On Tue, Sep 10, 2019 at 12:10 AM Aris Merchant
<thoughtsoflifeandligh...@gmail.com> wrote:
>
> On Mon, Sep 9, 2019 at 3:07 AM Reuben Staley <reuben.sta...@gmail.com> wrote:
>
> > ------------------------------------------------------------------------
> >
> > This idea has been stewing for a long time, and this is the rough draft
> > of a proposal that captures my initial thoughts somewhat.
> >
> > I am putting this out there because the game is barren. The closest
> > thing we have to gameplay at this point is the stuff Agora always has.
> > CFJs and whatnot. I hope the minigame contest goes somewhere, but this
> > is different and important in a completely different way.
> >
> > It's been a while since we've had an actual economics anyway. Coins are
> > not the most interesting system out there and don't even have a cool
> > name.
> >
> > TL;DR: Agora is boring and gross.
> >
> > ------------------------------------------------------------------------
>
> No comment on the specific proposal yet, but a general comment. I
> think we should wait a while before having another mini-game. The last
> few we've had have died, not because they were bad ideas, but partly
> because of bugs and most of all because there wasn't enough interest.
> We've literally just given up on space. Before that, we had politics,
> which was interesting and relatively light on bugs, but no one played
> that either. I think it's time we took a break. I think the Agoran
> public has expressed its collective disinterest of adding layers on
> top of the base game (or, rather, its collective disinterest in
> engaging with those layers). That'll change again someday, but I don't
> think it has yet. I'd like to ask that the option of letting things stay
> still and doing basic game development be seriously considered.

Just to make this very clear, I'm not saying that focusing on the base
game and focusing on mini-games are mutually exclusive. There might
even be times when they can even compliment each other. However, given
current conditions, it seems to me like focusing on a new mini-game
*right now* would be a continuation of a pattern of moving from one
thing to the next, rather stopping to slow down and consider areas for
improvements to the core system.

-Aris

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