---- Publius Scribonius Scholasticus p.scribonius.scholasti...@gmail.com
> On Oct 9, 2017, at 12:10 AM, VJ Rada <vijar...@gmail.com> wrote: > > Silly season: FORx2 > No Lockout: FORx2 > What is a rulekeepor: AGAINSTx2 > Infinite Money Fix: FORx2 > Election Campaigns: FORx2 > Cheer up v7: AGAINSTx2. Along with Organisations, Estates, Comestibles > and Regulations, this would add another mechanic making the rules just > slightly longer than they need to be but is never used. > SFDVP: PRESENT x2, no idea what this fixes sorry. wasn't paying attention. > Pro Pace: PRESENT x2. cannot bring myself to care about this debate > even slightly > Banking: AGAINST x2: Yeah this isn't getting used. I was planning to use it to try to improve economic flow. > Vacant Dep. Fix: FOR x2 > Passive Income: FORx2 > Slower Promotion: AGAINST x2 > Guarenteed Stampage: FOR x2 > > > On Mon, Oct 9, 2017 at 2:50 PM, Aris Merchant > <thoughtsoflifeandligh...@gmail.com> wrote: >> I hereby distribute each listed proposal, initiating the Agoran >> Decision of whether to adopt it, and removing it from the proposal >> pool. For this decision, the vote collector is the Assessor, the >> quorum is 5.0 and the valid options are FOR and AGAINST (PRESENT is >> also a valid vote). >> >> >> ID Author(s) AI Title Pender Pend fee >> --------------------------------------------------------------------------- >> 7908* G. 1.0 Silly season G. OP [1] >> 7909* G. 1.2 No Lockout G. OP [1] >> 7910* G. 1.0 What is a rulekeepor G. OP [1] >> 7911* V.J. Rada 1.0 Infinite Money Fix V.J. Rada 1 sh. >> 7912* Alexis 3.0 Election Campaigns Alexis 1 AP [2] >> 7913* ATMunn 1.0 Cheer Up v7? ATMunn 1 AP >> 7914* o 1.0 SFDVP [3] o 1 AP >> 7915* CuddleBeam 1.0 Terrifying Proposals Reward CuddleBeam 1 AP >> 7916* Aris, o, G. 1.0 Pro Pace v2 Aris 1 AP >> 7917* P.S.S. [4], o 3.0 Banking P.S.S. [4] 1 sh. >> 7918* P.S.S. [4] 3.0 Vacant Deputisation Fix P.S.S. [4] 1 AP >> 7919* P.S.S. [4] 2.0 YSUIII. [5] P.S.S. [4] 1 AP >> 7920* Gaelan, Aris 1.0 The Lint Screen v2 Gaelan 1 sh. >> 7921* o, G. 2.0 Passive Income o 1 AP >> >> The proposal pool currently contains the following proposals: >> >> ID Author(s) AI Title >> --------------------------------------------------------------------------- >> pp1 nichdel 3.0 Slower Promotion >> pp2 nichdel 1.0 Guaranteed Stampage >> >> Legend: <ID>* : Proposal is pending. >> >> [1] Official Proposal, inherently pending >> [2] There is some debate over whether this was actually pended twice, each >> attempt consuming 1 AP. This value is therefore provisional. >> [3] Stamp Floating Derived Value Patch >> [4] Publius Scribonius Scholasticus >> [5] You SHALL, unless it is ILLEGAL. >> >> In order to reduce confusion, the shiny pend price is being removed from this >> report. A proposal may be pended for 1 AP, or for 1/20th the Floating Value >> in shines (see the Secretary's report). >> >> The full text of the aforementioned proposals is included below. >> >> ////////////////////////////////////////////////////////////////////// >> ID: 7908 >> Title: Silly season >> Adoption index: 1.0 >> Author: G. >> Co-authors: >> Official Proposal >> >> >> Re-enact Rule 1650 (Silliness) with the following text: >> >> Each Nomic Week a Player is designated the Silly Person. The Silly Person >> SHALL in that week, by announcement (1) designate another player, who has >> not >> been the Silly Person in the past two weeks, to be the next week's Silly >> Person; (2) submit a Silly Proposal. If there is ever no Silly Person or >> the >> Silly Person is not a player, then the next week's Silly Person is the first >> player that any player publicly designates to be the next week's Silly >> Person. >> >> A Silly Proposal is a Proposal whose sole contents are one of >> the following: >> i) A limerick. >> ii) A rhymed poem no longer than fourteen lines. (No free >> verse!) >> iii) A joke of no more than a hundred words. >> iv) A truly hideous pun. >> >> The first Silly Proposal submitted by the week's Silly Person is an Official >> Proposal. >> >> >> [I want to reward the Silly Person a shiny, but we have that dumb