Silly season: FORx2 No Lockout: FORx2 What is a rulekeepor: AGAINSTx2 Infinite Money Fix: FORx2 Election Campaigns: FORx2 Cheer up v7: AGAINSTx2. Along with Organisations, Estates, Comestibles and Regulations, this would add another mechanic making the rules just slightly longer than they need to be but is never used. SFDVP: PRESENT x2, no idea what this fixes sorry. wasn't paying attention. Pro Pace: PRESENT x2. cannot bring myself to care about this debate even slightly Banking: AGAINST x2: Yeah this isn't getting used. Vacant Dep. Fix: FOR x2 Passive Income: FORx2 Slower Promotion: AGAINST x2 Guarenteed Stampage: FOR x2
On Mon, Oct 9, 2017 at 2:50 PM, Aris Merchant <thoughtsoflifeandligh...@gmail.com> wrote: > I hereby distribute each listed proposal, initiating the Agoran > Decision of whether to adopt it, and removing it from the proposal > pool. For this decision, the vote collector is the Assessor, the > quorum is 5.0 and the valid options are FOR and AGAINST (PRESENT is > also a valid vote). > > > ID Author(s) AI Title Pender Pend fee > --------------------------------------------------------------------------- > 7908* G. 1.0 Silly season G. OP [1] > 7909* G. 1.2 No Lockout G. OP [1] > 7910* G. 1.0 What is a rulekeepor G. OP [1] > 7911* V.J. Rada 1.0 Infinite Money Fix V.J. Rada 1 sh. > 7912* Alexis 3.0 Election Campaigns Alexis 1 AP [2] > 7913* ATMunn 1.0 Cheer Up v7? ATMunn 1 AP > 7914* o 1.0 SFDVP [3] o 1 AP > 7915* CuddleBeam 1.0 Terrifying Proposals Reward CuddleBeam 1 AP > 7916* Aris, o, G. 1.0 Pro Pace v2 Aris 1 AP > 7917* P.S.S. [4], o 3.0 Banking P.S.S. [4] 1 sh. > 7918* P.S.S. [4] 3.0 Vacant Deputisation Fix P.S.S. [4] 1 AP > 7919* P.S.S. [4] 2.0 YSUIII. [5] P.S.S. [4] 1 AP > 7920* Gaelan, Aris 1.0 The Lint Screen v2 Gaelan 1 sh. > 7921* o, G. 2.0 Passive Income o 1 AP > > The proposal pool currently contains the following proposals: > > ID Author(s) AI Title > --------------------------------------------------------------------------- > pp1 nichdel 3.0 Slower Promotion > pp2 nichdel 1.0 Guaranteed Stampage > > Legend: <ID>* : Proposal is pending. > > [1] Official Proposal, inherently pending > [2] There is some debate over whether this was actually pended twice, each > attempt consuming 1 AP. This value is therefore provisional. > [3] Stamp Floating Derived Value Patch > [4] Publius Scribonius Scholasticus > [5] You SHALL, unless it is ILLEGAL. > > In order to reduce confusion, the shiny pend price is being removed from this > report. A proposal may be pended for 1 AP, or for 1/20th the Floating Value > in shines (see the Secretary's report). > > The full text of the aforementioned proposals is included below. > > ////////////////////////////////////////////////////////////////////// > ID: 7908 > Title: Silly season > Adoption index: 1.0 > Author: G. > Co-authors: > Official Proposal > > > Re-enact Rule 1650 (Silliness) with the following text: > > Each Nomic Week a Player is designated the Silly Person. The Silly Person > SHALL in that week, by announcement (1) designate another player, who has > not > been the Silly Person in the past two weeks, to be the next week's Silly > Person; (2) submit a Silly Proposal. If there is ever no Silly Person or > the > Silly Person is not a player, then the next week's Silly Person is the first > player that any player publicly designates to be the next week's Silly > Person. > > A Silly Proposal is a Proposal whose sole contents are one of > the following: > i) A limerick. > ii) A rhymed poem no longer than fourteen lines. (No free > verse!) > iii) A joke of no more than a hundred words. > iv) A truly hideous pun. > > The first Silly Proposal submitted by the week's Silly Person is an Official > Proposal. > > > [I want to reward the Silly Person a shiny, but we have that dumb limit that > rewards can only be defined in R2445, and the Fearmongor rule may not allow me > to include other rules in the proposal]. > > [For Rulekeepor, given history of Rule 1650: > History: Enacted as MI=1 Rule 1650 by Proposal 2673, 26 September 1996 > History: Repealed as Power=1 Rule 1650 by Proposal 3688 > (Repeal-O-Matic), 21 February 1998 > ] > > ////////////////////////////////////////////////////////////////////// > ID: 7909 > Title: No Lockout > Adoption index: 1.2 > Author: G. > Co-authors: > Official Proposal > > > Repeal Rule 2458 (Invoking Lockout). > > ////////////////////////////////////////////////////////////////////// > ID: 7910 > Title: What is a rulekeepor > Adoption index: 1.0 > Author: G. > Co-authors: > Official Proposal > > Amend Rule 1051 (The Rulekeepor) to read: > > The Rulekeepor isn't an office; its