CoE: my proposal "Clarity Act" is not listed as being in the Proposal Pool,
which it is because you did not distribute it.

On Sun, Oct 8, 2017, 23:50 Aris Merchant, <
thoughtsoflifeandligh...@gmail.com> wrote:

> I hereby distribute each listed proposal, initiating the Agoran
> Decision of whether to adopt it, and removing it from the proposal
> pool. For this decision, the vote collector is the Assessor, the
> quorum is 5.0 and the valid options are FOR and AGAINST (PRESENT is
> also a valid vote).
>
>
> ID     Author(s)     AI   Title                        Pender      Pend fee
> ---------------------------------------------------------------------------
> 7908*  G.            1.0  Silly season                 G.          OP [1]
> 7909*  G.            1.2  No Lockout                   G.          OP [1]
> 7910*  G.            1.0  What is a rulekeepor         G.          OP [1]
> 7911*  V.J. Rada     1.0  Infinite Money Fix           V.J. Rada   1 sh.
> 7912*  Alexis        3.0  Election Campaigns           Alexis      1 AP [2]
> 7913*  ATMunn        1.0  Cheer Up v7?                 ATMunn      1 AP
> 7914*  o             1.0  SFDVP [3]                    o           1 AP
> 7915*  CuddleBeam    1.0  Terrifying Proposals Reward  CuddleBeam  1 AP
> 7916*  Aris, o, G.   1.0  Pro Pace v2                  Aris        1 AP
> 7917*  P.S.S. [4], o 3.0  Banking                      P.S.S. [4]  1 sh.
> 7918*  P.S.S. [4]    3.0  Vacant Deputisation Fix      P.S.S. [4]  1 AP
> 7919*  P.S.S. [4]    2.0  YSUIII. [5]                  P.S.S. [4]  1 AP
> 7920*  Gaelan, Aris  1.0  The Lint Screen v2           Gaelan      1 sh.
> 7921*  o, G.         2.0  Passive Income               o           1 AP
>
> The proposal pool currently contains the following proposals:
>
> ID    Author(s)     AI   Title
> ---------------------------------------------------------------------------
> pp1  nichdel        3.0  Slower Promotion
> pp2  nichdel        1.0  Guaranteed Stampage
>
> Legend: <ID>* : Proposal is pending.
>
> [1] Official Proposal, inherently pending
> [2] There is some debate over whether this was actually pended twice, each
> attempt consuming 1 AP. This value is therefore provisional.
> [3] Stamp Floating Derived Value Patch
> [4] Publius Scribonius Scholasticus
> [5] You SHALL, unless it is ILLEGAL.
>
> In order to reduce confusion, the shiny pend price is being removed from
> this
> report. A proposal may be pended for 1 AP, or for 1/20th the Floating Value
> in shines (see the Secretary's report).
>
> The full text of the aforementioned proposals is included below.
>
> //////////////////////////////////////////////////////////////////////
> ID: 7908
> Title: Silly season
> Adoption index: 1.0
> Author: G.
> Co-authors:
> Official Proposal
>
>
> Re-enact Rule 1650 (Silliness) with the following text:
>
>   Each Nomic Week a Player is designated the Silly Person.  The Silly
> Person
>   SHALL in that week, by announcement (1) designate another player, who
> has not
>   been the Silly Person in the past two weeks, to be the next week's Silly
>   Person; (2) submit a Silly Proposal.  If there is ever no Silly Person
> or the
>   Silly Person is not a player, then the next week's Silly Person is the
> first
>   player that any player publicly designates to be the next week's Silly
> Person.
>
>   A Silly Proposal is a Proposal whose sole contents are one of
>   the following:
>     i) A limerick.
>    ii) A rhymed poem no longer than fourteen lines. (No free
>        verse!)
>   iii) A joke of no more than a hundred words.
>    iv) A truly hideous pun.