limit that >> rewards can only be defined in R2445, and the Fearmongor rule may not allow >> me >> to include other rules in the proposal]. >> >> [For Rulekeepor, given history of Rule 1650: >> History: Enacted as MI=1 Rule 1650 by Proposal 2673, 26 September 1996 >> History: Repealed as Power=1 Rule 1650 by Proposal 3688 >> (Repeal-O-Matic), 21 February 1998 >> ] >> >> ////////////////////////////////////////////////////////////////////// >> ID: 7909 >> Title: No Lockout >> Adoption index: 1.2 >> Author: G. >> Co-authors: >> Official Proposal >> >> >> Repeal Rule 2458 (Invoking Lockout). >> >> ////////////////////////////////////////////////////////////////////// >> ID: 7910 >> Title: What is a rulekeepor >> Adoption index: 1.0 >> Author: G. >> Co-authors: >> Official Proposal >> >> Amend Rule 1051 (The Rulekeepor) to read: >> >> The Rulekeepor isn't an office; its holder is responsible for maintaining >> the >> text of the rules of Agora. >> >> The Rulekeepor's Weekly report includes the Short Logical Ruleset. The >> Rulekeepor's Monthly report includes the Full Logical Ruleset. >> >> >> [This short rule was really hard to think of a good amendment for; this isn't >> the most inspired]. >> >> ////////////////////////////////////////////////////////////////////// >> ID: 7911 >> Title: Infinite Money Fix >> Adoption index: 1.0 >> Author: V.J. Rada >> Co-authors: >> >> >> Amend rule 2496, "Rewards" by replacing >> "Publishing a duty-fulfilling report: 5 shinies." >> >> with >> "Publishing a duty-fulfilling report: 5 shinies. This reward can only be >> claimed once per office per week for a weekly report and once per office per >> month for a monthly report." >> >> ////////////////////////////////////////////////////////////////////// >> ID: 7912 >> Title: Election Campaigns >> Adoption index: 3.0 >> Author: Alexis >> Co-authors: >> >> >> Text in square brackets in this proposal is only an annotation and this >> Proposal's effect is as if that text were not included at all. >> >> [Changes from the proto: >> - Added these annotations. >> - Reordered the rule changes to make a bit more sense. >> - Added the codification of the "you make it, you fill it" principle. >> - Made it so the current holder of an office can initiate an election >> for it by announcement. >> - Added provision for uncontested elections. >> - Increased pragmaticism. >> - Added essential parameters to Campaign Proposals. >> - A few other minor fixes. >> ] >> >> Amend rule 1006 (Offices) by adding the following paragraph before the >> final one: >> >> A holder of an elected office who did not become its holder by winning an >> election, and has not won an election for that office since, is an interim >> holder. An elected office that is either vacant or has an interim holder is >> an >> interim office. >> >> [This definition is used in election initiations, below. Basically, an >> interim >> holder is one who doesn't have a solid claim to hold onto the office, and >> vacancy is included in the definition of an interim office to avoid righting >> "if the office's holder is interim or if the office is vacant" everywhere.] >> >> Amend rule 1006 (Offices) by adding the following paragraph at the end: >> >> When a proposal takes effect and creates a new office, if the >> proposal does not specify otherwise, the author of that proposal >> becomes the holder of the office. >> >> [This codifies the "If you make an office, it's your job to fill it if no-one >> else does." principle. Note that the holder of an office installed this way >> is >> interim.] >> >> Enact a new rule entitled (Campaign Proposals, with power 3), reading as >> follows: >> >> During the nomination period of an election, any candidate for that election >> CAN submit a Campaign Proposal for that election, provided e does not >> currently have a pending Campaign Proposal for that election, using the >> normal >> mechanism for proposal submission. Campaign Proposals SHOULD relate to the >> duties of the office up for election. Commitment is an untracked Campaign >> Proposal switch with values Committed (default) and