> On Oct 8, 2017, at 8:50 PM, Aris Merchant 
> <thoughtsoflifeandligh...@gmail.com> wrote:
> 
> I hereby distribute each listed proposal, initiating the Agoran
> Decision of whether to adopt it, and removing it from the proposal
> pool. For this decision, the vote collector is the Assessor, the
> quorum is 5.0 and the valid options are FOR and AGAINST (PRESENT is
> also a valid vote).
> 
> 
> ID     Author(s)     AI   Title                        Pender      Pend fee
> ---------------------------------------------------------------------------
> 7908*  G.            1.0  Silly season                 G.          OP [1]

FOR. Bonus points to G for giving me the history for reenaction—that’s really 
nice.

> 7909*  G.            1.2  No Lockout                   G.          OP [1]

PRESENT. Organizations are going away soon, but given the choice I’d rather 
repeal them at once.

> 7910*  G.            1.0  What is a rulekeepor         G.          OP [1]

AGAINST; this is probably bad for my job security.

> 7911*  V.J. Rada     1.0  Infinite Money Fix           V.J. Rada   1 sh.

FOR

> 7912*  Alexis        3.0  Election Campaigns           Alexis      1 AP [2]

FOR

> 7913*  ATMunn        1.0  Cheer Up v7?                 ATMunn      1 AP

FOR

> 7914*  o             1.0  SFDVP [3]                    o           1 AP

FOR

> 7915*  CuddleBeam    1.0  Terrifying Proposals Reward  CuddleBeam  1 AP

PRESENT.  CoE this was by CB, not o (correct here, but not below).

> 7916*  Aris, o, G.   1.0  Pro Pace v2                  Aris        1 AP

FIVE
(Fine, FOUR (Fine, FOR))

> 7917*  P.S.S. [4], o 3.0  Banking                      P.S.S. [4]  1 sh.

PRESENT, this is a really cool idea but kind of seems like an “organizations 
lite.” I’d prefer a mechanism to designate one of {orgs, agencies, contracts} 
as banks.

> 7918*  P.S.S. [4]    3.0  Vacant Deputisation Fix      P.S.S. [4]  1 AP

FOR

> 7919*  P.S.S. [4]    2.0  YSUIII. [5]                  P.S.S. [4]  1 AP

AGAINST. Allows circumventing any requirements to pay shines by temporarily 
depositing them somewhere else (this would be really easy with platonic 
pledges, but I could see it occurring in other cases).

> 7920*  Gaelan, Aris  1.0  The Lint Screen v2           Gaelan      1 sh.

FOR

> 7921*  o, G.         2.0  Passive Income               o           1 AP

Not terribly interesting mechanically, but a good idea. FOR.

