For computer purposes, this is the problem:

Territorial scoring is more human-convenient, can be done without filling
the dame or removing dead stones.

But it all depends on knowing which groups are live, which dead, which in
seki. If there's a disagreement, it needs to be settled by resuming the
game (assuming there isn't some superko problem depending on choice of
rule set.) But knowing how that would work depends on being seeing the
situation and the needed plays at a human level of accuracy. There's no
reason in principle a computer program can't be accurate in scoring, but
generally they aren't; it's hard enough to program something good enough
to teach human beginners, and the scoring is a roughly equally difficult
problem on top of that!

Area scoring... If it's on the board, it's alive. A program might need to
make lots of tedious moves removing dead stones, but what's tedium to a
program? If a program doesn't remove some dead stones, it loses points,
but the score itself is defined whenever both players pass.

If we aren't going to explicitly code in a lot of go knowledge, area
scoring is much easier. But once a program learns to play a successful
area-based play, it wouldn't be playing the same game as Japanese & most
Western players. For the territorial game, at some point you'd need to
bring in either knowledgable humans or a complex territorial
scoring/estimation program to settle things.

Forrest Curo


-----------------------------------------
This email was sent using AIS WebMail.
http://www.americanis.net/


_______________________________________________
computer-go mailing list
computer-go@computer-go.org
http://www.computer-go.org/mailman/listinfo/computer-go/

Reply via email to