David Fotland wrote: > It was Doug Larson's idea. Something like: > Pull a single stone out of Atari once > Play in a liberty of the group with fewest liberties that has 5 or fewer > liberties > Play random > Yes, and we called the player Lardo after Doug Larson - (LA)rson (Do)ug.
I can't find any trace of the binary or the source code on my computers! What I had in mind is taking the same general rules but instead of playing random use the ELO rated 3x3 patterns - and perhaps doing any really obvious fix-ups that don't involve serious coding efforts. - Don >> I also am thinking about building a really fast and weak playing bot. >> Something that is similar to the rule based program someone suggested >> to >> you, but with a few simple 3x3 patterns to supplement it. Do you >> remember what we called that program? It played by simple rules >> such >> as attacking the group with the least liberties, etc. We names it >> somewhat after the person who suggested the idea. >> >> >> - Don >> >> >> >> >> >> David Fotland wrote: >> >>> I think there are two reasons there are not more programs on 19x19 >>> >> CGOS: >> >>> 1) The anchor, Gnugo, is quite strong, Many Faces 12 is stronger, and >>> CrazyStone is much stronger. Since the programs playing are so >>> >> strong, it >> >>> is demoralizing for a new program to lose so often. Without weaker >>> competition, it is hard to get accurate ratings for new, weaker >>> >> programs. >> >>> 2) The rounds take almost an hour, so it takes much too long to get >>> >> enough >> >>> games to see how your program is doing. In my local testing, I use >>> >> 10 or 15 >> >>> minutes per side. I like to see 50 to 100 test games get any >>> >> confidence >> >>> that a new version is stronger. I prefer to get a test run complete >>> >> in >> >>> under a day. >>> >>> I propose the following changes: >>> >>> I'll put up 3 weaker versions of Many Faces 12, so there is >>> >> competition at >> >>> lower ratings. These versions are quite fast, using only a few >>> >> seconds for >> >>> a full game. This will provide some stable opponents for the weaker >>> programs. >>> >>> I think the time limits for CGOS19x19 should be reduced to 10 or 15 >>> >> minutes >> >>> per side. This is enough to test programs, and it's still a >>> >> reasonable time >> >>> limit for games against people. Since programs that search scale >>> >> with >> >>> additional time, the relative ratings of these programs should be >>> >> similar at >> >>> 10 minutes per game and 30 minutes per game. >>> >>> -David >>> >>> >>> _______________________________________________ >>> computer-go mailing list >>> computer-go@computer-go.org >>> http://www.computer-go.org/mailman/listinfo/computer-go/ >>> >>> >>> >> _______________________________________________ >> computer-go mailing list >> computer-go@computer-go.org >> http://www.computer-go.org/mailman/listinfo/computer-go/ >> > > _______________________________________________ > computer-go mailing list > computer-go@computer-go.org > http://www.computer-go.org/mailman/listinfo/computer-go/ > > _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/