holder is responsible for maintaining > the > text of the rules of Agora. > > The Rulekeepor's Weekly report includes the Short Logical Ruleset. The > Rulekeepor's Monthly report includes the Full Logical Ruleset. > > > [This short rule was really hard to think of a good amendment for; this isn't > the most inspired]. > > ////////////////////////////////////////////////////////////////////// > ID: 7911 > Title: Infinite Money Fix > Adoption index: 1.0 > Author: V.J. Rada > Co-authors: > > > Amend rule 2496, "Rewards" by replacing > "Publishing a duty-fulfilling report: 5 shinies." > > with > "Publishing a duty-fulfilling report: 5 shinies. This reward can only be > claimed once per office per week for a weekly report and once per office per > month for a monthly report." > > ////////////////////////////////////////////////////////////////////// > ID: 7912 > Title: Election Campaigns > Adoption index: 3.0 > Author: Alexis > Co-authors: > > > Text in square brackets in this proposal is only an annotation and this > Proposal's effect is as if that text were not included at all. > > [Changes from the proto: > - Added these annotations. > - Reordered the rule changes to make a bit more sense. > - Added the codification of the "you make it, you fill it" principle. > - Made it so the current holder of an office can initiate an election > for it by announcement. > - Added provision for uncontested elections. > - Increased pragmaticism. > - Added essential parameters to Campaign Proposals. > - A few other minor fixes. > ] > > Amend rule 1006 (Offices) by adding the following paragraph before the > final one: > > A holder of an elected office who did not become its holder by winning an > election, and has not won an election for that office since, is an interim > holder. An elected office that is either vacant or has an interim holder is > an > interim office. > > [This definition is used in election initiations, below. Basically, an interim > holder is one who doesn't have a solid claim to hold onto the office, and > vacancy is included in the definition of an interim office to avoid righting > "if the office's holder is interim or if the office is vacant" everywhere.] > > Amend rule 1006 (Offices) by adding the following paragraph at the end: > > When a proposal takes effect and creates a new office, if the > proposal does not specify otherwise, the author of that proposal > becomes the holder of the office. > > [This codifies the "If you make an office, it's your job to fill it if no-one > else does." principle. Note that the holder of an office installed this way is > interim.] > > Enact a new rule entitled (Campaign Proposals, with power 3), reading as > follows: > > During the nomination period of an election, any candidate for that election > CAN submit a Campaign Proposal for that election, provided e does not > currently have a pending Campaign Proposal for that election, using the > normal > mechanism for proposal submission. Campaign Proposals SHOULD relate to the > duties of the office up for election. Commitment is an untracked Campaign > Proposal switch with values Committed (default) and Uncommitted. The author > of a Committed proposal may flip it to Uncommitted by announcement. > > [A Campaign Proposal is basically an extension of a candidate's platform, > allowing them to propose changes to any office that they wish to associate > with > their election. > > Commitment is basically stating whether a candidate wishes to be elected only > if their proposal passes. They can opt out of commitment, so that they can be > elected if it fails. This allows a player to encode "I will take this office > only if I can change it in this fashion." into the election system.] > > A Campaign Proposal is an Official Proposal exempt from automatic > distribution, and SHALL NOT be distributed as required by the rules. > The election with which a Campaign Proposal is associated, as well as its > Commitment, are essential parameters for an Agoran decision to adopt a > Campaign Proposal. > > [The election procedure dictates when Campaign Proposals should be > distributed; they don't follow the normal distribution system. They also > have some additional essential parameters, although note that a player > can opt out of Commitment even after the proposal is distributed.] > > When a Campaign Proposal is adopted, it CANNOT take effect until > the associated election ends. When the election ends, if the winner was the > proposal's author, then any player CAN once make it take effect by > announcement (with its power set as usual for an adopted proposal). If the > conditions