I forgot to mention, that I do eventually play to have multi-time
control on the servers.   One time control will be very slow and the
other will be very fast.    You would be able to get several games in
during the same period of time of 1 long game.  

For 9x9 it might be something like this:

   1.  15-20 minutes per side main time control.

   2.   2-5  minutes per side fast time control.


A bot could choose to play only fast games or only slow games, 
otherwise,  a bot would play fast games when it's slow games are
over.    Each slow round would begin only when slow players were all
available for scheduling.  

Unless there are a number of players playing, this is not that
practical.   However,  we could probably seed the server with several
low/medium strength programs  that play fast.  

On 19x19 it might be 30 minutes per side like we have now,  with 5
minute games for the fast time control.    We would probably have to
work it out so that program like gnugo would be able to handle the fast
time control at their standard settings.

I also am thinking about building a really fast and weak playing bot.  
Something that is similar to the rule based program someone suggested to
you, but with a few simple 3x3 patterns to supplement it.    Do you
remember what we called that program?     It played by simple rules such
as attacking the group with the least liberties, etc.    We names it
somewhat after the person who suggested the idea.  


- Don





David Fotland wrote:
> I think there are two reasons there are not more programs on 19x19 CGOS:
>
> 1) The anchor, Gnugo, is quite strong, Many Faces 12 is stronger, and
> CrazyStone is much stronger.  Since the programs playing are so strong, it
> is demoralizing for a new program to lose so often.  Without weaker
> competition, it is hard to get accurate ratings for new, weaker programs.
>
> 2) The rounds take almost an hour, so it takes much too long to get enough
> games to see how your program is doing.  In my local testing, I use 10 or 15
> minutes per side.  I like to see 50 to 100 test games get any confidence
> that a new version is stronger.  I prefer to get a test run complete in
> under a day.
>
> I propose the following changes:
>
> I'll put up 3 weaker versions of Many Faces 12, so there is competition at
> lower ratings.  These versions are quite fast, using only a few seconds for
> a full game.  This will provide some stable opponents for the weaker
> programs.
>
> I think the time limits for CGOS19x19 should be reduced to 10 or 15 minutes
> per side.  This is enough to test programs, and it's still a reasonable time
> limit for games against people.  Since programs that search scale with
> additional time, the relative ratings of these programs should be similar at
> 10 minutes per game and 30 minutes per game.
>
> -David
>
>
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>
>   
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