Heads up to the Promotor: this CoE is unresolved.

On Mon, 9 Oct 2017 at 07:21 Alexis Hunt <aler...@gmail.com> wrote:

> CoE: my proposal "Clarity Act" is not listed as being in the Proposal
> Pool, which it is because you did not distribute it.
>
> On Sun, Oct 8, 2017, 23:50 Aris Merchant, <
> thoughtsoflifeandligh...@gmail.com> wrote:
>
>> I hereby distribute each listed proposal, initiating the Agoran
>> Decision of whether to adopt it, and removing it from the proposal
>> pool. For this decision, the vote collector is the Assessor, the
>> quorum is 5.0 and the valid options are FOR and AGAINST (PRESENT is
>> also a valid vote).
>>
>>
>> ID     Author(s)     AI   Title                        Pender      Pend
>> fee
>>
>> ---------------------------------------------------------------------------
>> 7908*  G.            1.0  Silly season                 G.          OP [1]
>> 7909*  G.            1.2  No Lockout                   G.          OP [1]
>> 7910*  G.            1.0  What is a rulekeepor         G.          OP [1]
>> 7911*  V.J. Rada     1.0  Infinite Money Fix           V.J. Rada   1 sh.
>> 7912*  Alexis        3.0  Election Campaigns           Alexis      1 AP
>> [2]
>> 7913*  ATMunn        1.0  Cheer Up v7?                 ATMunn      1 AP
>> 7914*  o             1.0  SFDVP [3]                    o           1 AP
>> 7915*  CuddleBeam    1.0  Terrifying Proposals Reward  CuddleBeam  1 AP
>> 7916*  Aris, o, G.   1.0  Pro Pace v2                  Aris        1 AP
>> 7917*  P.S.S. [4], o 3.0  Banking                      P.S.S. [4]  1 sh.
>> 7918*  P.S.S. [4]    3.0  Vacant Deputisation Fix      P.S.S. [4]  1 AP
>> 7919*  P.S.S. [4]    2.0  YSUIII. [5]                  P.S.S. [4]  1 AP
>> 7920*  Gaelan, Aris  1.0  The Lint Screen v2           Gaelan      1 sh.
>> 7921*  o, G.         2.0  Passive Income               o           1 AP
>>
>> The proposal pool currently contains the following proposals:
>>
>> ID    Author(s)     AI   Title
>>
>> ---------------------------------------------------------------------------
>> pp1  nichdel        3.0  Slower Promotion
>> pp2  nichdel        1.0  Guaranteed Stampage
>>
>> Legend: <ID>* : Proposal is pending.
>>
>> [1] Official Proposal, inherently pending
>> [2] There is some debate over whether this was actually pended twice, each
>> attempt consuming 1 AP. This value is therefore provisional.
>> [3] Stamp Floating Derived Value Patch
>> [4] Publius Scribonius Scholasticus
>> [5] You SHALL, unless it is ILLEGAL.
>>
>> In order to reduce confusion, the shiny pend price is being removed from
>> this
>> report. A proposal may be pended for 1 AP, or for 1/20th the Floating
>> Value
>> in shines (see the Secretary's report).
>>
>> The full text of the aforementioned proposals is included below.
>>
>> //////////////////////////////////////////////////////////////////////
>> ID: 7908
>> Title: Silly season
>> Adoption index: 1.0
>> Author: G.
>> Co-authors:
>> Official Proposal
>>
>>
>> Re-enact Rule 1650 (Silliness) with the following text:
>>
>>   Each Nomic Week a Player is designated the Silly Person.  The Silly
>> Person
>>   SHALL in that week, by announcement (1) designate another player, who
>> has not
>>   been the Silly Person in the past two weeks, to be the next week's Silly
>>   Person; (2) submit a Silly Proposal.  If there is ever no Silly Person
>> or the
>>   Silly Person is not a player, then the next week's Silly Person is the
>> first
>>   player that any player publicly designates to be the next week's Silly
>> Person.
>>
>>   A Silly Proposal is a Proposal whose sole contents are one of
>>   the following:
>>     i) A limerick.