> 
> The proposal pool currently contains the following proposals:
> 
> ID    Author(s)     AI   Title
> ---------------------------------------------------------------------------
> pp1  nichdel        3.0  Slower Promotion
> pp2  nichdel        1.0  Guaranteed Stampage
> 
> Legend: <ID>* : Proposal is pending.
> 
> [1] Official Proposal, inherently pending
> [2] There is some debate over whether this was actually pended twice, each
> attempt consuming 1 AP. This value is therefore provisional.
> [3] Stamp Floating Derived Value Patch
> [4] Publius Scribonius Scholasticus
> [5] You SHALL, unless it is ILLEGAL.
> 
> In order to reduce confusion, the shiny pend price is being removed from this
> report. A proposal may be pended for 1 AP, or for 1/20th the Floating Value
> in shines (see the Secretary's report).
> 
> The full text of the aforementioned proposals is included below.
> 
> //////////////////////////////////////////////////////////////////////
> ID: 7908
> Title: Silly season
> Adoption index: 1.0
> Author: G.
> Co-authors:
> Official Proposal
> 
> 
> Re-enact Rule 1650 (Silliness) with the following text:
> 
>  Each Nomic Week a Player is designated the Silly Person.  The Silly Person
>  SHALL in that week, by announcement (1) designate another player, who has not
>  been the Silly Person in the past two weeks, to be the next week's Silly
>  Person; (2) submit a Silly Proposal.  If there is ever no Silly Person or the
>  Silly Person is not a player, then the next week's Silly Person is the first
>  player that any player publicly designates to be the next week's Silly 
> Person.
> 
>  A Silly Proposal is a Proposal whose sole contents are one of
>  the following:
>    i) A limerick.
>   ii) A rhymed poem no longer than fourteen lines. (No free
>       verse!)
>  iii) A joke of no more than a hundred words.
>   iv) A truly hideous pun.
> 
>  The first Silly Proposal submitted by the week's Silly Person is an Official
>  Proposal.
> 
> 
> [I want to reward the Silly Person a shiny, but we have that dumb limit that
> rewards can only be defined in R2445, and the Fearmongor rule may not allow me
> to include other rules in the proposal].
> 
> [For Rulekeepor, given history of Rule 1650:
> History: Enacted as MI=1 Rule 1650 by Proposal 2673, 26 September 1996
> History: Repealed as Power=1 Rule 1650 by Proposal 3688
> (Repeal-O-Matic), 21 February 1998
> ]
> 
> //////////////////////////////////////////////////////////////////////
> ID: 7909
> Title: No Lockout
> Adoption index: 1.2
> Author: G.
> Co-authors:
> Official Proposal
> 
> 
> Repeal Rule 2458 (Invoking Lockout).
> 
> //////////////////////////////////////////////////////////////////////
> ID: 7910
> Title: What is a rulekeepor
> Adoption index: 1.0
> Author: G.
> Co-authors:
> Official Proposal
> 
> Amend Rule 1051 (The Rulekeepor) to read:
> 
>  The Rulekeepor isn't an office; its holder is responsible for maintaining the
>  text of the rules of Agora.
> 
>  The Rulekeepor's Weekly report includes the Short Logical Ruleset.  The
>  Rulekeepor's Monthly report includes the Full Logical Ruleset.
> 
> 
> [This short rule was really hard to think of a good amendment for; this isn't
> the most inspired].
> 
> //////////////////////////////////////////////////////////////////////
> ID: 7911
> Title: Infinite Money Fix
> Adoption index: 1.0
> Author: V.J. Rada
> Co-authors:
> 
> 
> Amend rule 2496, "Rewards" by replacing
>  "Publishing a duty-fulfilling report: 5 shinies."
> 
> with
>  "Publishing a duty-fulfilling report: 5 shinies. This reward can only be
>  claimed once per office per week for a weekly report and once per office per
>  month for a monthly report."
> 
> //////////////////////////////////////////////////////////////////////
> ID: 7912
> Title: Election Campaigns
> Adoption index: 3.0
> Author: Alexis
> Co-authors:
> 
> 
> Text in square brackets in this proposal is only an annotation and this
> Proposal's effect is as if that text were not included at all.
> 
> [Changes from the proto:
>  - Added these annotations.
>  - Reordered the rule changes to make a bit more sense.
>  - Added the codification of the "you make it, you fill it" principle.
>  - Made it so the current holder of an office can initiate an election
>    for it by announcement.
>  - Added provision for uncontested elections.
>  - Increased pragmaticism.
>  - Added essential parameters to Campaign Proposals.
