Either 5 or 10 minutes per side is fine by me, with a mild preference toward 10 minutes for two reasons: hysteresis (if it ain't broke, don't fix it) and it gives me enough time to broadcast the moves by hand to John Tromp so he can comment on the game; I couldn't do this twice as fast. :) I also like the argument that some innovative ideas might just not work very well in fast games, so it would be better to keep them longer.
I don't like the idea of giving extra time every move. The effect is very similar to adding a fixed amount of time, since go games have fairly constant lengths. Lags are probably tiny these days for most people anyway. And you do get an update of how much time you have left, so if you do something simple like spending a constant fraction of the time left each turn, your program will adjust itself to the lag and not run out of time. In short, I don't see what problem this solves. Álvaro. _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/