I think I remember that post - with the same level of clarity unfortunately. 
 
I use UCT for life and death. It comes into play at the scoring phase and in 
"polite" games where the engine needs to know when it can pass. (Knowing the 
score doesn't necessarily mean one knows the status of every stone.) I am happy 
with how it works and the level of effort it took to get there. But I haven't 
done any reasonable comparison to test how fast it is compared to other 
algorithms.
 
- Dave Hillis
 
 
-----Original Message-----
From: [EMAIL PROTECTED]
To: computer-go@computer-go.org
Sent: Mon, 16 Apr 2007 8:26 AM
Subject: [computer-go] Using Monte Carlo Go/UCT for subgames


Hi, I distantly remember a post, where someone said something 
about someone (sorry... I know this is really vaque) working 
on using Monte Carlo Go/UCT to estimate results in subgames, 
i.e., life & death, connection, capture, etc. 
 
Does anyone know, if there are any published results on 
the subject? 
 
-Esa 
 
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