>  - A few other minor fixes.
> ]
> 
> Amend rule 1006 (Offices) by adding the following paragraph before the
> final one:
> 
>  A holder of an elected office who did not become its holder by winning an
>  election, and has not won an election for that office since, is an interim
>  holder. An elected office that is either vacant or has an interim holder is 
> an
>  interim office.
> 
> [This definition is used in election initiations, below. Basically, an interim
> holder is one who doesn't have a solid claim to hold onto the office, and
> vacancy is included in the definition of an interim office to avoid righting
> "if the office's holder is interim or if the office is vacant" everywhere.]
> 
> Amend rule 1006 (Offices) by adding the following paragraph at the end:
> 
>  When a proposal takes effect and creates a new office, if the
>  proposal does not specify otherwise, the author of that proposal
>  becomes the holder of the office.
> 
> [This codifies the "If you make an office, it's your job to fill it if no-one
> else does." principle. Note that the holder of an office installed this way is
> interim.]
> 
> Enact a new rule entitled (Campaign Proposals, with power 3), reading as
> follows:
> 
>  During the nomination period of an election, any candidate for that election
>  CAN submit a Campaign Proposal for that election, provided e does not
>  currently have a pending Campaign Proposal for that election, using the 
> normal
>  mechanism for proposal submission. Campaign Proposals SHOULD relate to the
>  duties of the office up for election. Commitment is an untracked Campaign
>  Proposal switch with values Committed (default) and Uncommitted. The author
>  of a Committed proposal may flip it to Uncommitted by announcement.
> 
> [A Campaign Proposal is basically an extension of a candidate's platform,
> allowing them to propose changes to any office that they wish to associate 
> with
> their election.
> 
> Commitment is basically stating whether a candidate wishes to be elected only
> if their proposal passes. They can opt out of commitment, so that they can be
> elected if it fails. This allows a player to encode "I will take this office
> only if I can change it in this fashion." into the election system.]
> 
>  A Campaign Proposal is an Official Proposal exempt from automatic
>  distribution, and SHALL NOT be distributed as required by the rules.
>  The election with which a Campaign Proposal is associated, as well as its
>  Commitment, are essential parameters for an Agoran decision to adopt a
>  Campaign Proposal.
> 
> [The election procedure dictates when Campaign Proposals should be
> distributed; they don't follow the normal distribution system. They also
> have some additional essential parameters, although note that a player
> can opt out of Commitment even after the proposal is distributed.]
> 
>  When a Campaign Proposal is adopted, it CANNOT take effect until
>  the associated election ends. When the election ends, if the winner was the
>  proposal's author, then any player CAN once make it take effect by
>  announcement (with its power set as usual for an adopted proposal). If the
>  conditions for a Campaign Proposal to take effect are met as a result of an
>  action in a public message, the author of the message SHALL make it take
>  effect in that message.
> 
> [Campaign Proposals need to meet two requirements in order to take effect:
> their author must win the election and they must pass. The former is what ties
> them to the election and allows candidates to safely submit conflicting
> proposals. The latter is the safety guard (reinforced by rule 106 which
> prevents non-adopted proposals from taking effect) to ensure that a
> candidate can
> 
> This also means that voters can vote on the Campaign Proposals based on
> whether or not they would be okay with the rule changes, knowing that
> the actual choice of which one takes effect is dictated by the election
> outcome.
> 
> Requiring them to take effect by announcement is a safety guard to
> ensure that they don't take effect with no one noticing. In practice,
> the Assessor will nearly always do this in the same message as resolving
> the decision (and the poll, if applicable), however.]
> 
> Amend rule 1607 (Distribution) by replacing
>  "In a given Agoran week, the Promotor SHALL, as part of eir weekly duties,
>  distribute all pending proposals."
> with
