On 9/9/19 8:34 PM, Jason Cobb wrote:
On 9/9/19 10:27 PM, Reuben Staley wrote:
I kind of already see proposals as the fastest way to earn money - I
think I've earned more money from proposals than all the other
methods (not a rigorous claim).
With that in mind, does there need to be any more incentive?
Alright, maybe the current amount is a bit high (esp. with more active
people), but I'm not sure that I quite see the need to equalize it all,
but if it's unimplementable otherwise, so be it.
I do not believe it is unimplementable, I just don't have any elegant
solutions. I can list some of them.
A) Everything stays the same, but proposals net players a number of
legislation cheques equal to ciel(AI*(F-A)/10). I don't really like
this one because it stratifies everything too much. Also the dividing
by ten is ugly.
B) Everything stays the same, but proposals net players a number of
legislation cheques equal to ciel(AI). This is much more consise and
doesn't involve dividing by ten, but it also doesn't factor in how
popular the proposal actually was, which I think is a negative.
C) The legislation interest group gets the boot. I can't find criteria
for adjusting its value anyway. You claim coins directly for passed
proposals according to the current formula. The problem is that this
disallows any participation in the new economic system from the most
common way players earn money.
These are three suggestions off the top of my head that I can easily
poke holes through, but it might help with ideation.
--
Trigon