Uncommitted. The author >> of a Committed proposal may flip it to Uncommitted by announcement. >> >> [A Campaign Proposal is basically an extension of a candidate's platform, >> allowing them to propose changes to any office that they wish to associate >> with >> their election. >> >> Commitment is basically stating whether a candidate wishes to be elected only >> if their proposal passes. They can opt out of commitment, so that they can be >> elected if it fails. This allows a player to encode "I will take this office >> only if I can change it in this fashion." into the election system.] >> >> A Campaign Proposal is an Official Proposal exempt from automatic >> distribution, and SHALL NOT be distributed as required by the rules. >> The election with which a Campaign Proposal is associated, as well as its >> Commitment, are essential parameters for an Agoran decision to adopt a >> Campaign Proposal. >> >> [The election procedure dictates when Campaign Proposals should be >> distributed; they don't follow the normal distribution system. They also >> have some additional essential parameters, although note that a player >> can opt out of Commitment even after the proposal is distributed.] >> >> When a Campaign Proposal is adopted, it CANNOT take effect until >> the associated election ends. When the election ends, if the winner was the >> proposal's author, then any player CAN once make it take effect by >> announcement (with its power set as usual for an adopted proposal). If the >> conditions for a Campaign Proposal to take effect are met as a result of an >> action in a public message, the author of the message SHALL make it take >> effect in that message. >> >> [Campaign Proposals need to meet two requirements in order to take effect: >> their author must win the election and they must pass. The former is what >> ties >> them to the election and allows candidates to safely submit conflicting >> proposals. The latter is the safety guard (reinforced by rule 106 which >> prevents non-adopted proposals from taking effect) to ensure that a >> candidate can >> >> This also means that voters can vote on the Campaign Proposals based on >> whether or not they would be okay with the rule changes, knowing that >> the actual choice of which one takes effect is dictated by the election >> outcome. >> >> Requiring them to take effect by announcement is a safety guard to >> ensure that they don't take effect with no one noticing. In practice, >> the Assessor will nearly always do this in the same message as resolving >> the decision (and the poll, if applicable), however.] >> >> Amend rule 1607 (Distribution) by replacing >> "In a given Agoran week, the Promotor SHALL, as part of eir weekly duties, >> distribute all pending proposals." >> with >> "In a given Agoran week, the Promotor SHALL, as part of eir weekly duties, >> distribute all pending proposals except for those exempted from automatic >> distribution by other rules." >> >> [This ensures that the Promotor isn't obligated to distribute Campaign >> Proposals normally.] >> >> Amend rule 2154 (Election Procedure) to read as follows: >> A player CAN initiate an election for a specified office: >> a) With 2 Support, if either the office is interim or the >> most recent election for that office was resolved more >> than 90 days prior, and provided that the initiator >> becomes a candidate in the same message. >> b) By announcement, if e is the ADoP and if the office is >> interim, or if e is the holder of that office. >> The above notwithstanding, an election for an office CANNOT be >> initiated if one is already in progress. >> >> [This cleans up when elections can start. Basically, anyone can >> challenge the existing officer if they are interim or if they have been >> in their office for a long time; the ADoP can open an election for an >> office that needs one; and the current officer can always open >> competition for the office.] >> >> After an election is initiated and until nominations close, any player CAN >> become a candidate by announcement. A candidate ceases to be a candidate if >> e >> ceases to be