On 9/10/2019 3:10 AM, Timon Walshe-Grey wrote:
> Perhaps it's time to deliberately tinkering some of the core rules and
see > what happens? For example, I know from archives that proposals tend to
> oscillate between "free and accessible to everyone" and "gated behind
game > mechanics". When I registered a year and a half ago, proposals cost a
> nominal fee, and now they're totally unrestricted - so we've gone through
> a phase of direct democracy. What would people think about changing that?
Always a fan of that.
Tho in a "cycling through previous ideas" sense, I think the next think up
for tinkering might be votes. We've gone through periods of hierarchical
voting systems and haven't done that in a while.
Example from the past: the Order of Succession, an ordered list of players.
Person on top is Speaker or PM. Next person down has 3N votes, next two
people below that 2N, everyone else N. Every T time, top person goes to
the bottom of the list and everyone moves up. Gameplay stuff can re-order
the list in various ways. (Of course there's plenty of other ways to
distribute votes via gameplay, just an example).
-G.