In message <[EMAIL PROTECTED]>, igo <[EMAIL PROTECTED]> writes
Not sure this was mentioned before, but there's an interesting study work presented at
http://senseis.xmp.net/?TimingSystemsRedux

Thank you very much.

I think the writer was discussing from the "player's point of view",
but not from GO's view.
For the game of GO, if the time-system is fair and
can avoid Sudden-Death naturally, that's enough.

The writer's conclusion is "Keep it Simple!",

Simplicity is a big reason to prefer Fischer timing to byo yomi and to Canadian overtime. You start with an initial allocation, and then every move you make, regardless of the circumstances, you get the same increment. The snag with Fischer timing is that you need a special clock to do it - but if you're using a computer anyway, this shouldn't be a problem.

but the Fischer timing's action is not simple to understand.
Can someone explain me why a player receives times after played a move
even when he doesn't lack of time ?

A player receives time whether or not he lacks it. This is simple, and IMHO better than a system that preferentially assigns time to the player who has squandered what he had.

Nick


If it's ok, instead of receiving times, I prefer receiving money. :-)

igo

------------------------------------------------------
nando <[EMAIL PROTECTED]> wrote:

Not sure this was mentioned before, but there's an interesting study
work presented at
http://senseis.xmp.net/?TimingSystemsRedux

-- nando

On 6/20/07, igo <[EMAIL PROTECTED]> wrote:
> [Fischer clock] -- play a move to get times.
> [Byo-yomi] -- use times to play a move.
>
> For human's feeling, time is passing, but not increasing.
>
> So byo-yomi is popular now and in the future.
>
> igo

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Nick Wedd    [EMAIL PROTECTED]
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