a player during the election. An election is contested if it >> has >> two or more candidates at the end of the nomination period, and uncontested >> otherwise. For a contested election, nominations close at the end of the >> poll's voting period. For an uncontested election, nominations close at the >> end of the nomination period. >> >> [Players must explicitly opt-in to become candidates, and can do so up until >> the winner is locked in, effectively.] >> >> When an election is initiated, it enters the nomination period, >> which lasts for 7 days. In a timely fashion after the nomination >> period ends, the ADoP CAN and SHALL, in the same message: >> 1) If the election is contested, initiate an Agoran decision >> to select the winner of the election (the poll). For this >> decision, the Vote Collector is the Assessor, the valid >> options are the candidates for that election (including >> those who become candidates after its initiation), and the >> voting method is instant runoff. >> 2) Distribute all pending Campaign Proposals associated >> with the election. >> 3) If POSSIBLE per the following paragraph, end the election >> immediately. >> >> [After the nomination period, the ADoP kicks off the election by both >> starting >> the election poll (if needed) and distributing its Campaign Proposals. The >> Assessor is the vote collector for the poll because that seemed less invasive >> than forcing the ADoP to be vote collector for the proposals.] >> >> If at any point an uncontested election has a single candidate, and that >> candidate either is not the author of a Committed Campaign Proposal for that >> election or that proposal was adopted, then any player CAN declare them the >> winner of the election by announcement. If at any point an uncontested >> election has no candidates, or a single candidate who is the author of a >> failed Committed Campaign Proposal for that election, then any player CAN >> declare the election ended with no winner by announcement. The Assessor >> SHALL >> do one or the other in the same message in which e resolves a decision to >> adopt a Campaign Proposal for an ongoing uncontested election. >> >> [This paragraph is a bit of a doozy, but basically it means that uncontested >> elections work the way you think: if there are no candidates, they end, and >> if >> there is only won, they win. The complexity comes from the fact that if the >> one >> candidate has a Committed Proposal, then things must wait until it concludes, >> although they can flip it to Uncommitted and then end the election >> themselves. >> >> No provision is made for contested elections where all but one candidate has >> dropped out, since I didn't want to have to write rules to allow cancellation >> of Agoran decisions.] >> >> A poll CANNOT be resolved until the decisions to adopt all associated >> Campaign >> Proposals are resolved. When resolving the poll, if a given candidate >> authored >> one of the associated Campaign Proposals, that proposal is Committed, and it >> was not adopted, then that player is disqualified. >> >> [This provides that a player with a Committed proposal that failed is >> not permitted to win the election, as part the intent of Commitment.] >> >> When the poll is resolved, its outcome, if a player, wins the election. When >> a player wins an election, e is installed into the associated office and the >> election ends. >> >> Amend rule 955 (Determining the Will of Agora) by appending "The rule >> providing >> for an Agoran Decision by instant runoff may disqualify one or more options; >> in >> such a case, they are eliminated prior to beginning the first stage of the >> vote >> count." >> >> [Enabling of disqualification.] >> >> Amend rule 2138 (The Associate Director of Personnel) by replacing the >> bullet: >> 2. The date on which the most recent election for each office >> was initiated. >> with: >> 2. The current status of the ongoing election for that office >> or, if there is no ongoing election for that office, the >> date on which the last election ended >> 3. For filled elected offices, whether or not the holder