>  "In a given Agoran week, the Promotor SHALL, as part of eir weekly duties,
>  distribute all pending proposals except for those exempted from automatic
>  distribution by other rules."
> 
> [This ensures that the Promotor isn't obligated to distribute Campaign
> Proposals normally.]
> 
> Amend rule 2154 (Election Procedure) to read as follows:
>  A player CAN initiate an election for a specified office:
>      a) With 2 Support, if either the office is interim or the
>         most recent election for that office was resolved more
>         than 90 days prior, and provided that the initiator
>         becomes a candidate in the same message.
>      b) By announcement, if e is the ADoP and if the office is
>         interim, or if e is the holder of that office.
>  The above notwithstanding, an election for an office CANNOT be
>  initiated if one is already in progress.
> 
> [This cleans up when elections can start. Basically, anyone can
> challenge the existing officer if they are interim or if they have been
> in their office for a long time; the ADoP can open an election for an
> office that needs one; and the current officer can always open
> competition for the office.]
> 
>  After an election is initiated and until nominations close, any player CAN
>  become a candidate by announcement. A candidate ceases to be a candidate if e
>  ceases to be a player during the election. An election is contested if it has
>  two or more candidates at the end of the nomination period, and uncontested
>  otherwise. For a contested election, nominations close at the end of the
>  poll's voting period. For an uncontested election, nominations close at the
>  end of the nomination period.
> 
> [Players must explicitly opt-in to become candidates, and can do so up until
> the winner is locked in, effectively.]
> 
>  When an election is initiated, it enters the nomination period,
>  which lasts for 7 days. In a timely fashion after the nomination
>  period ends, the ADoP CAN and SHALL, in the same message:
>      1) If the election is contested, initiate an Agoran decision
>         to select the winner of the election (the poll). For this
>         decision, the Vote Collector is the Assessor, the valid
>         options are the candidates for that election (including
>         those who become candidates after its initiation), and the
>         voting method is instant runoff.
>      2) Distribute all pending Campaign Proposals associated
>         with the election.
>      3) If POSSIBLE per the following paragraph, end the election
>         immediately.
> 
> [After the nomination period, the ADoP kicks off the election by both starting
> the election poll (if needed) and distributing its Campaign Proposals. The
> Assessor is the vote collector for the poll because that seemed less invasive
> than forcing the ADoP to be vote collector for the proposals.]
> 
>  If at any point an uncontested election has a single candidate, and that
>  candidate either is not the author of a Committed Campaign Proposal for that
>  election or that proposal was adopted, then any player CAN declare them the
>  winner of the election by announcement. If at any point an uncontested
>  election has no candidates, or a single candidate who is the author of a
>  failed Committed Campaign Proposal for that election, then any player CAN
>  declare the election ended with no winner by announcement. The Assessor SHALL
>  do one or the other in the same message in which e resolves a decision to
>  adopt a Campaign Proposal for an ongoing uncontested election.
> 
> [This paragraph is a bit of a doozy, but basically it means that uncontested
> elections work the way you think: if there are no candidates, they end, and if
> there is only won, they win. The complexity comes from the fact that if the 
> one
> candidate has a Committed Proposal, then things must wait until it concludes,
> although they can flip it to Uncommitted and then end the election themselves.
> 
> No provision is made for contested elections where all but one candidate has
> dropped out, since I didn't want to have to write rules to allow cancellation
> of Agoran decisions.]
> 
>  A poll CANNOT be resolved until the decisions to adopt all associated 
> Campaign
>  Proposals are resolved. When resolving the poll, if a given candidate 
> authored
>  one of the associated Campaign Proposals, that proposal is Committed, and it
