Tend to agree. It may be useful to keep it around permanently, rather than renacting it every time we need it,
-Aris On Wed, Feb 28, 2018 at 2:51 PM Madeline <j...@iinet.net.au> wrote: > If you wanna do "X-paying Jobs", just reenact Complexity from the party > we had. > > On 2018-03-01 07:03, Reuben Staley wrote: > > Not that I'm in this for the fictional currency, but honestly, 3 coins a > > month for all this recordkeeping is not enough. I'm not writing up any > > ruletext yet, but I will talk about 2 ideas I had for an office reform. > > > > First idea: > > > > 1. Players have a Job Points switch which can only be 5. > > 2. Sort all the offices as such: > > A. Low Paying Jobs: > > - Herald > > - Prime Minister > > - Referee > > - Reportor > > - Registrar > > - Regkeepor > > - Speaker > > - Tailor > > B. Mid-Paying Jobs : > > - Promotor > > - Assessor > > - ADoP > > - Notary > > C. High-Paying Jobs: > > - Arbitor > > - Cartographor > > - Rulekeepor > > - Arbitor > > 3. On paydays, holders of: > > A. Low-Paying Jobs get 3 coins, 1 corn > > B. Mid-Paying Jobs get 10 coins, 1 corn, 2 stones, 2 lumber > > C. High-Paying Jobs get 15 coins, 1 corn, 5 stones, 5 lumber, 5 fabric > > 4. For every: > > A. Low paying job a player has, give em 1 JP. > > B. Mid paying job, 2 JP > > C. High paying job, 3 JP > > 5. Players have a Worker Merit switch. Every month, it's increased by how > > many job points the player has. > > 6. When someone earns 50 worker merit, e wins. > > > > Second idea: > > > > "Official duties" are things that the ruleset requires an officer to do > > (e.g. publish report, start an auction, transfer assets, etc.) that need > to > > be reported on. Every time a player successfully carries out an official > > duty, e gets some small reward. > > > > The first one is vastly more complex, but it would require a lot more > > record keeping. > > > > Discuss! > > >