On Tue, 2007-03-27 at 13:26 -0700, Ken Friedenbach wrote:
> 1 second is probably too much when network lag is not an issue,
> and not enough when it is...
> 
> Is there some way to use ping every N moves, to get
> a better setting on a per connection basis?

Probably, but I don't want to trust clients not to cheat
by delaying their response to ping.    You probably think
this is incredibly paranoid of me, but if you've lived in the
computer chess world you would understand why I feel this
way :-)

Of course you can do a statistical analysis of the response
times to a number of pings and gather statistical evidence
that a client is cheating or not, but this can probably be
defeated with clever algorithms to vary the responses!   Now
I'm really being paranoid!    At any rate, I don't want to
get into this.    I think I will just use a fixed 1/2 second
forgiveness factor.

- Don



> Ken Friedenbach
> 
> On Mar 27, 2007, at 9:33 AM, Don Dailey wrote:
> 
> > The 2 minute server is interesting,  the short time control
> > has still allowed for very strong programs including Mogo.
> >
> > I am considering to change the time control when I change
> > over officially to 5 minutes instead of 10.   5 minutes seems
> > more than adequate  for the Monte Carlo programs which play
> > quite strongly even at 2 minutes per game.
> >
> > What does everything think about that?
> >
> > The server adds 1 second gift to each move silently,  in
> > order to allow for server overheads and network lags and
> > glitches.  This is pretty generous and actually adds a
> > minute or more the the length of the games.   I think this
> > should probably be cut to 1/2 second instead of a full
> > second and I will make that change.
> >
> >
> > - Don
> >
> >
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> >
> 

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