On Wed, 2007-06-20 at 07:56 +0200, nando wrote:
> Not sure this was mentioned before, but there's an interesting study
> work presented at
> http://senseis.xmp.net/?TimingSystemsRedux 

I just looked,  after a quick scan it looks pretty good.  It seems
logical and there is no undo deference to tradition just for sentimental
reasons but a pragmatic search/discussion for a practical time-control
for go.

After having though about this some more I think I would personally
favor Fischer but with really small increments.   Just enough of an
increment to play obvious moves comfortably without rushing.   On a
computer server this would be 3-5 seconds.  It should be whatever allows
you to play an instant obvious move in a relaxed way and still have a
second or two left over. 

Of course you should take this with a grain of salt since I'm not a go
player.   The idea is to have predictable round schedules similar to
sudden death but not lose games due to made scrambles in simple
endgames.   There would still be time accumulating in cases where the
moves really are trivial.   Even for long tournaments it would be
reasonable to make the increment no more than 5-10 seconds.  (Of course
the main time would be correspondingly longer.)

This opinion is based on recent posts that claim once you are in
byo-yomi the game is over anyway.  


- Don




_______________________________________________
computer-go mailing list
computer-go@computer-go.org
http://www.computer-go.org/mailman/listinfo/computer-go/

Reply via email to