>
>   The first Silly Proposal submitted by the week's Silly Person is an
> Official
>   Proposal.
>
>
> [I want to reward the Silly Person a shiny, but we have that dumb limit
> that
> rewards can only be defined in R2445, and the Fearmongor rule may not
> allow me
> to include other rules in the proposal].
>
> [For Rulekeepor, given history of Rule 1650:
> History: Enacted as MI=1 Rule 1650 by Proposal 2673, 26 September 1996
> History: Repealed as Power=1 Rule 1650 by Proposal 3688
> (Repeal-O-Matic), 21 February 1998
> ]
>
> //////////////////////////////////////////////////////////////////////
> ID: 7909
> Title: No Lockout
> Adoption index: 1.2
> Author: G.
> Co-authors:
> Official Proposal
>
>
> Repeal Rule 2458 (Invoking Lockout).
>
> //////////////////////////////////////////////////////////////////////
> ID: 7910
> Title: What is a rulekeepor
> Adoption index: 1.0
> Author: G.
> Co-authors:
> Official Proposal
>
> Amend Rule 1051 (The Rulekeepor) to read:
>
>   The Rulekeepor isn't an office; its holder is responsible for
> maintaining the
>   text of the rules of Agora.
>
>   The Rulekeepor's Weekly report includes the Short Logical Ruleset.  The
>   Rulekeepor's Monthly report includes the Full Logical Ruleset.
>
>
> [This short rule was really hard to think of a good amendment for; this
> isn't
> the most inspired].
>
> //////////////////////////////////////////////////////////////////////
> ID: 7911
> Title: Infinite Money Fix
> Adoption index: 1.0
> Author: V.J. Rada
> Co-authors:
>
>
> Amend rule 2496, "Rewards" by replacing
>   "Publishing a duty-fulfilling report: 5 shinies."
>
> with
>   "Publishing a duty-fulfilling report: 5 shinies. This reward can only be
>   claimed once per office per week for a weekly report and once per office
> per
>   month for a monthly report."
>
> //////////////////////////////////////////////////////////////////////
> ID: 7912
> Title: Election Campaigns
> Adoption index: 3.0
> Author: Alexis
> Co-authors:
>
>
> Text in square brackets in this proposal is only an annotation and this
> Proposal's effect is as if that text were not included at all.
>
> [Changes from the proto:
>   - Added these annotations.
>   - Reordered the rule changes to make a bit more sense.
>   - Added the codification of the "you make it, you fill it" principle.
>   - Made it so the current holder of an office can initiate an election
>     for it by announcement.
>   - Added provision for uncontested elections.
>   - Increased pragmaticism.
>   - Added essential parameters to Campaign Proposals.
>   - A few other minor fixes.
> ]
>
> Amend rule 1006 (Offices) by adding the following paragraph before the
> final one:
>
>   A holder of an elected office who did not become its holder by winning an
>   election, and has not won an election for that office since, is an
> interim
>   holder. An elected office that is either vacant or has an interim holder
> is an
>   interim office.
>
> [This definition is used in election initiations, below. Basically, an
> interim
> holder is one who doesn't have a solid claim to hold onto the office, and
> vacancy is included in the definition of an interim office to avoid
> righting
> "if the office's holder is interim or if the office is vacant" everywhere.]
>
> Amend rule 1006 (Offices) by adding the following paragraph at the end:
>
>   When a proposal takes effect and creates a new office, if the
>   proposal does not specify otherwise, the author of that proposal
>   becomes the holder of the office.
>
> [This codifies the "If you make an office, it's your job to fill it if
> no-one
> else does." principle. Note that the holder of an office installed this
> way is
> interim.]
