> Not sure this was mentioned before, but there's an interesting study work 
> presented at
> http://senseis.xmp.net/?TimingSystemsRedux

Thank you very much.

I think the writer was discussing from the "player's point of view",  
but not from GO's view.
For the game of GO, if the time-system is fair and 
can avoid Sudden-Death naturally, that's enough.

The writer's conclusion is "Keep it Simple!",
but the Fischer timing's action is not simple to understand.
Can someone explain me why a player receives times after played a move
even when he doesn't lack of time ?

If it's ok, instead of receiving times, I prefer receiving money. :-)

igo

------------------------------------------------------
nando <[EMAIL PROTECTED]> wrote:

> Not sure this was mentioned before, but there's an interesting study
> work presented at
> http://senseis.xmp.net/?TimingSystemsRedux
> 
> -- nando
> 
> On 6/20/07, igo <[EMAIL PROTECTED]> wrote:
> > [Fischer clock] -- play a move to get times.
> > [Byo-yomi] -- use times to play a move.
> >
> > For human's feeling, time is passing, but not increasing.
> >
> > So byo-yomi is popular now and in the future.
> >
> > igo

_______________________________________________
computer-go mailing list
computer-go@computer-go.org
http://www.computer-go.org/mailman/listinfo/computer-go/

Reply via email to