Not sure this was mentioned before, but there's an interesting study
work presented at
http://senseis.xmp.net/?TimingSystemsRedux

-- nando

On 6/20/07, igo <[EMAIL PROTECTED]> wrote:
[Fischer clock] -- play a move to get times.
[Byo-yomi] -- use times to play a move.

For human's feeling, time is passing, but not increasing.

So byo-yomi is popular now and in the future.

igo


-------------------------------------------------------------
Don Dailey <[EMAIL PROTECTED]> wrote:

> On Tue, 2007-06-19 at 16:18 -0700, steve uurtamo wrote:
> > > Managing your own time whether in chunks or as a whole _is_ a
> > > sub-game/task either way.
> >
> > true, and a good point.  time management other than attempting
> > to equally divide remaining time among the expected number of
> > remaining moves (which itself isn't so easy to estimate) is
> > complicated.
>
> But it's least complicated with Fischer clock because everything is
> steady state, no mode shifts where suddenly things are reckoned
> differently.     A simple glance at the clock is all you need to know
> the situation.
>
> - Don


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