>
> Enact a new rule entitled (Campaign Proposals, with power 3), reading as
> follows:
>
>   During the nomination period of an election, any candidate for that
> election
>   CAN submit a Campaign Proposal for that election, provided e does not
>   currently have a pending Campaign Proposal for that election, using the
> normal
>   mechanism for proposal submission. Campaign Proposals SHOULD relate to
> the
>   duties of the office up for election. Commitment is an untracked Campaign
>   Proposal switch with values Committed (default) and Uncommitted. The
> author
>   of a Committed proposal may flip it to Uncommitted by announcement.
>
> [A Campaign Proposal is basically an extension of a candidate's platform,
> allowing them to propose changes to any office that they wish to associate
> with
> their election.
>
> Commitment is basically stating whether a candidate wishes to be elected
> only
> if their proposal passes. They can opt out of commitment, so that they can
> be
> elected if it fails. This allows a player to encode "I will take this
> office
> only if I can change it in this fashion." into the election system.]
>
>   A Campaign Proposal is an Official Proposal exempt from automatic
>   distribution, and SHALL NOT be distributed as required by the rules.
>   The election with which a Campaign Proposal is associated, as well as its
>   Commitment, are essential parameters for an Agoran decision to adopt a
>   Campaign Proposal.
>
> [The election procedure dictates when Campaign Proposals should be
> distributed; they don't follow the normal distribution system. They also
> have some additional essential parameters, although note that a player
> can opt out of Commitment even after the proposal is distributed.]
>
>   When a Campaign Proposal is adopted, it CANNOT take effect until
>   the associated election ends. When the election ends, if the winner was
> the
>   proposal's author, then any player CAN once make it take effect by
>   announcement (with its power set as usual for an adopted proposal). If
> the
>   conditions for a Campaign Proposal to take effect are met as a result of
> an
>   action in a public message, the author of the message SHALL make it take
>   effect in that message.
>
> [Campaign Proposals need to meet two requirements in order to take effect:
> their author must win the election and they must pass. The former is what
> ties
> them to the election and allows candidates to safely submit conflicting
> proposals. The latter is the safety guard (reinforced by rule 106 which
> prevents non-adopted proposals from taking effect) to ensure that a
> candidate can
>
> This also means that voters can vote on the Campaign Proposals based on
> whether or not they would be okay with the rule changes, knowing that
> the actual choice of which one takes effect is dictated by the election
> outcome.
>
> Requiring them to take effect by announcement is a safety guard to
> ensure that they don't take effect with no one noticing. In practice,
> the Assessor will nearly always do this in the same message as resolving
> the decision (and the poll, if applicable), however.]
>
> Amend rule 1607 (Distribution) by replacing
>   "In a given Agoran week, the Promotor SHALL, as part of eir weekly
> duties,
>   distribute all pending proposals."
> with
>   "In a given Agoran week, the Promotor SHALL, as part of eir weekly
> duties,
>   distribute all pending proposals except for those exempted from automatic
>   distribution by other rules."
>
> [This ensures that the Promotor isn't obligated to distribute Campaign
> Proposals normally.]
>
> Amend rule 2154 (Election Procedure) to read as follows:
>   A player CAN initiate an election for a specified office:
>       a) With 2 Support, if either the office is interim or the
>          most recent election for that office was resolved more
>          than 90 days prior, and provided that the initiator
>          becomes a candidate in the same message.
>       b) By announcement, if e is the ADoP and if the office is
>          interim, or if e is the holder of that office.
>   The above notwithstanding, an election for an office CANNOT be
>   initiated if one is already in progress.
>
> [This cleans up when elections can start. Basically, anyone can
> challenge the existing officer if they are interim or if they have been
> in their office for a long time; the ADoP can open an election for an
> office that needs one; and the current officer can always open
> competition for the office.]
>
>   After an election is initiated and until nominations close, any player
> CAN
>   become a candidate by announcement. A candidate ceases to be a candidate
> if e
>   ceases to be a player during the election. An election is contested if
> it has
>   two or more candidates at the end of the nomination period, and
> uncontested
>   otherwise. For a contested election, nominations close at the end of the
>   poll's voting period. For an uncontested election, nominations close at
> the
>   end of the nomination period.