>>    ii) A rhymed poem no longer than fourteen lines. (No free
>>        verse!)
>>   iii) A joke of no more than a hundred words.
>>    iv) A truly hideous pun.
>>
>>   The first Silly Proposal submitted by the week's Silly Person is an
>> Official
>>   Proposal.
>>
>>
>> [I want to reward the Silly Person a shiny, but we have that dumb limit
>> that
>> rewards can only be defined in R2445, and the Fearmongor rule may not
>> allow me
>> to include other rules in the proposal].
>>
>> [For Rulekeepor, given history of Rule 1650:
>> History: Enacted as MI=1 Rule 1650 by Proposal 2673, 26 September 1996
>> History: Repealed as Power=1 Rule 1650 by Proposal 3688
>> (Repeal-O-Matic), 21 February 1998
>> ]
>>
>> //////////////////////////////////////////////////////////////////////
>> ID: 7909
>> Title: No Lockout
>> Adoption index: 1.2
>> Author: G.
>> Co-authors:
>> Official Proposal
>>
>>
>> Repeal Rule 2458 (Invoking Lockout).
>>
>> //////////////////////////////////////////////////////////////////////
>> ID: 7910
>> Title: What is a rulekeepor
>> Adoption index: 1.0
>> Author: G.
>> Co-authors:
>> Official Proposal
>>
>> Amend Rule 1051 (The Rulekeepor) to read:
>>
>>   The Rulekeepor isn't an office; its holder is responsible for
>> maintaining the
>>   text of the rules of Agora.
>>
>>   The Rulekeepor's Weekly report includes the Short Logical Ruleset.  The
>>   Rulekeepor's Monthly report includes the Full Logical Ruleset.
>>
>>
>> [This short rule was really hard to think of a good amendment for; this
>> isn't
>> the most inspired].
>>
>> //////////////////////////////////////////////////////////////////////
>> ID: 7911
>> Title: Infinite Money Fix
>> Adoption index: 1.0
>> Author: V.J. Rada
>> Co-authors:
>>
>>
>> Amend rule 2496, "Rewards" by replacing
>>   "Publishing a duty-fulfilling report: 5 shinies."
>>
>> with
>>   "Publishing a duty-fulfilling report: 5 shinies. This reward can only be
>>   claimed once per office per week for a weekly report and once per
>> office per
>>   month for a monthly report."
>>
>> //////////////////////////////////////////////////////////////////////
>> ID: 7912
>> Title: Election Campaigns
>> Adoption index: 3.0
>> Author: Alexis
>> Co-authors:
>>
>>
>> Text in square brackets in this proposal is only an annotation and this
>> Proposal's effect is as if that text were not included at all.
>>
>> [Changes from the proto:
>>   - Added these annotations.
>>   - Reordered the rule changes to make a bit more sense.
>>   - Added the codification of the "you make it, you fill it" principle.
>>   - Made it so the current holder of an office can initiate an election
>>     for it by announcement.
>>   - Added provision for uncontested elections.
>>   - Increased pragmaticism.
>>   - Added essential parameters to Campaign Proposals.
>>   - A few other minor fixes.
>> ]
>>
>> Amend rule 1006 (Offices) by adding the following paragraph before the
>> final one:
>>
>>   A holder of an elected office who did not become its holder by winning
>> an
>>   election, and has not won an election for that office since, is an
>> interim
>>   holder. An elected office that is either vacant or has an interim
>> holder is an
>>   interim office.
>>
>> [This definition is used in election initiations, below. Basically, an
>> interim
>> holder is one who doesn't have a solid claim to hold onto the office, and
>> vacancy is included in the definition of an interim office to avoid
>> righting
>> "if the office's holder is interim or if the office is vacant"
>> everywhere.]
>>
>> Amend rule 1006 (Offices) by adding the following paragraph at the end:
>>
>>   When a proposal takes effect and creates a new office, if the
>>   proposal does not specify otherwise, the author of that proposal
>>   becomes the holder of the office.
