On Wed, 2007-06-20 at 07:56 +0200, nando wrote: > Not sure this was mentioned before, but there's an interesting study > work presented at > http://senseis.xmp.net/?TimingSystemsRedux
I just looked, after a quick scan it looks pretty good. It seems logical and there is no undo deference to tradition just for sentimental reasons but a pragmatic search/discussion for a practical time-control for go. After having though about this some more I think I would personally favor Fischer but with really small increments. Just enough of an increment to play obvious moves comfortably without rushing. On a computer server this would be 3-5 seconds. It should be whatever allows you to play an instant obvious move in a relaxed way and still have a second or two left over. Of course you should take this with a grain of salt since I'm not a go player. The idea is to have predictable round schedules similar to sudden death but not lose games due to made scrambles in simple endgames. There would still be time accumulating in cases where the moves really are trivial. Even for long tournaments it would be reasonable to make the increment no more than 5-10 seconds. (Of course the main time would be correspondingly longer.) This opinion is based on recent posts that claim once you are in byo-yomi the game is over anyway. - Don _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/