>
> [Players must explicitly opt-in to become candidates, and can do so up
> until
> the winner is locked in, effectively.]
>
>   When an election is initiated, it enters the nomination period,
>   which lasts for 7 days. In a timely fashion after the nomination
>   period ends, the ADoP CAN and SHALL, in the same message:
>       1) If the election is contested, initiate an Agoran decision
>          to select the winner of the election (the poll). For this
>          decision, the Vote Collector is the Assessor, the valid
>          options are the candidates for that election (including
>          those who become candidates after its initiation), and the
>          voting method is instant runoff.
>       2) Distribute all pending Campaign Proposals associated
>          with the election.
>       3) If POSSIBLE per the following paragraph, end the election
>          immediately.
>
> [After the nomination period, the ADoP kicks off the election by both
> starting
> the election poll (if needed) and distributing its Campaign Proposals. The
> Assessor is the vote collector for the poll because that seemed less
> invasive
> than forcing the ADoP to be vote collector for the proposals.]
>
>   If at any point an uncontested election has a single candidate, and that
>   candidate either is not the author of a Committed Campaign Proposal for
> that
>   election or that proposal was adopted, then any player CAN declare them
> the
>   winner of the election by announcement. If at any point an uncontested
>   election has no candidates, or a single candidate who is the author of a
>   failed Committed Campaign Proposal for that election, then any player CAN
>   declare the election ended with no winner by announcement. The Assessor
> SHALL
>   do one or the other in the same message in which e resolves a decision to
>   adopt a Campaign Proposal for an ongoing uncontested election.
>
> [This paragraph is a bit of a doozy, but basically it means that
> uncontested
> elections work the way you think: if there are no candidates, they end,
> and if
> there is only won, they win. The complexity comes from the fact that if
> the one
> candidate has a Committed Proposal, then things must wait until it
> concludes,
> although they can flip it to Uncommitted and then end the election
> themselves.
>
> No provision is made for contested elections where all but one candidate
> has
> dropped out, since I didn't want to have to write rules to allow
> cancellation
> of Agoran decisions.]
>
>   A poll CANNOT be resolved until the decisions to adopt all associated
> Campaign
>   Proposals are resolved. When resolving the poll, if a given candidate
> authored
>   one of the associated Campaign Proposals, that proposal is Committed,
> and it
>   was not adopted, then that player is disqualified.
>
> [This provides that a player with a Committed proposal that failed is
> not permitted to win the election, as part the intent of Commitment.]
>
>   When the poll is resolved, its outcome, if a player, wins the election.
> When
>   a player wins an election, e is installed into the associated office and
> the
>   election ends.
>
> Amend rule 955 (Determining the Will of Agora) by appending "The rule
> providing
> for an Agoran Decision by instant runoff may disqualify one or more
> options; in
> such a case, they are eliminated prior to beginning the first stage of the
> vote
> count."
>
> [Enabling of disqualification.]
>
> Amend rule 2138 (The Associate Director of Personnel) by replacing the
> bullet:
>   2. The date on which the most recent election for each office
>      was initiated.
> with:
>   2. The current status of the ongoing election for that office
>      or, if there is no ongoing election for that office, the
>      date on which the last election ended
>   3. For filled elected offices, whether or not the holder is
>      interim.
>
> [Since the actually relevant date for election timing is when the most
> recent election ended, not started, this changes the reporting to
> the election has no candidates, end it per the following paragraph.account
> for
> that. Likewise, interim office-holders should be marked so it is easy to
> know
> when elections can be started.]
>
> Amend rule 2472 (Office Incompatibilities) by replacing "Promotor and
> ADoP" with "Assessor and ADoP".
>
> [The Promotor and ADoP don't interact at all, but now, the ADoP
> distributes proposals. As a result, they should be kept apart from
> Assessor for the same reason as Promotor.]