is >> interim. >> >> [Since the actually relevant date for election timing is when the most >> recent election ended, not started, this changes the reporting to >> the election has no candidates, end it per the following paragraph.account >> for >> that. Likewise, interim office-holders should be marked so it is easy to know >> when elections can be started.] >> >> Amend rule 2472 (Office Incompatibilities) by replacing "Promotor and >> ADoP" with "Assessor and ADoP". >> >> [The Promotor and ADoP don't interact at all, but now, the ADoP >> distributes proposals. As a result, they should be kept apart from >> Assessor for the same reason as Promotor.] >> >> ////////////////////////////////////////////////////////////////////// >> ID: 7913 >> Title: Cheer Up v7? >> Adoption index: 1.0 >> Author: ATMunn >> Co-authors: >> >> >> Create a power-1 rule titled "Emotions" >> { >> Emotion is a player switch, tracked by the registrar, with possible values >> Joyous, Melancholy, and Indifferent, that defaults to Indifferent. >> >> At any time, any player CAN by announcement flip eir own Emotion to any >> value it is currently not. When doing this, e MUST provide a reason as to >> why e changed eir Emotion as such. It is IMPOSSIBLE to change another >> player's Emotion. A player's Emotion has the following effects: >> >> Indifferent: No effect. >> Melancholy: Any player that is not currently Melancholy MAY pat any >> Melancholy >> player on the back. Upon doing this, the Melancholy player is ENCOURAGED to >> change eir emotion to Joyous. >> Joyous: Any player that is Joyous is ENCOURAGED to pat Melancholy players on >> the back. E is also ENCOURAGED to do other kind acts, such as paying shinies >> to other players or pending other players' proposals. >> } >> >> ////////////////////////////////////////////////////////////////////// >> ID: 7914 >> Title: Stamp Floating Derived Value Patch >> Adoption index: 1.0 >> Author: o >> Co-authors: >> >> >> Amend rule 2498 (“Economic Wins”) by removing the paragraph that begins >> “The Stamp Value is”. >> >> ////////////////////////////////////////////////////////////////////// >> ID: 7915 >> Title: Terrifying Proposals Reward >> Adoption index: 1.0 >> Author: o >> Co-authors: >> >> >> The victor of the "The Terrifying Proposals" Proposal Competition, once ever >> via >> this effect, can gain 3 Stamps from Agora by announcement. >> >> ////////////////////////////////////////////////////////////////////// >> ID: 7916 >> Title: Pro Pace v2 >> Adoption index: 1.0 >> Author: Aris >> Co-authors: o, G. >> >> >> Amend the Rule entitled "Such is Karma", if there is such a rule, by >> replacing >> every instance of the word "Eta" with the word "Gamma". >> >> ////////////////////////////////////////////////////////////////////// >> ID: 7917 >> Title: Banking >> Adoption index: 3.0 >> Author: Publius Scribonius Scholasticus >> Co-authors: >> >> >> Amend "Assets" by replacing the following line: >> >> restricted to Agora, persons, and organizations. >> >> with the following line: >> >> restricted to Agora, persons, organizations, and Banks. >> >> Create a power-2 rule, titled "Banking", with the following text: >> >> A Bank has have a charter and a length. The Central Bank of Agora >> is the bank who is responsible for the conduct of business and issuance of >> bonds on behalf of Agora. The length of a bank is the period during which >> the >> bank will operate. If at any time, a Central Bank of Agora is not declared, >> then the Secretary CAN and SHALL declare a bank to be the Central Bank of >> Agora. The Banker of the Central Bank CAN transfer shinies from the Central >> Bank to Agora, if the balance of the Central Bank after the transaction >> would >> not be less than 50 shinies. The Banker of the Central Bank CAN transfer >> shinies from Agora to the Central Bank, if the balance of Agora after the >> transaction would not be less than 50 shinies. It is ILLEGAL for the Banker >> of >> the Central Bank of Agora to transfer shinies between Agora and the Central >> Bank of Agora, if the balances of Agora or the Central Bank after