I agree. There are ton of vacant or semi-vacant offices right now that you
could take, what with G. being in like 3 things he doesn't want and Alexis
having just left. There are probably more offices than players at the
moment, and we're struggling to fill holes. This is a good way of
encouraging applicants.

-Aris

On Wed, Feb 28, 2018 at 8:46 PM Gaelan Steele <g...@canishe.com> wrote:

> I disagree—many offices involve a lot of work, so it's only fair to reward
> it, and for a reward to be meaningful if needs to be relevant. It's not
> unfair; if you want piece of the pie, vacancies come up fairly frequently.
>
> Gaelan
>
> > On Feb 28, 2018, at 8:27 PM, Cuddle Beam <cuddleb...@gmail.com> wrote:
> >
> > How about we tie this into the "religious" gameplay we had cooking in
> that
> > other thread? Offices working for the "greater good" and all. (I'm not
> too
> > comfortable with Offices gaining currency of the 'main game' because I
> feel
> > like that subverts gameplay, it's like if the Banker in Monopoly got more
> > cash because he was such, or the referee of a football match earned
> points
> > for their preferred team because they're doing their job...)
> >
> > On Thu, Mar 1, 2018 at 1:47 AM, Reuben Staley <reuben.sta...@gmail.com>
> > wrote:
> >
> >> I never actually read the Parties proposal, but I just looked at the
> >> Complexity system and I actually quite like it. If we decide to go with
> a
> >> idea-1-like system, then I'll just use that instead.
> >>
> >>
> >>> On 2/28/2018 5:25 PM, Aris Merchant wrote:
> >>>
> >>> Tend to agree. It may be useful to keep it around permanently, rather
> than
> >>> renacting it every time we need it,
> >>>
> >>> -Aris
> >>>
> >>> On Wed, Feb 28, 2018 at 2:51 PM Madeline <j...@iinet.net.au> wrote:
> >>>
> >>> If you wanna do "X-paying Jobs", just reenact Complexity from the party
> >>>> we had.
> >>>>
> >>>>> On 2018-03-01 07:03, Reuben Staley wrote:
> >>>>>
> >>>>> Not that I'm in this for the fictional currency, but honestly, 3
> coins a
> >>>>> month for all this recordkeeping is not enough. I'm not writing up
> any
> >>>>> ruletext yet, but I will talk about 2 ideas I had for an office
> reform.
> >>>>>
> >>>>> First idea:
> >>>>>
> >>>>> 1. Players have a Job Points switch which can only be 5.
> >>>>> 2. Sort all the offices as such:
> >>>>>    A. Low Paying Jobs:
> >>>>>      - Herald
> >>>>>      - Prime Minister
> >>>>>      - Referee
> >>>>>      - Reportor
> >>>>>      - Registrar
> >>>>>      - Regkeepor
> >>>>>      - Speaker
> >>>>>      - Tailor
> >>>>>    B. Mid-Paying Jobs :
> >>>>>      - Promotor
> >>>>>      - Assessor
> >>>>>      - ADoP
> >>>>>      - Notary
> >>>>>    C. High-Paying Jobs:
> >>>>>      - Arbitor
> >>>>>      - Cartographor
> >>>>>      - Rulekeepor
> >>>>>      - Arbitor
> >>>>> 3. On paydays, holders of:
> >>>>>   A. Low-Paying Jobs get 3 coins, 1 corn
> >>>>>    B. Mid-Paying Jobs get 10 coins, 1 corn, 2 stones, 2 lumber
> >>>>>    C. High-Paying Jobs get 15 coins, 1 corn, 5 stones, 5 lumber, 5
> >>>>> fabric
> >>>>> 4. For every:
> >>>>>    A. Low paying job a player has, give em 1 JP.
> >>>>>    B. Mid paying job, 2 JP
> >>>>>    C. High paying job, 3 JP
> >>>>> 5. Players have a Worker Merit switch. Every month, it's increased by
> >>>>> how
> >>>>> many job points the player has.
> >>>>> 6. When someone earns 50 worker merit, e wins.
> >>>>>
> >>>>> Second idea:
> >>>>>
> >>>>> "Official duties" are things that the ruleset requires an officer to
> do
> >>>>> (e.g. publish report, start an auction, transfer assets, etc.) that
> need
> >>>>>
> >>>> to
> >>>>
> >>>>> be reported on. Every time a player successfully carries out an
> official
> >>>>> duty, e gets some small reward.
> >>>>>
> >>>>> The first one is vastly more complex, but it would require a lot more
> >>>>> record keeping.
> >>>>>
> >>>>> Discuss!
> >>>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >>> ---
> >>> This email has been checked for viruses by AVG.
> >>> http://www.avg.com
> >>>
> >>>
> >> --
> >> Trigon
> >>
>
>

Reply via email to