for a Campaign Proposal to take effect are met as a result of an > action in a public message, the author of the message SHALL make it take > effect in that message. > > [Campaign Proposals need to meet two requirements in order to take effect: > their author must win the election and they must pass. The former is what ties > them to the election and allows candidates to safely submit conflicting > proposals. The latter is the safety guard (reinforced by rule 106 which > prevents non-adopted proposals from taking effect) to ensure that a > candidate can > > This also means that voters can vote on the Campaign Proposals based on > whether or not they would be okay with the rule changes, knowing that > the actual choice of which one takes effect is dictated by the election > outcome. > > Requiring them to take effect by announcement is a safety guard to > ensure that they don't take effect with no one noticing. In practice, > the Assessor will nearly always do this in the same message as resolving > the decision (and the poll, if applicable), however.] > > Amend rule 1607 (Distribution) by replacing > "In a given Agoran week, the Promotor SHALL, as part of eir weekly duties, > distribute all pending proposals." > with > "In a given Agoran week, the Promotor SHALL, as part of eir weekly duties, > distribute all pending proposals except for those exempted from automatic > distribution by other rules." > > [This ensures that the Promotor isn't obligated to distribute Campaign > Proposals normally.] > > Amend rule 2154 (Election Procedure) to read as follows: > A player CAN initiate an election for a specified office: > a) With 2 Support, if either the office is interim or the > most recent election for that office was resolved more > than 90 days prior, and provided that the initiator > becomes a candidate in the same message. > b) By announcement, if e is the ADoP and if the office is > interim, or if e is the holder of that office. > The above notwithstanding, an election for an office CANNOT be > initiated if one is already in progress. > > [This cleans up when elections can start. Basically, anyone can > challenge the existing officer if they are interim or if they have been > in their office for a long time; the ADoP can open an election for an > office that needs one; and the current officer can always open > competition for the office.] > > After an election is initiated and until nominations close, any player CAN > become a candidate by announcement. A candidate ceases to be a candidate if > e > ceases to be a player during the election. An election is contested if it > has > two or more candidates at the end of the nomination period, and uncontested > otherwise. For a contested election, nominations close at the end of the > poll's voting period. For an uncontested election, nominations close at the > end of the nomination period. > > [Players must explicitly opt-in to become candidates, and can do so up until > the winner is locked in, effectively.] > > When an election is initiated, it enters the nomination period, > which lasts for 7 days. In a timely fashion after the nomination > period ends, the ADoP CAN and SHALL, in the same message: > 1) If the election is contested, initiate an Agoran decision > to select the winner of the election (the poll). For this > decision, the Vote Collector is the Assessor, the valid > options are the candidates for that election (including > those who become candidates after its initiation), and the > voting method is instant runoff. > 2) Distribute all pending Campaign Proposals associated > with the election. > 3) If POSSIBLE per the following paragraph, end the election > immediately. > > [After the nomination period, the ADoP kicks off the election by both starting > the election poll (if needed) and distributing its Campaign Proposals. The > Assessor is the vote collector for the poll because that seemed less invasive > than forcing the ADoP to be vote collector for the proposals.] > > If at any point an uncontested election has a single candidate, and that > candidate either is not the author of a Committed Campaign Proposal for that > election or that proposal was adopted, then any player CAN declare them the > winner of the election by announcement. If at any point an uncontested > election has no candidates, or a single candidate who is the author of a > failed Committed Campaign Proposal for that election, then any player CAN > declare the election ended with no winner by announcement. The Assessor > SHALL > do one or the other in the same message in which e resolves a decision to > adopt a Campaign Proposal