>  was not adopted, then that player is disqualified.
> 
> [This provides that a player with a Committed proposal that failed is
> not permitted to win the election, as part the intent of Commitment.]
> 
>  When the poll is resolved, its outcome, if a player, wins the election. When
>  a player wins an election, e is installed into the associated office and the
>  election ends.
> 
> Amend rule 955 (Determining the Will of Agora) by appending "The rule 
> providing
> for an Agoran Decision by instant runoff may disqualify one or more options; 
> in
> such a case, they are eliminated prior to beginning the first stage of the 
> vote
> count."
> 
> [Enabling of disqualification.]
> 
> Amend rule 2138 (The Associate Director of Personnel) by replacing the
> bullet:
>  2. The date on which the most recent election for each office
>     was initiated.
> with:
>  2. The current status of the ongoing election for that office
>     or, if there is no ongoing election for that office, the
>     date on which the last election ended
>  3. For filled elected offices, whether or not the holder is
>     interim.
> 
> [Since the actually relevant date for election timing is when the most
> recent election ended, not started, this changes the reporting to
> the election has no candidates, end it per the following paragraph.account for
> that. Likewise, interim office-holders should be marked so it is easy to know
> when elections can be started.]
> 
> Amend rule 2472 (Office Incompatibilities) by replacing "Promotor and
> ADoP" with "Assessor and ADoP".
> 
> [The Promotor and ADoP don't interact at all, but now, the ADoP
> distributes proposals. As a result, they should be kept apart from
> Assessor for the same reason as Promotor.]
> 
> //////////////////////////////////////////////////////////////////////
> ID: 7913
> Title: Cheer Up v7?
> Adoption index: 1.0
> Author: ATMunn
> Co-authors:
> 
> 
> Create a power-1 rule titled "Emotions"
> {
>    Emotion is a player switch, tracked by the registrar, with possible values
>    Joyous, Melancholy, and Indifferent, that defaults to Indifferent.
> 
>    At any time, any player CAN by announcement flip eir own Emotion to any
>    value it is currently not. When doing this, e MUST provide a reason as to
>    why e changed eir Emotion as such. It is IMPOSSIBLE to change another
>    player's Emotion. A player's Emotion has the following effects:
> 
>  Indifferent: No effect.
>  Melancholy: Any player that is not currently Melancholy MAY pat any 
> Melancholy
>  player on the back. Upon doing this, the Melancholy player is ENCOURAGED to
>  change eir emotion to Joyous.
>  Joyous: Any player that is Joyous is ENCOURAGED to pat Melancholy players on
>  the back. E is also ENCOURAGED to do other kind acts, such as paying shinies
>  to other players or pending other players' proposals.
> }
> 
> //////////////////////////////////////////////////////////////////////
> ID: 7914
> Title: Stamp Floating Derived Value Patch
> Adoption index: 1.0
> Author: o
> Co-authors:
> 
> 
> Amend rule 2498 (“Economic Wins”) by removing the paragraph that begins
> “The Stamp Value is”.
> 
> //////////////////////////////////////////////////////////////////////
> ID: 7915
> Title: Terrifying Proposals Reward
> Adoption index: 1.0
> Author: o
> Co-authors:
> 
> 
> The victor of the "The Terrifying Proposals" Proposal Competition, once ever 
> via
> this effect, can gain 3 Stamps from Agora by announcement.
> 
> //////////////////////////////////////////////////////////////////////
> ID: 7916
> Title: Pro Pace v2
> Adoption index: 1.0
> Author: Aris
> Co-authors: o, G.
> 
> 
> Amend the Rule entitled "Such is Karma", if there is such a rule, by replacing
> every instance of the word "Eta" with the word "Gamma".
> 
> //////////////////////////////////////////////////////////////////////
> ID: 7917
> Title: Banking
> Adoption index: 3.0
> Author: Publius Scribonius Scholasticus
> Co-authors:
> 
> 
> Amend "Assets" by replacing the following line:
> 
>  restricted to Agora, persons, and organizations.
> 
> with the following line:
> 
>  restricted to Agora, persons, organizations, and Banks.
> 
> Create a power-2 rule, titled "Banking", with the following text:
> 
>  A Bank has have a charter and a length. The Central Bank of Agora
>  is the bank who is responsible for the conduct of business and issuance of
>  bonds on behalf of Agora. The length of a bank is the period during which the
