Maybe another way to put it: In Fischer time, the time allowed to play the game is simply a function of the number of moves in the game. If white moves last, this time is same for both players, otherwise black gets slightly more. At the beginning of the game, the time on the clock is the amount of time left for a zero-move game where the player ponders until running out of time. After each move, the time is increased because we now know that the game will be a little longer.
The practical upper limit on the amount of time a game will take to play is limited by the maximum length of a game in moves. If you can estimate the number of moves in the game and add it to the clock, that is the true time left in some sense, assuming you don't actually run out of time and end the game early. The way the clock works ensures a minimum amount of time for each move in the end game. You don't really get more time by moving faster than the amount given to you after each move; it just means that you're using less of your total time (determined by the number of moves) so there is more for the end game. - Brian _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/