Apart from not removing judges, Murphy is doing a pretty good job, and it's
not terribly friendly to remove an active-ish officer. It's also a ton of
work. Might I suggest something a bit easier for your first go (say
Registrar or Reportor)?

-Aris

On Wed, Feb 28, 2018 at 9:01 PM Cuddle Beam <cuddleb...@gmail.com> wrote:

> I'll take Arbitor I guess. Already set up for deputizing for it.
>
> On Thu, Mar 1, 2018 at 5:52 AM, Aris Merchant <
> thoughtsoflifeandligh...@gmail.com> wrote:
>
> > I agree. There are ton of vacant or semi-vacant offices right now that
> you
> > could take, what with G. being in like 3 things he doesn't want and
> Alexis
> > having just left. There are probably more offices than players at the
> > moment, and we're struggling to fill holes. This is a good way of
> > encouraging applicants.
> >
> > -Aris
> >
> > On Wed, Feb 28, 2018 at 8:46 PM Gaelan Steele <g...@canishe.com> wrote:
> >
> > > I disagree—many offices involve a lot of work, so it's only fair to
> > reward
> > > it, and for a reward to be meaningful if needs to be relevant. It's not
> > > unfair; if you want piece of the pie, vacancies come up fairly
> > frequently.
> > >
> > > Gaelan
> > >
> > > > On Feb 28, 2018, at 8:27 PM, Cuddle Beam <cuddleb...@gmail.com>
> wrote:
> > > >
> > > > How about we tie this into the "religious" gameplay we had cooking in
> > > that
> > > > other thread? Offices working for the "greater good" and all. (I'm
> not
> > > too
> > > > comfortable with Offices gaining currency of the 'main game' because
> I
> > > feel
> > > > like that subverts gameplay, it's like if the Banker in Monopoly got
> > more
> > > > cash because he was such, or the referee of a football match earned
> > > points
> > > > for their preferred team because they're doing their job...)
> > > >
> > > > On Thu, Mar 1, 2018 at 1:47 AM, Reuben Staley <
> reuben.sta...@gmail.com
> > >
> > > > wrote:
> > > >
> > > >> I never actually read the Parties proposal, but I just looked at the
> > > >> Complexity system and I actually quite like it. If we decide to go
> > with
> > > a
> > > >> idea-1-like system, then I'll just use that instead.
> > > >>
> > > >>
> > > >>> On 2/28/2018 5:25 PM, Aris Merchant wrote:
> > > >>>
> > > >>> Tend to agree. It may be useful to keep it around permanently,
> rather
> > > than
> > > >>> renacting it every time we need it,
> > > >>>
> > > >>> -Aris
> > > >>>
> > > >>> On Wed, Feb 28, 2018 at 2:51 PM Madeline <j...@iinet.net.au>
> wrote:
> > > >>>
> > > >>> If you wanna do "X-paying Jobs", just reenact Complexity from the
> > party
> > > >>>> we had.
> > > >>>>
> > > >>>>> On 2018-03-01 07:03, Reuben Staley wrote:
> > > >>>>>
> > > >>>>> Not that I'm in this for the fictional currency, but honestly, 3
> > > coins a
> > > >>>>> month for all this recordkeeping is not enough. I'm not writing
> up
> > > any
> > > >>>>> ruletext yet, but I will talk about 2 ideas I had for an office
> > > reform.
> > > >>>>>
> > > >>>>> First idea:
> > > >>>>>
> > > >>>>> 1. Players have a Job Points switch which can only be 5.
> > > >>>>> 2. Sort all the offices as such:
> > > >>>>>    A. Low Paying Jobs:
> > > >>>>>      - Herald
> > > >>>>>      - Prime Minister
> > > >>>>>      - Referee
> > > >>>>>      - Reportor
> > > >>>>>      - Registrar
> > > >>>>>      - Regkeepor
> > > >>>>>      - Speaker
> > > >>>>>      - Tailor
> > > >>>>>    B. Mid-Paying Jobs :
> > > >>>>>      - Promotor
> > > >>>>>      - Assessor
> > > >>>>>      - ADoP
> > > >>>>>      - Notary
> > > >>>>>    C. High-Paying Jobs:
> > > >>>>>      - Arbitor
> > > >>>>>      - Cartographor
> > > >>>>>      - Rulekeepor
> > > >>>>>      - Arbitor
> > > >>>>> 3. On paydays, holders of:
> > > >>>>>   A. Low-Paying Jobs get 3 coins, 1 corn
> > > >>>>>    B. Mid-Paying Jobs get 10 coins, 1 corn, 2 stones, 2 lumber
> > > >>>>>    C. High-Paying Jobs get 15 coins, 1 corn, 5 stones, 5 lumber,
> 5
> > > >>>>> fabric
> > > >>>>> 4. For every:
> > > >>>>>    A. Low paying job a player has, give em 1 JP.
> > > >>>>>    B. Mid paying job, 2 JP
> > > >>>>>    C. High paying job, 3 JP
> > > >>>>> 5. Players have a Worker Merit switch. Every month, it's
> increased
> > by
> > > >>>>> how
> > > >>>>> many job points the player has.
> > > >>>>> 6. When someone earns 50 worker merit, e wins.
> > > >>>>>
> > > >>>>> Second idea:
> > > >>>>>
> > > >>>>> "Official duties" are things that the ruleset requires an officer
> > to
> > > do
> > > >>>>> (e.g. publish report, start an auction, transfer assets, etc.)
> that
> > > need
> > > >>>>>
> > > >>>> to
> > > >>>>
> > > >>>>> be reported on. Every time a player successfully carries out an
> > > official
> > > >>>>> duty, e gets some small reward.
> > > >>>>>
> > > >>>>> The first one is vastly more complex, but it would require a lot
> > more
> > > >>>>> record keeping.
> > > >>>>>
> > > >>>>> Discuss!
> > > >>>>>
> > > >>>>
> > > >>>>
> > > >>>>
> > > >>>>
> > > >>> ---
> > > >>> This email has been checked for viruses by AVG.
> > > >>> http://www.avg.com
> > > >>>
> > > >>>
> > > >> --
> > > >> Trigon
> > > >>
> > >
> > >
> >
>

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