the >> transaction would be less than 50 shinies. The Banker SHALL transfer shinies >> from the Central Bank to Agora, if Agora has less than 25 shinies, unless >> doing so would be ILLEGAL. The Banker SHALL transfer shinies from the Agora >> to >> the Central Bank, if Agora has more than 150 shinies and e has not done so >> in >> the past week, unless doing so would be ILLEGAL. >> >> A Bank is able to issue a currency and issue bonds. The charter of a >> bank shall establish the method by which a bond or currency can be issued. >> The >> Banker of the issuing bank is the recordkeeper for any Bonds or Currency >> issued by a bank. >> >> Any person CAN create a Bank without objection by specifying its charter, >> its >> length and appointing a banker. Any person CAN create a bank with Agoran >> Consent by specifying its charter, its length and appointing a banker. The >> charter of a bank SHALL state its purpose, and its governance structure. If >> at >> any time, a Bank lacks a Banker, the Secretary CAN and SHALL appoint a >> Banker >> in accordance with the charter of the Bank or CAN and SHALL destroy the >> bank. >> If any bank has existed for longer than allowed by its charter or its >> length, >> then the Banker and the Secretary CAN destroy it and the Banker SHALL do so >> in >> a timely manner. The Secretary CAN destroy a bank without objection or with >> Agoran Consent. >> >> Create a power-2 rule, titled "Bonds", with the following text: >> >> Bonds are a type of asset. Rules to the contrary notwithstanding, bonds may >> only be issued by a bank. The Banker of the issuing bank is the recordkeeper >> for Bonds. All bonds SHALL have a term specified in their issuance document. >> Any person, organization, or a Bank who owns a bond CAN, according to >> the bond's issuing document, convert the bond by destroying the bond and >> being >> payed by the issuing bank an amount determined by its issuance document. It >> is >> ILLEGAL to convert a bond in violation of its issuing document. >> >> Rename "Economics" as "Shinies" >> >> Add to the end of the list of executive orders, in "Executive Orders", the >> following item: >> >> - Kickbacks (Secretary): The Prime Minister issues a bond from >> the Central Bank of a class or series previously issued for >> an amount less than or equal to 50 shinies and specifies a >> class of purchasers. >> >> ////////////////////////////////////////////////////////////////////// >> ID: 7918 >> Title: Vacant Deputisation Fix >> Adoption index: 3.0 >> Author: Publius Scribonius Scholasticus >> Co-authors: >> >> >>> Replace the second item of the second numbered list of "Deputisation", with >> the following: >> >>> 2. Either (i) A time limit by which the rules require the action to be >>> performed has expired or (ii) the office is vacant. >> >> ////////////////////////////////////////////////////////////////////// >> ID: 7919 >> Title: You SHALL, unless it is ILLEGAL. >> Adoption index: 2.0 >> Author: Publius Scribonius Scholasticus >> Co-authors: >> >> >> Append to the end of Item 7 in "Mother, May I?", by removing the period and >> inserting the following string in its place, the following text: >> >> ", unless performing the described action is ILLEGAL." >> >> ////////////////////////////////////////////////////////////////////// >> ID: 7920 >> Title: The Lint Screen v2 >> Adoption index: 1.0 >> Author: Gaelan >> Co-authors: Aris >> >> >> Create a rule “The Lint Screen” with Power 1: {{ >> >> The Lint Screen is a singleton switch, tracked by the Promotor with possible >> values including all lists of text. The default value is an empty list. The >> items in the list SHOULD contain a list of common errors in proposals. Any >> player CAN flip The Lint Screen by adding, modifying, or removing an item >> with >> Consent. >> >> }} >> >> Add this as a new paragraph to 2445 “How to Pend a Proposal”: {{ >> >> It is IMPOSSIBLE to pend a proposal unless the pending player states in the >> same message that e has reviewed (“linted”) the proposal for the issues >> listed in the Lint