On Tue, Sep 10, 2019 at 12:10 AM Aris Merchant <thoughtsoflifeandligh...@gmail.com> wrote: > > On Mon, Sep 9, 2019 at 3:07 AM Reuben Staley <reuben.sta...@gmail.com> wrote: > > > ------------------------------------------------------------------------ > > > > This idea has been stewing for a long time, and this is the rough draft > > of a proposal that captures my initial thoughts somewhat. > > > > I am putting this out there because the game is barren. The closest > > thing we have to gameplay at this point is the stuff Agora always has. > > CFJs and whatnot. I hope the minigame contest goes somewhere, but this > > is different and important in a completely different way. > > > > It's been a while since we've had an actual economics anyway. Coins are > > not the most interesting system out there and don't even have a cool > > name. > > > > TL;DR: Agora is boring and gross. > > > > ------------------------------------------------------------------------ > > No comment on the specific proposal yet, but a general comment. I > think we should wait a while before having another mini-game. The last > few we've had have died, not because they were bad ideas, but partly > because of bugs and most of all because there wasn't enough interest. > We've literally just given up on space. Before that, we had politics, > which was interesting and relatively light on bugs, but no one played > that either. I think it's time we took a break. I think the Agoran > public has expressed its collective disinterest of adding layers on > top of the base game (or, rather, its collective disinterest in > engaging with those layers). That'll change again someday, but I don't > think it has yet. I'd like to ask that the option of letting things stay > still and doing basic game development be seriously considered.
Just to make this very clear, I'm not saying that focusing on the base game and focusing on mini-games are mutually exclusive. There might even be times when they can even compliment each other. However, given current conditions, it seems to me like focusing on a new mini-game *right now* would be a continuation of a pattern of moving from one thing to the next, rather stopping to slow down and consider areas for improvements to the core system. -Aris