are quite fast, using only a few
>>>       
>> seconds for
>>     
>>> a full game.  This will provide some stable opponents for the weaker
>>> programs.
>>>
>>> I think the time limits for CGOS19x19 should be reduced to 10 or 15
>>>       
>> minutes
>>     
>>> per side.  This is enough to test programs, and it's still a
>>>       
>> reasonable time
>>     
>>> limit for games against people.  Since programs that search scale
>>>       
>> with
>>     
>>> additional time, the relative ratings of these programs should be
>>>       
>> similar at
>>     
>>> 10 minutes per game and 30 minutes per game.
>>>
>>> -David
>>>
>>>
>>> _______________________________________________
>>> computer-go mailing list
>>> computer-go@computer-go.org
>>> http://www.computer-go.org/mailman/listinfo/computer-go/
>>>
>>>
>>>       
>> _______________________________________________
>> computer-go mailing list
>> computer-go@computer-go.org
>> http://www.computer-go.org/mailman/listinfo/computer-go/
>>     
>
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