>
> //////////////////////////////////////////////////////////////////////
> ID: 7913
> Title: Cheer Up v7?
> Adoption index: 1.0
> Author: ATMunn
> Co-authors:
>
>
> Create a power-1 rule titled "Emotions"
> {
>     Emotion is a player switch, tracked by the registrar, with possible
> values
>     Joyous, Melancholy, and Indifferent, that defaults to Indifferent.
>
>     At any time, any player CAN by announcement flip eir own Emotion to any
>     value it is currently not. When doing this, e MUST provide a reason as
> to
>     why e changed eir Emotion as such. It is IMPOSSIBLE to change another
>     player's Emotion. A player's Emotion has the following effects:
>
>   Indifferent: No effect.
>   Melancholy: Any player that is not currently Melancholy MAY pat any
> Melancholy
>   player on the back. Upon doing this, the Melancholy player is ENCOURAGED
> to
>   change eir emotion to Joyous.
>   Joyous: Any player that is Joyous is ENCOURAGED to pat Melancholy
> players on
>   the back. E is also ENCOURAGED to do other kind acts, such as paying
> shinies
>   to other players or pending other players' proposals.
> }
>
> //////////////////////////////////////////////////////////////////////
> ID: 7914
> Title: Stamp Floating Derived Value Patch
> Adoption index: 1.0
> Author: o
> Co-authors:
>
>
> Amend rule 2498 (“Economic Wins”) by removing the paragraph that begins
> “The Stamp Value is”.
>
> //////////////////////////////////////////////////////////////////////
> ID: 7915
> Title: Terrifying Proposals Reward
> Adoption index: 1.0
> Author: o
> Co-authors:
>
>
> The victor of the "The Terrifying Proposals" Proposal Competition, once
> ever via
> this effect, can gain 3 Stamps from Agora by announcement.
>
> //////////////////////////////////////////////////////////////////////
> ID: 7916
> Title: Pro Pace v2
> Adoption index: 1.0
> Author: Aris
> Co-authors: o, G.
>
>
> Amend the Rule entitled "Such is Karma", if there is such a rule, by
> replacing
> every instance of the word "Eta" with the word "Gamma".
>
> //////////////////////////////////////////////////////////////////////
> ID: 7917
> Title: Banking
> Adoption index: 3.0
> Author: Publius Scribonius Scholasticus
> Co-authors:
>
>
> Amend "Assets" by replacing the following line:
>
>   restricted to Agora, persons, and organizations.
>
> with the following line:
>
>   restricted to Agora, persons, organizations, and Banks.
>
> Create a power-2 rule, titled "Banking", with the following text:
>
>   A Bank has have a charter and a length. The Central Bank of Agora
>   is the bank who is responsible for the conduct of business and issuance
> of
>   bonds on behalf of Agora. The length of a bank is the period during
> which the
>   bank will operate. If at any time, a Central Bank of Agora is not
> declared,
>   then the Secretary CAN and SHALL declare a bank to be the Central Bank of
>   Agora. The Banker of the Central Bank CAN transfer shinies from the
> Central
>   Bank to Agora, if the balance of the Central Bank after the transaction
> would
>   not be less than 50 shinies. The Banker of the Central Bank CAN transfer
>   shinies from Agora to the Central Bank, if the balance of Agora after the
>   transaction would not be less than 50 shinies. It is ILLEGAL for the
> Banker of
>   the Central Bank of Agora to transfer shinies between Agora and the
> Central
>   Bank of Agora, if the balances of Agora or the Central Bank after the
>   transaction would be less than 50 shinies. The Banker SHALL transfer
> shinies
>   from the Central Bank to Agora, if Agora has less than 25 shinies, unless
>   doing so would be ILLEGAL. The Banker SHALL transfer shinies from the
> Agora to
>   the Central Bank, if Agora has more than 150 shinies and e has not done
> so in
>   the past week, unless doing so would be ILLEGAL.