for an ongoing uncontested election. > > [This paragraph is a bit of a doozy, but basically it means that uncontested > elections work the way you think: if there are no candidates, they end, and if > there is only won, they win. The complexity comes from the fact that if the > one > candidate has a Committed Proposal, then things must wait until it concludes, > although they can flip it to Uncommitted and then end the election themselves. > > No provision is made for contested elections where all but one candidate has > dropped out, since I didn't want to have to write rules to allow cancellation > of Agoran decisions.] > > A poll CANNOT be resolved until the decisions to adopt all associated > Campaign > Proposals are resolved. When resolving the poll, if a given candidate > authored > one of the associated Campaign Proposals, that proposal is Committed, and it > was not adopted, then that player is disqualified. > > [This provides that a player with a Committed proposal that failed is > not permitted to win the election, as part the intent of Commitment.] > > When the poll is resolved, its outcome, if a player, wins the election. When > a player wins an election, e is installed into the associated office and the > election ends. > > Amend rule 955 (Determining the Will of Agora) by appending "The rule > providing > for an Agoran Decision by instant runoff may disqualify one or more options; > in > such a case, they are eliminated prior to beginning the first stage of the > vote > count." > > [Enabling of disqualification.] > > Amend rule 2138 (The Associate Director of Personnel) by replacing the > bullet: > 2. The date on which the most recent election for each office > was initiated. > with: > 2. The current status of the ongoing election for that office > or, if there is no ongoing election for that office, the > date on which the last election ended > 3. For filled elected offices, whether or not the holder is > interim. > > [Since the actually relevant date for election timing is when the most > recent election ended, not started, this changes the reporting to > the election has no candidates, end it per the following paragraph.account for > that. Likewise, interim office-holders should be marked so it is easy to know > when elections can be started.] > > Amend rule 2472 (Office Incompatibilities) by replacing "Promotor and > ADoP" with "Assessor and ADoP". > > [The Promotor and ADoP don't interact at all, but now, the ADoP > distributes proposals. As a result, they should be kept apart from > Assessor for the same reason as Promotor.] > > ////////////////////////////////////////////////////////////////////// > ID: 7913 > Title: Cheer Up v7? > Adoption index: 1.0 > Author: ATMunn > Co-authors: > > > Create a power-1 rule titled "Emotions" > { > Emotion is a player switch, tracked by the registrar, with possible values > Joyous, Melancholy, and Indifferent, that defaults to Indifferent. > > At any time, any player CAN by announcement flip eir own Emotion to any > value it is currently not. When doing this, e MUST provide a reason as to > why e changed eir Emotion as such. It is IMPOSSIBLE to change another > player's Emotion. A player's Emotion has the following effects: > > Indifferent: No effect. > Melancholy: Any player that is not currently Melancholy MAY pat any > Melancholy > player on the back. Upon doing this, the Melancholy player is ENCOURAGED to > change eir emotion to Joyous. > Joyous: Any player that is Joyous is ENCOURAGED to pat Melancholy players on > the back. E is also ENCOURAGED to do other kind acts, such as paying shinies > to other players or pending other players' proposals. > } > > ////////////////////////////////////////////////////////////////////// > ID: 7914 > Title: Stamp Floating Derived Value Patch > Adoption index: 1.0 > Author: o > Co-authors: > > > Amend rule 2498 (“Economic Wins”) by removing the paragraph that begins > “The Stamp Value is”. > > ////////////////////////////////////////////////////////////////////// > ID: 7915 > Title: Terrifying Proposals Reward > Adoption index: 1.0 > Author: o > Co-authors: > > > The victor of the "The Terrifying Proposals" Proposal Competition, once ever > via > this effect, can gain 3 Stamps from Agora by announcement. > > ////////////////////////////////////////////////////////////////////// > ID: 7916 > Title: Pro Pace v2 > Adoption index: 1.0 > Author: Aris > Co-authors: o, G. > > > Amend the Rule entitled "Such is Karma", if there is such a rule, by replacing > every instance of the word "Eta" with the word "Gamma". > > ////////////////////////////////////////////////////////////////////// > ID: 