>>
>> [This codifies the "If you make an office, it's your job to fill it if
>> no-one
>> else does." principle. Note that the holder of an office installed this
>> way is
>> interim.]
>>
>> Enact a new rule entitled (Campaign Proposals, with power 3), reading as
>> follows:
>>
>>   During the nomination period of an election, any candidate for that
>> election
>>   CAN submit a Campaign Proposal for that election, provided e does not
>>   currently have a pending Campaign Proposal for that election, using the
>> normal
>>   mechanism for proposal submission. Campaign Proposals SHOULD relate to
>> the
>>   duties of the office up for election. Commitment is an untracked
>> Campaign
>>   Proposal switch with values Committed (default) and Uncommitted. The
>> author
>>   of a Committed proposal may flip it to Uncommitted by announcement.
>>
>> [A Campaign Proposal is basically an extension of a candidate's platform,
>> allowing them to propose changes to any office that they wish to
>> associate with
>> their election.
>>
>> Commitment is basically stating whether a candidate wishes to be elected
>> only
>> if their proposal passes. They can opt out of commitment, so that they
>> can be
>> elected if it fails. This allows a player to encode "I will take this
>> office
>> only if I can change it in this fashion." into the election system.]
>>
>>   A Campaign Proposal is an Official Proposal exempt from automatic
>>   distribution, and SHALL NOT be distributed as required by the rules.
>>   The election with which a Campaign Proposal is associated, as well as
>> its
>>   Commitment, are essential parameters for an Agoran decision to adopt a
>>   Campaign Proposal.
>>
>> [The election procedure dictates when Campaign Proposals should be
>> distributed; they don't follow the normal distribution system. They also
>> have some additional essential parameters, although note that a player
>> can opt out of Commitment even after the proposal is distributed.]
>>
>>   When a Campaign Proposal is adopted, it CANNOT take effect until
>>   the associated election ends. When the election ends, if the winner was
>> the
>>   proposal's author, then any player CAN once make it take effect by
>>   announcement (with its power set as usual for an adopted proposal). If
>> the
>>   conditions for a Campaign Proposal to take effect are met as a result
>> of an
>>   action in a public message, the author of the message SHALL make it take
>>   effect in that message.
>>
>> [Campaign Proposals need to meet two requirements in order to take effect:
>> their author must win the election and they must pass. The former is what
>> ties
>> them to the election and allows candidates to safely submit conflicting
>> proposals. The latter is the safety guard (reinforced by rule 106 which
>> prevents non-adopted proposals from taking effect) to ensure that a
>> candidate can
>>
>> This also means that voters can vote on the Campaign Proposals based on
>> whether or not they would be okay with the rule changes, knowing that
>> the actual choice of which one takes effect is dictated by the election
>> outcome.
>>
>> Requiring them to take effect by announcement is a safety guard to
>> ensure that they don't take effect with no one noticing. In practice,
>> the Assessor will nearly always do this in the same message as resolving
>> the decision (and the poll, if applicable), however.]
>>
>> Amend rule 1607 (Distribution) by replacing
>>   "In a given Agoran week, the Promotor SHALL, as part of eir weekly
>> duties,
>>   distribute all pending proposals."
>> with
>>   "In a given Agoran week, the Promotor SHALL, as part of eir weekly
>> duties,
>>   distribute all pending proposals except for those exempted from
>> automatic
>>   distribution by other rules."
>>
>> [This ensures that the Promotor isn't obligated to distribute Campaign
>> Proposals normally.]
>>
>> Amend rule 2154 (Election Procedure) to read as follows:
>>   A player CAN initiate an election for a specified office:
>>       a) With 2 Support, if either the office is interim or the
>>          most recent election for that office was resolved more
>>          than 90 days prior, and provided that the initiator
>>          becomes a candidate in the same message.
>>       b) By announcement, if e is the ADoP and if the office is
>>          interim, or if e is the holder of that office.
>>   The above notwithstanding, an election for an office CANNOT be
>>   initiated if one is already in progress.