>
>   A Bank is able to issue a currency and issue bonds. The charter of a
>   bank shall establish the method by which a bond or currency can be
> issued. The
>   Banker of the issuing bank is the recordkeeper for any Bonds or Currency
>   issued by a bank.
>
>   Any person CAN create a Bank without objection by specifying its
> charter, its
>   length and appointing a banker. Any person CAN create a bank with Agoran
>   Consent by specifying its charter, its length and appointing a banker.
> The
>   charter of a bank SHALL state its purpose, and its governance structure.
> If at
>   any time, a Bank lacks a Banker, the Secretary CAN and SHALL appoint a
> Banker
>   in accordance with the charter of the Bank or CAN and SHALL destroy the
> bank.
>   If any bank has existed for longer than allowed by its charter or its
> length,
>   then the Banker and the Secretary CAN destroy it and the Banker SHALL do
> so in
>   a timely manner. The Secretary CAN destroy a bank without objection or
> with
>   Agoran Consent.
>
> Create a power-2 rule, titled "Bonds", with the following text:
>
>   Bonds are a type of asset. Rules to the contrary notwithstanding, bonds
> may
>   only be issued by a bank. The Banker of the issuing bank is the
> recordkeeper
>   for Bonds. All bonds SHALL have a term specified in their issuance
> document.
>   Any person, organization, or a Bank who owns a bond CAN, according to
>   the bond's issuing document, convert the bond by destroying the bond and
> being
>   payed by the issuing bank an amount determined by its issuance document.
> It is
>   ILLEGAL to convert a bond in violation of its issuing document.
>
> Rename "Economics" as "Shinies"
>
> Add to the end of the list of executive orders, in "Executive Orders", the
> following item:
>
>   - Kickbacks (Secretary): The Prime Minister issues a bond from
>     the Central Bank of a class or series previously issued for
>     an amount less than or equal to 50 shinies and specifies a
>     class of purchasers.
>
> //////////////////////////////////////////////////////////////////////
> ID: 7918
> Title: Vacant Deputisation Fix
> Adoption index: 3.0
> Author: Publius Scribonius Scholasticus
> Co-authors:
>
>
> > Replace the second item of the second numbered list of "Deputisation",
> with
> the following:
>
> >  2. Either (i) A time limit by which the rules require the action to be
> >     performed has expired or (ii) the office is vacant.
>
> //////////////////////////////////////////////////////////////////////
> ID: 7919
> Title: You SHALL, unless it is ILLEGAL.
> Adoption index: 2.0
> Author: Publius Scribonius Scholasticus
> Co-authors:
>
>
> Append to the end of Item 7 in "Mother, May I?", by removing the period and
> inserting the following string in its place, the following text:
>
>   ", unless performing the described action is ILLEGAL."
>
> //////////////////////////////////////////////////////////////////////
> ID: 7920
> Title: The Lint Screen v2
> Adoption index: 1.0
> Author: Gaelan
> Co-authors: Aris
>
>
> Create a rule “The Lint Screen” with Power 1: {{
>
>   The Lint Screen is a singleton switch, tracked by the Promotor with
> possible
>   values including all lists of text. The default value is an empty list.
> The
>   items in the list SHOULD contain a list of common errors in proposals.
> Any
>   player CAN flip The Lint Screen by adding, modifying, or removing an
> item with
>   Consent.
>
> }}
>
> Add this as a new paragraph to 2445 “How to Pend a Proposal”: {{
>
>   It is IMPOSSIBLE to pend a proposal unless the pending player states in
> the
>   same message that e has reviewed (“linted”) the proposal for the issues
>   listed in the Lint Screen.
>
> }}
>
> //////////////////////////////////////////////////////////////////////
> ID: 7921
> Title: Passive Income
> Adoption index: 2.0
> Author: o
> Co-authors: G.