>  bank will operate. If at any time, a Central Bank of Agora is not declared,
>  then the Secretary CAN and SHALL declare a bank to be the Central Bank of
>  Agora. The Banker of the Central Bank CAN transfer shinies from the Central
>  Bank to Agora, if the balance of the Central Bank after the transaction would
>  not be less than 50 shinies. The Banker of the Central Bank CAN transfer
>  shinies from Agora to the Central Bank, if the balance of Agora after the
>  transaction would not be less than 50 shinies. It is ILLEGAL for the Banker 
> of
>  the Central Bank of Agora to transfer shinies between Agora and the Central
>  Bank of Agora, if the balances of Agora or the Central Bank after the
>  transaction would be less than 50 shinies. The Banker SHALL transfer shinies
>  from the Central Bank to Agora, if Agora has less than 25 shinies, unless
>  doing so would be ILLEGAL. The Banker SHALL transfer shinies from the Agora 
> to
>  the Central Bank, if Agora has more than 150 shinies and e has not done so in
>  the past week, unless doing so would be ILLEGAL.
> 
>  A Bank is able to issue a currency and issue bonds. The charter of a
>  bank shall establish the method by which a bond or currency can be issued. 
> The
>  Banker of the issuing bank is the recordkeeper for any Bonds or Currency
>  issued by a bank.
> 
>  Any person CAN create a Bank without objection by specifying its charter, its
>  length and appointing a banker. Any person CAN create a bank with Agoran
>  Consent by specifying its charter, its length and appointing a banker. The
>  charter of a bank SHALL state its purpose, and its governance structure. If 
> at
>  any time, a Bank lacks a Banker, the Secretary CAN and SHALL appoint a Banker
>  in accordance with the charter of the Bank or CAN and SHALL destroy the bank.
>  If any bank has existed for longer than allowed by its charter or its length,
>  then the Banker and the Secretary CAN destroy it and the Banker SHALL do so 
> in
>  a timely manner. The Secretary CAN destroy a bank without objection or with
>  Agoran Consent.
> 
> Create a power-2 rule, titled "Bonds", with the following text:
> 
>  Bonds are a type of asset. Rules to the contrary notwithstanding, bonds may
>  only be issued by a bank. The Banker of the issuing bank is the recordkeeper
>  for Bonds. All bonds SHALL have a term specified in their issuance document.
>  Any person, organization, or a Bank who owns a bond CAN, according to
>  the bond's issuing document, convert the bond by destroying the bond and 
> being
>  payed by the issuing bank an amount determined by its issuance document. It 
> is
>  ILLEGAL to convert a bond in violation of its issuing document.
> 
> Rename "Economics" as "Shinies"
> 
> Add to the end of the list of executive orders, in "Executive Orders", the
> following item:
> 
>  - Kickbacks (Secretary): The Prime Minister issues a bond from
>    the Central Bank of a class or series previously issued for
>    an amount less than or equal to 50 shinies and specifies a
>    class of purchasers.
> 
> //////////////////////////////////////////////////////////////////////
> ID: 7918
> Title: Vacant Deputisation Fix
> Adoption index: 3.0
> Author: Publius Scribonius Scholasticus
> Co-authors:
> 
> 
>> Replace the second item of the second numbered list of "Deputisation", with
> the following:
> 
>> 2. Either (i) A time limit by which the rules require the action to be
>>    performed has expired or (ii) the office is vacant.
> 
> //////////////////////////////////////////////////////////////////////
> ID: 7919
> Title: You SHALL, unless it is ILLEGAL.
> Adoption index: 2.0
> Author: Publius Scribonius Scholasticus
> Co-authors:
> 
> 
> Append to the end of Item 7 in "Mother, May I?", by removing the period and
> inserting the following string in its place, the following text:
> 
>  ", unless performing the described action is ILLEGAL."
> 
> //////////////////////////////////////////////////////////////////////
> ID: 7920
> Title: The Lint Screen v2
> Adoption index: 1.0
> Author: Gaelan
> Co-authors: Aris
> 
> 
> Create a rule “The Lint Screen” with Power 1: {{
> 
>  The Lint Screen is a singleton switch, tracked by the Promotor with possible
>  values including all lists of text. The default value is an empty list. The
>  items in the list SHOULD contain a list of common errors in proposals. Any
>  player CAN flip The Lint Screen by adding, modifying, or removing an item 