>>
>> [This cleans up when elections can start. Basically, anyone can
>> challenge the existing officer if they are interim or if they have been
>> in their office for a long time; the ADoP can open an election for an
>> office that needs one; and the current officer can always open
>> competition for the office.]
>>
>>   After an election is initiated and until nominations close, any player
>> CAN
>>   become a candidate by announcement. A candidate ceases to be a
>> candidate if e
>>   ceases to be a player during the election. An election is contested if
>> it has
>>   two or more candidates at the end of the nomination period, and
>> uncontested
>>   otherwise. For a contested election, nominations close at the end of the
>>   poll's voting period. For an uncontested election, nominations close at
>> the
>>   end of the nomination period.
>>
>> [Players must explicitly opt-in to become candidates, and can do so up
>> until
>> the winner is locked in, effectively.]
>>
>>   When an election is initiated, it enters the nomination period,
>>   which lasts for 7 days. In a timely fashion after the nomination
>>   period ends, the ADoP CAN and SHALL, in the same message:
>>       1) If the election is contested, initiate an Agoran decision
>>          to select the winner of the election (the poll). For this
>>          decision, the Vote Collector is the Assessor, the valid
>>          options are the candidates for that election (including
>>          those who become candidates after its initiation), and the
>>          voting method is instant runoff.
>>       2) Distribute all pending Campaign Proposals associated
>>          with the election.
>>       3) If POSSIBLE per the following paragraph, end the election
>>          immediately.
>>
>> [After the nomination period, the ADoP kicks off the election by both
>> starting
>> the election poll (if needed) and distributing its Campaign Proposals. The
>> Assessor is the vote collector for the poll because that seemed less
>> invasive
>> than forcing the ADoP to be vote collector for the proposals.]
>>
>>   If at any point an uncontested election has a single candidate, and that
>>   candidate either is not the author of a Committed Campaign Proposal for
>> that
>>   election or that proposal was adopted, then any player CAN declare them
>> the
>>   winner of the election by announcement. If at any point an uncontested
>>   election has no candidates, or a single candidate who is the author of a
>>   failed Committed Campaign Proposal for that election, then any player
>> CAN
>>   declare the election ended with no winner by announcement. The Assessor
>> SHALL
>>   do one or the other in the same message in which e resolves a decision
>> to
>>   adopt a Campaign Proposal for an ongoing uncontested election.
>>
>> [This paragraph is a bit of a doozy, but basically it means that
>> uncontested
>> elections work the way you think: if there are no candidates, they end,
>> and if
>> there is only won, they win. The complexity comes from the fact that if
>> the one
>> candidate has a Committed Proposal, then things must wait until it
>> concludes,
>> although they can flip it to Uncommitted and then end the election
>> themselves.
>>
>> No provision is made for contested elections where all but one candidate
>> has
>> dropped out, since I didn't want to have to write rules to allow
>> cancellation
>> of Agoran decisions.]
>>
>>   A poll CANNOT be resolved until the decisions to adopt all associated
>> Campaign
>>   Proposals are resolved. When resolving the poll, if a given candidate
>> authored
>>   one of the associated Campaign Proposals, that proposal is Committed,
>> and it
>>   was not adopted, then that player is disqualified.
>>
>> [This provides that a player with a Committed proposal that failed is
>> not permitted to win the election, as part the intent of Commitment.]
>>
>>   When the poll is resolved, its outcome, if a player, wins the election.
>> When
>>   a player wins an election, e is installed into the associated office
>> and the
>>   election ends.
>>
>> Amend rule 955 (Determining the Will of Agora) by appending "The rule
>> providing
>> for an Agoran Decision by instant runoff may disqualify one or more
>> options; in
>> such a case, they are eliminated prior to beginning the first stage of
>> the vote
>> count."
>>
>> [Enabling of disqualification.]
>>
>> Amend rule 2138 (The Associate Director of Personnel) by replacing the
>> bullet:
>>   2. The date on which the most recent election for each office
>>      was initiated.