Screen. >> >> }} >> >> ////////////////////////////////////////////////////////////////////// >> ID: 7921 >> Title: Passive Income >> Adoption index: 2.0 >> Author: o >> Co-authors: G. >> >> >> Create a new rule, titled "Distributing Assets", with power 1, whose text is >> >> To “distribute” a quantity of a fungible asset to a set of recipients is to >> transfer one instance of that asset at a time to the recipient that owns >> the least number of instances of that asset, until either no more instances >> of the asset are eligible to be distributed, or the number of instances so >> transferred equals the quantity to be distributed. If, when distributing a >> specific asset, two or more recipients each own the least number of >> instances >> of that asset, then the recipient that most recently became eligible to own >> the asset SHALL receive the asset being distributed. >> >> Create a rule, titled "Passive Income", with power 2, whose text is >> >> The Tax Rate is a singleton natural switch which can take values between 0 >> and 100, inclusive, tracked by the Secretary. The Tax Rate has a default >> value of 50. >> >> Whenever Agora receives Shinies from another owner other than itself, the >> Secretary CAN cause Agora to distribute a percentage of that payment equal >> to the Tax Rate to all players, and SHALL do so in a timely fashion. As >> part of eir weekly duties, the Secretary SHALL do so for all payments to >> Agora that have not yet been distributed. >> >> ////////////////////////////////////////////////////////////////////// >> ID: pp1 >> Title: Slower Promotion >> Adoption index: 3.0 >> Author: nichdel >> Co-authors: >> >> >> Amend R1607 (Distribution) by replacing: >> >> In a given Agoran week, the Promotor SHALL, as part of eir weekly duties, >> distribute all pending proposals. >> >> with >> >> In a given Agoran week, as part of eir weekly duties, the Promotor SHALL: >> >> * distribute all pending proposals if there are no unresolved Agoran >> decisions to adopt a proposal. >> >> * list all unresolved Agoran decisions to adopt a proposal. The Promotor >> MAY still distribute all pending proposals. >> >> ////////////////////////////////////////////////////////////////////// >> ID: pp2 >> Title: Guaranteed Stampage >> Adoption index: 1.0 >> Author: nichdel >> Co-authors: >> >> >> Amend 2499 "Welcome Packages" to read in full: >> >> If a player has not received one since e most recently became a >> player, any player CAN, by announcement, cause em to receive a >> Welcome package. When a player receives a Welcome Package: >> >> * Agora transfers em 1/10th the FV in shinies and >> >> * a Stamp, with Agora as the Creater, is created in eir >> possession. >> >> Amend R2498 to be titled "Stamps" and to read in full: >> >> Stamps are an asset. The Secretary is the recordkeepor of Stamps. >> >> Each Stamp has an associated Creater which SHOULD be noted whenever the >> Stamp >> is mentioned and MUST be noted whenever the Stamp is transfered. Stamps with >> the same creater are fungible. >> >> Once per month a player CAN, by announcement, create a Stamp with themselves >> as the Creater by transferring the Stamp Value, in shinies, to Agora. >> >> If Agora owns at least as many Shinies as the current Stamp Value, a player >> CAN, by announcement, destroy a Stamp e owns to cause Agora to transfer the >> Stamp Value, in shinies, to emself. >> >> Enact a Power 1 rule titled "Stamp Wins" with the following text: >> >> If a player owns 10 stamps with different Creaters, none of which have Agora >> as its Creater, e CAN win by announcement. Doing so destroys the specified >> stamps. >> >> Enact a Power 1 rule titled "Basic Stamp Income" with the following >> text: >> >> When the Secretary publishes the first Weekly Report of an Agoran Month, e >> CAN and SHALL, by announcement, create Stamps with Agora as the Creater and >> transfer them to any player who has no stamps and less than the Stamp Value >> in shinies at the time of publication. >> >> ////////////////////////////////////////////////////////////////////// > > > > -- > From V.J. Rada
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