> with
>  Consent.
> 
> }}
> 
> Add this as a new paragraph to 2445 “How to Pend a Proposal”: {{
> 
>  It is IMPOSSIBLE to pend a proposal unless the pending player states in the
>  same message that e has reviewed (“linted”) the proposal for the issues
>  listed in the Lint Screen.
> 
> }}
> 
> //////////////////////////////////////////////////////////////////////
> ID: 7921
> Title: Passive Income
> Adoption index: 2.0
> Author: o
> Co-authors: G.
> 
> 
> Create a new rule, titled "Distributing Assets", with power 1, whose text is
> 
>  To “distribute” a quantity of a fungible asset to a set of recipients is to
>  transfer one instance of that asset at a time to the recipient that owns
>  the least number of instances of that asset, until either no more instances
>  of the asset are eligible to be distributed, or the number of instances so
>  transferred equals the quantity to be distributed. If, when distributing a
>  specific asset, two or more recipients each own the least number of instances
>  of that asset, then the recipient that most recently became eligible to own
>  the asset SHALL receive the asset being distributed.
> 
> Create a rule, titled "Passive Income", with power 2, whose text is
> 
>  The Tax Rate is a singleton natural switch which can take values between 0
>  and 100, inclusive, tracked by the Secretary. The Tax Rate has a default
>  value of 50.
> 
>  Whenever Agora receives Shinies from another owner other than itself, the
>  Secretary CAN cause Agora to distribute a percentage of that payment equal
>  to the Tax Rate to all players, and SHALL do so in a timely fashion. As
>  part of eir weekly duties, the Secretary SHALL do so for all payments to
>  Agora that have not yet been distributed.
> 
> //////////////////////////////////////////////////////////////////////
> ID: pp1
> Title: Slower Promotion
> Adoption index: 3.0
> Author: nichdel
> Co-authors:
> 
> 
> Amend R1607 (Distribution) by replacing:
> 
>  In a given Agoran week, the Promotor SHALL, as part of eir weekly duties,
>  distribute all pending proposals.
> 
> with
> 
>  In a given Agoran week, as part of eir weekly duties, the Promotor SHALL:
> 
>     * distribute all pending proposals if there are no unresolved Agoran
>     decisions to adopt a proposal.
> 
>     * list all unresolved Agoran decisions to adopt a proposal. The Promotor
>     MAY still distribute all pending proposals.
> 
> //////////////////////////////////////////////////////////////////////
> ID: pp2
> Title: Guaranteed Stampage
> Adoption index: 1.0
> Author: nichdel
> Co-authors:
> 
> 
> Amend 2499 "Welcome Packages" to read in full:
> 
>  If a player has not received one since e most recently became a
>  player, any player CAN, by announcement, cause em to receive a
>  Welcome package. When a player receives a Welcome Package:
> 
>    * Agora transfers em 1/10th the FV in shinies and
> 
>    * a Stamp, with Agora as the Creater, is created in eir
>      possession.
> 
> Amend R2498 to be titled "Stamps" and to read in full:
> 
>  Stamps are an asset. The Secretary is the recordkeepor of Stamps.
> 
>  Each Stamp has an associated Creater which SHOULD be noted whenever the Stamp
>  is mentioned and MUST be noted whenever the Stamp is transfered. Stamps with
>  the same creater are fungible.
> 
>  Once per month a player CAN, by announcement, create a Stamp with themselves
>  as the Creater by transferring the Stamp Value, in shinies, to Agora.
> 
>  If Agora owns at least as many Shinies as the current Stamp Value, a player
>  CAN, by announcement, destroy a Stamp e owns to cause Agora to transfer the
>  Stamp Value, in shinies, to emself.
> 
> Enact a Power 1 rule titled "Stamp Wins" with the following text:
> 
>  If a player owns 10 stamps with different Creaters, none of which have Agora
>  as its Creater, e CAN win by announcement. Doing so destroys the specified
>  stamps.
> 
> Enact a Power 1 rule titled "Basic Stamp Income" with the following
> text:
> 
>  When the Secretary publishes the first Weekly Report of an Agoran Month, e
>  CAN and SHALL, by announcement, create Stamps with Agora as the Creater and
>  transfer them to any player who has no stamps and less than the Stamp Value
>  in shinies at the time of publication.
> 
> //////////////////////////////////////////////////////////////////////

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