7917 > Title: Banking > Adoption index: 3.0 > Author: Publius Scribonius Scholasticus > Co-authors: > > > Amend "Assets" by replacing the following line: > > restricted to Agora, persons, and organizations. > > with the following line: > > restricted to Agora, persons, organizations, and Banks. > > Create a power-2 rule, titled "Banking", with the following text: > > A Bank has have a charter and a length. The Central Bank of Agora > is the bank who is responsible for the conduct of business and issuance of > bonds on behalf of Agora. The length of a bank is the period during which > the > bank will operate. If at any time, a Central Bank of Agora is not declared, > then the Secretary CAN and SHALL declare a bank to be the Central Bank of > Agora. The Banker of the Central Bank CAN transfer shinies from the Central > Bank to Agora, if the balance of the Central Bank after the transaction > would > not be less than 50 shinies. The Banker of the Central Bank CAN transfer > shinies from Agora to the Central Bank, if the balance of Agora after the > transaction would not be less than 50 shinies. It is ILLEGAL for the Banker > of > the Central Bank of Agora to transfer shinies between Agora and the Central > Bank of Agora, if the balances of Agora or the Central Bank after the > transaction would be less than 50 shinies. The Banker SHALL transfer shinies > from the Central Bank to Agora, if Agora has less than 25 shinies, unless > doing so would be ILLEGAL. The Banker SHALL transfer shinies from the Agora > to > the Central Bank, if Agora has more than 150 shinies and e has not done so > in > the past week, unless doing so would be ILLEGAL. > > A Bank is able to issue a currency and issue bonds. The charter of a > bank shall establish the method by which a bond or currency can be issued. > The > Banker of the issuing bank is the recordkeeper for any Bonds or Currency > issued by a bank. > > Any person CAN create a Bank without objection by specifying its charter, > its > length and appointing a banker. Any person CAN create a bank with Agoran > Consent by specifying its charter, its length and appointing a banker. The > charter of a bank SHALL state its purpose, and its governance structure. If > at > any time, a Bank lacks a Banker, the Secretary CAN and SHALL appoint a > Banker > in accordance with the charter of the Bank or CAN and SHALL destroy the > bank. > If any bank has existed for longer than allowed by its charter or its > length, > then the Banker and the Secretary CAN destroy it and the Banker SHALL do so > in > a timely manner. The Secretary CAN destroy a bank without objection or with > Agoran Consent. > > Create a power-2 rule, titled "Bonds", with the following text: > > Bonds are a type of asset. Rules to the contrary notwithstanding, bonds may > only be issued by a bank. The Banker of the issuing bank is the recordkeeper > for Bonds. All bonds SHALL have a term specified in their issuance document. > Any person, organization, or a Bank who owns a bond CAN, according to > the bond's issuing document, convert the bond by destroying the bond and > being > payed by the issuing bank an amount determined by its issuance document. It > is > ILLEGAL to convert a bond in violation of its issuing document. > > Rename "Economics" as "Shinies" > > Add to the end of the list of executive orders, in "Executive Orders", the > following item: > > - Kickbacks (Secretary): The Prime Minister issues a bond from > the Central Bank of a class or series previously issued for > an amount less than or equal to 50 shinies and specifies a > class of purchasers. > > ////////////////////////////////////////////////////////////////////// > ID: 7918 > Title: Vacant Deputisation Fix > Adoption index: 3.0 > Author: Publius Scribonius Scholasticus > Co-authors: > > >> Replace the second item of the second numbered list of "Deputisation", with > the following: > >> 2. Either (i) A time limit by which the rules require the action to be >> performed has expired or (ii) the office is vacant. > > ////////////////////////////////////////////////////////////////////// > ID: 7919 > Title: You SHALL, unless it is ILLEGAL. > Adoption index: 2.0 > Author: Publius Scribonius Scholasticus > Co-authors: > > > Append to the end of Item 7 in "Mother, May I?", by removing the period and > inserting the following string in its place, the following text: > > ", unless performing the described action is ILLEGAL." > > ////////////////////////////////////////////////////////////////////// > ID: 7920 > Title: The Lint Screen v2 > Adoption index: 1.0 > Author: Gaelan > Co-authors: