Apart from not removing judges, Murphy is doing a pretty good job, and it's not terribly friendly to remove an active-ish officer. It's also a ton of work. Might I suggest something a bit easier for your first go (say Registrar or Reportor)?
-Aris On Wed, Feb 28, 2018 at 9:01 PM Cuddle Beam <cuddleb...@gmail.com> wrote: > I'll take Arbitor I guess. Already set up for deputizing for it. > > On Thu, Mar 1, 2018 at 5:52 AM, Aris Merchant < > thoughtsoflifeandligh...@gmail.com> wrote: > > > I agree. There are ton of vacant or semi-vacant offices right now that > you > > could take, what with G. being in like 3 things he doesn't want and > Alexis > > having just left. There are probably more offices than players at the > > moment, and we're struggling to fill holes. This is a good way of > > encouraging applicants. > > > > -Aris > > > > On Wed, Feb 28, 2018 at 8:46 PM Gaelan Steele <g...@canishe.com> wrote: > > > > > I disagree—many offices involve a lot of work, so it's only fair to > > reward > > > it, and for a reward to be meaningful if needs to be relevant. It's not > > > unfair; if you want piece of the pie, vacancies come up fairly > > frequently. > > > > > > Gaelan > > > > > > > On Feb 28, 2018, at 8:27 PM, Cuddle Beam <cuddleb...@gmail.com> > wrote: > > > > > > > > How about we tie this into the "religious" gameplay we had cooking in > > > that > > > > other thread? Offices working for the "greater good" and all. (I'm > not > > > too > > > > comfortable with Offices gaining currency of the 'main game' because > I > > > feel > > > > like that subverts gameplay, it's like if the Banker in Monopoly got > > more > > > > cash because he was such, or the referee of a football match earned > > > points > > > > for their preferred team because they're doing their job...) > > > > > > > > On Thu, Mar 1, 2018 at 1:47 AM, Reuben Staley < > reuben.sta...@gmail.com > > > > > > > wrote: > > > > > > > >> I never actually read the Parties proposal, but I just looked at the > > > >> Complexity system and I actually quite like it. If we decide to go > > with > > > a > > > >> idea-1-like system, then I'll just use that instead. > > > >> > > > >> > > > >>> On 2/28/2018 5:25 PM, Aris Merchant wrote: > > > >>> > > > >>> Tend to agree. It may be useful to keep it around permanently, > rather > > > than > > > >>> renacting it every time we need it, > > > >>> > > > >>> -Aris > > > >>> > > > >>> On Wed, Feb 28, 2018 at 2:51 PM Madeline <j...@iinet.net.au> > wrote: > > > >>> > > > >>> If you wanna do "X-paying Jobs", just reenact Complexity from the > > party > > > >>>> we had. > > > >>>> > > > >>>>> On 2018-03-01 07:03, Reuben Staley wrote: > > > >>>>> > > > >>>>> Not that I'm in this for the fictional currency, but honestly, 3 > > > coins a > > > >>>>> month for all this recordkeeping is not enough. I'm not writing > up > > > any > > > >>>>> ruletext yet, but I will talk about 2 ideas I had for an office > > > reform. > > > >>>>> > > > >>>>> First idea: > > > >>>>> > > > >>>>> 1. Players have a Job Points switch which can only be 5. > > > >>>>> 2. Sort all the offices as such: > > > >>>>> A. Low Paying Jobs: > > > >>>>> - Herald > > > >>>>> - Prime Minister > > > >>>>> - Referee > > > >>>>> - Reportor > > > >>>>> - Registrar > > > >>>>> - Regkeepor > > > >>>>> - Speaker > > > >>>>> - Tailor > > > >>>>> B. Mid-Paying Jobs : > > > >>>>> - Promotor > > > >>>>> - Assessor > > > >>>>> - ADoP > > > >>>>> - Notary > > > >>>>> C. High-Paying Jobs: > > > >>>>> - Arbitor > > > >>>>> - Cartographor > > > >>>>> - Rulekeepor > > > >>>>> - Arbitor > > > >>>>> 3. On paydays, holders of: > > > >>>>> A. Low-Paying Jobs get 3 coins, 1 corn > > > >>>>> B. Mid-Paying Jobs get 10 coins, 1 corn, 2 stones, 2 lumber > > > >>>>> C. High-Paying Jobs get 15 coins, 1 corn, 5 stones, 5 lumber, > 5 > > > >>>>> fabric > > > >>>>> 4. For every: > > > >>>>> A. Low paying job a player has, give em 1 JP. > > > >>>>> B. Mid paying job, 2 JP > > > >>>>> C. High paying job, 3 JP > > > >>>>> 5. Players have a Worker Merit switch. Every month, it's > increased > > by > > > >>>>> how > > > >>>>> many job points the player has. > > > >>>>> 6. When someone earns 50 worker merit, e wins. > > > >>>>> > > > >>>>> Second idea: > > > >>>>> > > > >>>>> "Official duties" are things that the ruleset requires an officer > > to > > > do > > > >>>>> (e.g. publish report, start an auction, transfer assets, etc.) > that > > > need > > > >>>>> > > > >>>> to > > > >>>> > > > >>>>> be reported on. Every time a player successfully carries out an > > > official > > > >>>>> duty, e gets some small reward. > > > >>>>> > > > >>>>> The first one is vastly more complex, but it would require a lot > > more > > > >>>>> record keeping. > > > >>>>> > > > >>>>> Discuss! > > > >>>>> > > > >>>> > > > >>>> > > > >>>> > > > >>>> > > > >>> --- > > > >>> This email has been checked for viruses by AVG. > > > >>> http://www.avg.com > > > >>> > > > >>> > > > >> -- > > > >> Trigon > > > >> > > > > > > > > >