I haven't seen anything to that effect on the list. By the nature of UCT, it should focus in on a fight if it is critical to the outcome of the game. I haven't seen any documentation of explicitly restricting the scope of an MC search, but the concept makes sense to me.
On 4/16/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
Thanks, although if you're referring to Modification of UCT with Patterns in Monte Carlo Go [Section 3.3] http://hal.inria.fr/docs/00/12/15/16/PDF/RR-6062.pdf I was aware of it already... the way I understood is was that in some fixed(?) amount of simulations moves were restricted to the local area and the rest of the simulations were done as usually while _the objective was all the time winning the game_. What I'm am curious about is if Monte Carlo Go/UCT has been used for solving life and death/capturing/connection problems, in which the objective is to determine whether the proposed problem has a solution or not? -Esa
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