Aris > > > Create a rule “The Lint Screen” with Power 1: {{ > > The Lint Screen is a singleton switch, tracked by the Promotor with possible > values including all lists of text. The default value is an empty list. The > items in the list SHOULD contain a list of common errors in proposals. Any > player CAN flip The Lint Screen by adding, modifying, or removing an item > with > Consent. > > }} > > Add this as a new paragraph to 2445 “How to Pend a Proposal”: {{ > > It is IMPOSSIBLE to pend a proposal unless the pending player states in the > same message that e has reviewed (“linted”) the proposal for the issues > listed in the Lint Screen. > > }} > > ////////////////////////////////////////////////////////////////////// > ID: 7921 > Title: Passive Income > Adoption index: 2.0 > Author: o > Co-authors: G. > > > Create a new rule, titled "Distributing Assets", with power 1, whose text is > > To “distribute” a quantity of a fungible asset to a set of recipients is to > transfer one instance of that asset at a time to the recipient that owns > the least number of instances of that asset, until either no more instances > of the asset are eligible to be distributed, or the number of instances so > transferred equals the quantity to be distributed. If, when distributing a > specific asset, two or more recipients each own the least number of > instances > of that asset, then the recipient that most recently became eligible to own > the asset SHALL receive the asset being distributed. > > Create a rule, titled "Passive Income", with power 2, whose text is > > The Tax Rate is a singleton natural switch which can take values between 0 > and 100, inclusive, tracked by the Secretary. The Tax Rate has a default > value of 50. > > Whenever Agora receives Shinies from another owner other than itself, the > Secretary CAN cause Agora to distribute a percentage of that payment equal > to the Tax Rate to all players, and SHALL do so in a timely fashion. As > part of eir weekly duties, the Secretary SHALL do so for all payments to > Agora that have not yet been distributed. > > ////////////////////////////////////////////////////////////////////// > ID: pp1 > Title: Slower Promotion > Adoption index: 3.0 > Author: nichdel > Co-authors: > > > Amend R1607 (Distribution) by replacing: > > In a given Agoran week, the Promotor SHALL, as part of eir weekly duties, > distribute all pending proposals. > > with > > In a given Agoran week, as part of eir weekly duties, the Promotor SHALL: > > * distribute all pending proposals if there are no unresolved Agoran > decisions to adopt a proposal. > > * list all unresolved Agoran decisions to adopt a proposal. The Promotor > MAY still distribute all pending proposals. > > ////////////////////////////////////////////////////////////////////// > ID: pp2 > Title: Guaranteed Stampage > Adoption index: 1.0 > Author: nichdel > Co-authors: > > > Amend 2499 "Welcome Packages" to read in full: > > If a player has not received one since e most recently became a > player, any player CAN, by announcement, cause em to receive a > Welcome package. When a player receives a Welcome Package: > > * Agora transfers em 1/10th the FV in shinies and > > * a Stamp, with Agora as the Creater, is created in eir > possession. > > Amend R2498 to be titled "Stamps" and to read in full: > > Stamps are an asset. The Secretary is the recordkeepor of Stamps. > > Each Stamp has an associated Creater which SHOULD be noted whenever the > Stamp > is mentioned and MUST be noted whenever the Stamp is transfered. Stamps with > the same creater are fungible. > > Once per month a player CAN, by announcement, create a Stamp with themselves > as the Creater by transferring the Stamp Value, in shinies, to Agora. > > If Agora owns at least as many Shinies as the current Stamp Value, a player > CAN, by announcement, destroy a Stamp e owns to cause Agora to transfer the > Stamp Value, in shinies, to emself. > > Enact a Power 1 rule titled "Stamp Wins" with the following text: > > If a player owns 10 stamps with different Creaters, none of which have Agora > as its Creater, e CAN win by announcement. Doing so destroys the specified > stamps. > > Enact a Power 1 rule titled "Basic Stamp Income" with the following > text: > > When the Secretary publishes the first Weekly Report of an Agoran Month, e > CAN and SHALL, by announcement, create Stamps with Agora as the Creater and > transfer them to any player who has no stamps and less than the Stamp Value > in shinies at the time of publication. > > ////////////////////////////////////////////////////////////////////// -- >From V.J. Rada