Title: Cheques and Balances AI: 2 Author: Trigon Create a new rule with title "Interest Groups", power 1, and text: An interest group is an entity defined as such by this rule. Each interest group has a goal. The following are the interest groups of Agora and their goals:
A. Justice: interested in seeing justice served B. Efficiency: interested in seeing official duties performed C. Legislation: interested in seeing proposals passed D. Participation: interested in seeing votes cast Value is a natural interest group switch with a maximum value of 10 and a default value of 5. Create a new rule with title "Cheques", power 2, and text: Cheques are entities. Each cheque is associated with an interest group. Cheques associated with the same interest group are fungible, rules to the contrary notwithstanding. Their recordkeepor is the Treasuror. Players may cash in a cheque by announcement. By doing this, e loses the cheque and earns a number of coins equal to the value of the interest group associated with the cheque. Create a new rule with title "Balancing", power 2, and text: During the first Eastman week of each month, the Treasuror CAN and SHALL perform the following actions, collectively known as Balancing, in sequence: 1. Establish the performance value of each interest group as follows: A. Justice: (the number of cases submitted in the previous Agoran month that were not issued a valid judgement within one week of being assigned) / (the number of cases submitted in the previous Agoran month) B. Efficiency: The mean of the following value for each office: - If the office has no monthly or weekly duties, 0. - If the office has monthly duties but no weekly duties, 0 if its monthly duties were performed in the previous Agoran month; 1 otherwise. - If the office has weekly duties but no monthly duties, (the number of weeks its weekly duties were not performed in the previous Agoran month) / 4. - If the office has both monthly and weekly duties, ((the number of weeks its weekly duties were not performed in the previous Agoran month) + (1 if its monthly duties were not performed in the previous month)) / 5. C. Legislation: (the number of proposals submitted in the previous Agoran month whose outcomes were not ADOPTED) / (the number of proposals submitted in the previous Agoran month) D. Participation: (the number of Agoran decisions initiated in the previous Agoran month whose outcome was FAILED QUORUM) / (the number of Agoran decisions initiated in the previous Agoran month) 2. For each interest group: A. generate a random number between 0 and 1 to at least three significant digits. B. Increment the value of the interest group by one if the generated number is equal to or greater than the performance value of the interest group; otherwise decrement its value by one. 3. Create a public message that includes all relevant values from this process. Amend Rule 2496 "Rewards" so that it reads, in full: A player CAN, by announcement, earn the set of assets associated with a reward condition exactly once in a timely fashion each time e fulfills it, provided the announcement specifies the action that e performed and the amount of assets e earns as a result. Below is a list of reward conditions and their associated assets. * Casting a vote on all proposals distributed in the previous week on eir own behalf: 1 participation cheque. * Being the author of an adopted proposal: 1 legislation cheque. * Judging a CFJ that e was assigned to without violating a time limit to do so: 1 justice cheque. * Publishing an office's weekly or monthly report, provided that publication was the first report published for that office in the relevant time period (week or month respectively) to fulfill an official weekly or monthly duty: 1 efficiency cheque. * Resolving an Agoran Decision on whether to adopt a proposal, provided that no other Agoran Decision on whether to adopt that or any other proposal had been resolved earlier in that Agoran week: 1 efficiency cheque. * Having a Thesis pass peer-review and be granted a Degree based on its merit: 20 coins ------------------------------------------------------------------------ This idea has been stewing for a long time, and this is the rough draft of a proposal that captures my initial thoughts somewhat. I am putting this out there because the game is barren. The closest thing we have to gameplay at this point is the stuff Agora always has. CFJs and whatnot. I hope the minigame contest goes somewhere, but this is different and important in a completely different way. It's been a while since we've had an actual economics anyway. Coins are not the most interesting system out there and don't even have a cool name. TL;DR: Agora is boring and gross. ------------------------------------------------------------------------ Now let's talk about this proposal specifically. It's really a simple system, built on the back of the parties in the politics minigame and basic stock market economics. It also takes inspiration from the idea of collaborative punishment that we experimented with with the Ritual. It's a minigame, but not one that everyone needs to be especially involved in, but involving yourself does get you minimal extra rewards. It's Aris-friendly! TL;DR: This proto will be helpful. ------------------------------------------------------------------------ However, this is a proto for a reason: because this draft is trash. I could list all the things I dislike about it if I wanted to. And so I have. 1. For such a simple (in-concept) system, it sure requires quite a bit of text to describe it. I feel like it could be a bit more concise. 2. Penalizing proposals that fail is a terrible idea because it discourages being the slightest bit controversial or else the entire collective is punished. 3. I'm not sure that evaluating offices' weekly duties over 4 is always a good idea because some Agoran months take place over more than 4 Agoran weeks. 4. Not all proposals and not all CFJs are counted when evaluating performance values. The wording is terrible. 5. The new rewards might be scammable. 6. Theses should probably be converted to cheques first. 7. Many other issues that are probably over my head. TL;DR: This proto sucks. ------------------------------------------------------------------------ Now, Agora, work your magic on this proto. I know y'all are far smarter than I am. I can think of a few good potential improvements, but it is far too late and I do not wish to enumerate them. -- Trigon