I agree. There are ton of vacant or semi-vacant offices right now that you could take, what with G. being in like 3 things he doesn't want and Alexis having just left. There are probably more offices than players at the moment, and we're struggling to fill holes. This is a good way of encouraging applicants.
-Aris On Wed, Feb 28, 2018 at 8:46 PM Gaelan Steele <g...@canishe.com> wrote: > I disagree—many offices involve a lot of work, so it's only fair to reward > it, and for a reward to be meaningful if needs to be relevant. It's not > unfair; if you want piece of the pie, vacancies come up fairly frequently. > > Gaelan > > > On Feb 28, 2018, at 8:27 PM, Cuddle Beam <cuddleb...@gmail.com> wrote: > > > > How about we tie this into the "religious" gameplay we had cooking in > that > > other thread? Offices working for the "greater good" and all. (I'm not > too > > comfortable with Offices gaining currency of the 'main game' because I > feel > > like that subverts gameplay, it's like if the Banker in Monopoly got more > > cash because he was such, or the referee of a football match earned > points > > for their preferred team because they're doing their job...) > > > > On Thu, Mar 1, 2018 at 1:47 AM, Reuben Staley <reuben.sta...@gmail.com> > > wrote: > > > >> I never actually read the Parties proposal, but I just looked at the > >> Complexity system and I actually quite like it. If we decide to go with > a > >> idea-1-like system, then I'll just use that instead. > >> > >> > >>> On 2/28/2018 5:25 PM, Aris Merchant wrote: > >>> > >>> Tend to agree. It may be useful to keep it around permanently, rather > than > >>> renacting it every time we need it, > >>> > >>> -Aris > >>> > >>> On Wed, Feb 28, 2018 at 2:51 PM Madeline <j...@iinet.net.au> wrote: > >>> > >>> If you wanna do "X-paying Jobs", just reenact Complexity from the party > >>>> we had. > >>>> > >>>>> On 2018-03-01 07:03, Reuben Staley wrote: > >>>>> > >>>>> Not that I'm in this for the fictional currency, but honestly, 3 > coins a > >>>>> month for all this recordkeeping is not enough. I'm not writing up > any > >>>>> ruletext yet, but I will talk about 2 ideas I had for an office > reform. > >>>>> > >>>>> First idea: > >>>>> > >>>>> 1. Players have a Job Points switch which can only be 5. > >>>>> 2. Sort all the offices as such: > >>>>> A. Low Paying Jobs: > >>>>> - Herald > >>>>> - Prime Minister > >>>>> - Referee > >>>>> - Reportor > >>>>> - Registrar > >>>>> - Regkeepor > >>>>> - Speaker > >>>>> - Tailor > >>>>> B. Mid-Paying Jobs : > >>>>> - Promotor > >>>>> - Assessor > >>>>> - ADoP > >>>>> - Notary > >>>>> C. High-Paying Jobs: > >>>>> - Arbitor > >>>>> - Cartographor > >>>>> - Rulekeepor > >>>>> - Arbitor > >>>>> 3. On paydays, holders of: > >>>>> A. Low-Paying Jobs get 3 coins, 1 corn > >>>>> B. Mid-Paying Jobs get 10 coins, 1 corn, 2 stones, 2 lumber > >>>>> C. High-Paying Jobs get 15 coins, 1 corn, 5 stones, 5 lumber, 5 > >>>>> fabric > >>>>> 4. For every: > >>>>> A. Low paying job a player has, give em 1 JP. > >>>>> B. Mid paying job, 2 JP > >>>>> C. High paying job, 3 JP > >>>>> 5. Players have a Worker Merit switch. Every month, it's increased by > >>>>> how > >>>>> many job points the player has. > >>>>> 6. When someone earns 50 worker merit, e wins. > >>>>> > >>>>> Second idea: > >>>>> > >>>>> "Official duties" are things that the ruleset requires an officer to > do > >>>>> (e.g. publish report, start an auction, transfer assets, etc.) that > need > >>>>> > >>>> to > >>>> > >>>>> be reported on. Every time a player successfully carries out an > official > >>>>> duty, e gets some small reward. > >>>>> > >>>>> The first one is vastly more complex, but it would require a lot more > >>>>> record keeping. > >>>>> > >>>>> Discuss! > >>>>> > >>>> > >>>> > >>>> > >>>> > >>> --- > >>> This email has been checked for viruses by AVG. > >>> http://www.avg.com > >>> > >>> > >> -- > >> Trigon > >> > >