> Not sure this was mentioned before, but there's an interesting study work > presented at > http://senseis.xmp.net/?TimingSystemsRedux
Thank you very much. I think the writer was discussing from the "player's point of view", but not from GO's view. For the game of GO, if the time-system is fair and can avoid Sudden-Death naturally, that's enough. The writer's conclusion is "Keep it Simple!", but the Fischer timing's action is not simple to understand. Can someone explain me why a player receives times after played a move even when he doesn't lack of time ? If it's ok, instead of receiving times, I prefer receiving money. :-) igo ------------------------------------------------------ nando <[EMAIL PROTECTED]> wrote: > Not sure this was mentioned before, but there's an interesting study > work presented at > http://senseis.xmp.net/?TimingSystemsRedux > > -- nando > > On 6/20/07, igo <[EMAIL PROTECTED]> wrote: > > [Fischer clock] -- play a move to get times. > > [Byo-yomi] -- use times to play a move. > > > > For human's feeling, time is passing, but not increasing. > > > > So byo-yomi is popular now and in the future. > > > > igo _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/