>
>
> Create a new rule, titled "Distributing Assets", with power 1, whose text
> is
>
>   To “distribute” a quantity of a fungible asset to a set of recipients is
> to
>   transfer one instance of that asset at a time to the recipient that owns
>   the least number of instances of that asset, until either no more
> instances
>   of the asset are eligible to be distributed, or the number of instances
> so
>   transferred equals the quantity to be distributed. If, when distributing
> a
>   specific asset, two or more recipients each own the least number of
> instances
>   of that asset, then the recipient that most recently became eligible to
> own
>   the asset SHALL receive the asset being distributed.
>
> Create a rule, titled "Passive Income", with power 2, whose text is
>
>   The Tax Rate is a singleton natural switch which can take values between
> 0
>   and 100, inclusive, tracked by the Secretary. The Tax Rate has a default
>   value of 50.
>
>   Whenever Agora receives Shinies from another owner other than itself, the
>   Secretary CAN cause Agora to distribute a percentage of that payment
> equal
>   to the Tax Rate to all players, and SHALL do so in a timely fashion. As
>   part of eir weekly duties, the Secretary SHALL do so for all payments to
>   Agora that have not yet been distributed.
>
> //////////////////////////////////////////////////////////////////////
> ID: pp1
> Title: Slower Promotion
> Adoption index: 3.0
> Author: nichdel
> Co-authors:
>
>
> Amend R1607 (Distribution) by replacing:
>
>   In a given Agoran week, the Promotor SHALL, as part of eir weekly duties,
>   distribute all pending proposals.
>
> with
>
>   In a given Agoran week, as part of eir weekly duties, the Promotor SHALL:
>
>      * distribute all pending proposals if there are no unresolved Agoran
>      decisions to adopt a proposal.
>
>      * list all unresolved Agoran decisions to adopt a proposal. The
> Promotor
>      MAY still distribute all pending proposals.
>
> //////////////////////////////////////////////////////////////////////
> ID: pp2
> Title: Guaranteed Stampage
> Adoption index: 1.0
> Author: nichdel
> Co-authors:
>
>
> Amend 2499 "Welcome Packages" to read in full:
>
>   If a player has not received one since e most recently became a
>   player, any player CAN, by announcement, cause em to receive a
>   Welcome package. When a player receives a Welcome Package:
>
>     * Agora transfers em 1/10th the FV in shinies and
>
>     * a Stamp, with Agora as the Creater, is created in eir
>       possession.
>
> Amend R2498 to be titled "Stamps" and to read in full:
>
>   Stamps are an asset. The Secretary is the recordkeepor of Stamps.
>
>   Each Stamp has an associated Creater which SHOULD be noted whenever the
> Stamp
>   is mentioned and MUST be noted whenever the Stamp is transfered. Stamps
> with
>   the same creater are fungible.
>
>   Once per month a player CAN, by announcement, create a Stamp with
> themselves
>   as the Creater by transferring the Stamp Value, in shinies, to Agora.
>
>   If Agora owns at least as many Shinies as the current Stamp Value, a
> player
>   CAN, by announcement, destroy a Stamp e owns to cause Agora to transfer
> the
>   Stamp Value, in shinies, to emself.
>
> Enact a Power 1 rule titled "Stamp Wins" with the following text:
>
>   If a player owns 10 stamps with different Creaters, none of which have
> Agora
>   as its Creater, e CAN win by announcement. Doing so destroys the
> specified
>   stamps.
>
> Enact a Power 1 rule titled "Basic Stamp Income" with the following
> text:
>
>   When the Secretary publishes the first Weekly Report of an Agoran Month,
> e
>   CAN and SHALL, by announcement, create Stamps with Agora as the Creater
> and
>   transfer them to any player who has no stamps and less than the Stamp
> Value
>   in shinies at the time of publication.
>
> //////////////////////////////////////////////////////////////////////
>

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