On Thu, 2007-07-12 at 08:50 -0700, Dave Dyer wrote:
> On the other hand, all the rules arguments in Go are really
> only applicable to incredibly marginal, bordering on imaginary
> situations.

That ignores the very real problems that many beginners have trying to
understand the logic behind Japanese rules.  Computer Go has also
benefitted tremendously by using Chinese-style rules.  I don't think
MoGo would have achieved such stunning success in 1 year without them.

I also find it ugly that in the small percentage of games where disputes
occur, the common solution is to stop the clock and verbally dispute the
position, or appeal to a higher authority, instead of having the players
finish the game on the board.  In tournament play this ugliness is
magnified.

As a cute example, I recently ran across a KGS game (non-tournament)
where a player was complaining that his opponent had lost the game and
"escaped".  After looking at the game, it was clear that the "escaper"
had actually won by half a point, but his opponent didn't agree to the
status of a group.  He escaped in frustration.

The player who misunderstood the position was rated 7k, but it took me
several minutes worth of demonstrations before he could understand the
position.  I have attached the game.

Finally, I think the people involved with the AGA rules would be
rightfully upset at your summary of the situation.  Those interested in
their view on the matter can read:

http://www.cs.cmu.edu/~wjh/go/rules/AGA.commentary.html

In particular, the section "Transmittal letter", dated from 1991.  Yep,
these rule debates have been going on for quite some time.

-Jeff

Attachment: Piet-yukatto.sgf
Description: application/go-sgf

_______________________________________________
computer-go mailing list
computer-go@computer-go.org
http://www.computer-go.org/mailman/listinfo/computer-go/

Reply via email to