I disagree—many offices involve a lot of work, so it's only fair to reward it, and for a reward to be meaningful if needs to be relevant. It's not unfair; if you want piece of the pie, vacancies come up fairly frequently.
Gaelan > On Feb 28, 2018, at 8:27 PM, Cuddle Beam <cuddleb...@gmail.com> wrote: > > How about we tie this into the "religious" gameplay we had cooking in that > other thread? Offices working for the "greater good" and all. (I'm not too > comfortable with Offices gaining currency of the 'main game' because I feel > like that subverts gameplay, it's like if the Banker in Monopoly got more > cash because he was such, or the referee of a football match earned points > for their preferred team because they're doing their job...) > > On Thu, Mar 1, 2018 at 1:47 AM, Reuben Staley <reuben.sta...@gmail.com> > wrote: > >> I never actually read the Parties proposal, but I just looked at the >> Complexity system and I actually quite like it. If we decide to go with a >> idea-1-like system, then I'll just use that instead. >> >> >>> On 2/28/2018 5:25 PM, Aris Merchant wrote: >>> >>> Tend to agree. It may be useful to keep it around permanently, rather than >>> renacting it every time we need it, >>> >>> -Aris >>> >>> On Wed, Feb 28, 2018 at 2:51 PM Madeline <j...@iinet.net.au> wrote: >>> >>> If you wanna do "X-paying Jobs", just reenact Complexity from the party >>>> we had. >>>> >>>>> On 2018-03-01 07:03, Reuben Staley wrote: >>>>> >>>>> Not that I'm in this for the fictional currency, but honestly, 3 coins a >>>>> month for all this recordkeeping is not enough. I'm not writing up any >>>>> ruletext yet, but I will talk about 2 ideas I had for an office reform. >>>>> >>>>> First idea: >>>>> >>>>> 1. Players have a Job Points switch which can only be 5. >>>>> 2. Sort all the offices as such: >>>>> A. Low Paying Jobs: >>>>> - Herald >>>>> - Prime Minister >>>>> - Referee >>>>> - Reportor >>>>> - Registrar >>>>> - Regkeepor >>>>> - Speaker >>>>> - Tailor >>>>> B. Mid-Paying Jobs : >>>>> - Promotor >>>>> - Assessor >>>>> - ADoP >>>>> - Notary >>>>> C. High-Paying Jobs: >>>>> - Arbitor >>>>> - Cartographor >>>>> - Rulekeepor >>>>> - Arbitor >>>>> 3. On paydays, holders of: >>>>> A. Low-Paying Jobs get 3 coins, 1 corn >>>>> B. Mid-Paying Jobs get 10 coins, 1 corn, 2 stones, 2 lumber >>>>> C. High-Paying Jobs get 15 coins, 1 corn, 5 stones, 5 lumber, 5 >>>>> fabric >>>>> 4. For every: >>>>> A. Low paying job a player has, give em 1 JP. >>>>> B. Mid paying job, 2 JP >>>>> C. High paying job, 3 JP >>>>> 5. Players have a Worker Merit switch. Every month, it's increased by >>>>> how >>>>> many job points the player has. >>>>> 6. When someone earns 50 worker merit, e wins. >>>>> >>>>> Second idea: >>>>> >>>>> "Official duties" are things that the ruleset requires an officer to do >>>>> (e.g. publish report, start an auction, transfer assets, etc.) that need >>>>> >>>> to >>>> >>>>> be reported on. Every time a player successfully carries out an official >>>>> duty, e gets some small reward. >>>>> >>>>> The first one is vastly more complex, but it would require a lot more >>>>> record keeping. >>>>> >>>>> Discuss! >>>>> >>>> >>>> >>>> >>>> >>> --- >>> This email has been checked for viruses by AVG. >>> http://www.avg.com >>> >>> >> -- >> Trigon >>