[Fischer clock] -- play a move to get times. [Byo-yomi] -- use times to play a move.
For human's feeling, time is passing, but not increasing. So byo-yomi is popular now and in the future. igo ------------------------------------------------------------- Don Dailey <[EMAIL PROTECTED]> wrote: > On Tue, 2007-06-19 at 16:18 -0700, steve uurtamo wrote: > > > Managing your own time whether in chunks or as a whole _is_ a > > > sub-game/task either way. > > > > true, and a good point. time management other than attempting > > to equally divide remaining time among the expected number of > > remaining moves (which itself isn't so easy to estimate) is > > complicated. > > But it's least complicated with Fischer clock because everything is > steady state, no mode shifts where suddenly things are reckoned > differently. A simple glance at the clock is all you need to know > the situation. > > - Don _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/