>> with:
>>   2. The current status of the ongoing election for that office
>>      or, if there is no ongoing election for that office, the
>>      date on which the last election ended
>>   3. For filled elected offices, whether or not the holder is
>>      interim.
>>
>> [Since the actually relevant date for election timing is when the most
>> recent election ended, not started, this changes the reporting to
>> the election has no candidates, end it per the following
>> paragraph.account for
>> that. Likewise, interim office-holders should be marked so it is easy to
>> know
>> when elections can be started.]
>>
>> Amend rule 2472 (Office Incompatibilities) by replacing "Promotor and
>> ADoP" with "Assessor and ADoP".
>>
>> [The Promotor and ADoP don't interact at all, but now, the ADoP
>> distributes proposals. As a result, they should be kept apart from
>> Assessor for the same reason as Promotor.]
>>
>> //////////////////////////////////////////////////////////////////////
>> ID: 7913
>> Title: Cheer Up v7?
>> Adoption index: 1.0
>> Author: ATMunn
>> Co-authors:
>>
>>
>> Create a power-1 rule titled "Emotions"
>> {
>>     Emotion is a player switch, tracked by the registrar, with possible
>> values
>>     Joyous, Melancholy, and Indifferent, that defaults to Indifferent.
>>
>>     At any time, any player CAN by announcement flip eir own Emotion to
>> any
>>     value it is currently not. When doing this, e MUST provide a reason
>> as to
>>     why e changed eir Emotion as such. It is IMPOSSIBLE to change another
>>     player's Emotion. A player's Emotion has the following effects:
>>
>>   Indifferent: No effect.
>>   Melancholy: Any player that is not currently Melancholy MAY pat any
>> Melancholy
>>   player on the back. Upon doing this, the Melancholy player is
>> ENCOURAGED to
>>   change eir emotion to Joyous.
>>   Joyous: Any player that is Joyous is ENCOURAGED to pat Melancholy
>> players on
>>   the back. E is also ENCOURAGED to do other kind acts, such as paying
>> shinies
>>   to other players or pending other players' proposals.
>> }
>>
>> //////////////////////////////////////////////////////////////////////
>> ID: 7914
>> Title: Stamp Floating Derived Value Patch
>> Adoption index: 1.0
>> Author: o
>> Co-authors:
>>
>>
>> Amend rule 2498 (“Economic Wins”) by removing the paragraph that begins
>> “The Stamp Value is”.
>>
>> //////////////////////////////////////////////////////////////////////
>> ID: 7915
>> Title: Terrifying Proposals Reward
>> Adoption index: 1.0
>> Author: o
>> Co-authors:
>>
>>
>> The victor of the "The Terrifying Proposals" Proposal Competition, once
>> ever via
>> this effect, can gain 3 Stamps from Agora by announcement.
>>
>> //////////////////////////////////////////////////////////////////////
>> ID: 7916
>> Title: Pro Pace v2
>> Adoption index: 1.0
>> Author: Aris
>> Co-authors: o, G.
>>
>>
>> Amend the Rule entitled "Such is Karma", if there is such a rule, by
>> replacing
>> every instance of the word "Eta" with the word "Gamma".
>>
>> //////////////////////////////////////////////////////////////////////
>> ID: 7917
>> Title: Banking
>> Adoption index: 3.0
>> Author: Publius Scribonius Scholasticus
>> Co-authors:
>>
>>
>> Amend "Assets" by replacing the following line:
>>
>>   restricted to Agora, persons, and organizations.
>>
>> with the following line:
>>
>>   restricted to Agora, persons, organizations, and Banks.
>>
>> Create a power-2 rule, titled "Banking", with the following text:
>>
>>   A Bank has have a charter and a length. The Central Bank of Agora
>>   is the bank who is responsible for the conduct of business and issuance
>> of
>>   bonds on behalf of Agora. The length of a bank is the period during
>> which the
>>   bank will operate. If at any time, a Central Bank of Agora is not
>> declared,
>>   then the Secretary CAN and SHALL declare a bank to be the Central Bank
>> of
>>   Agora. The Banker of the Central Bank CAN transfer shinies from the
>> Central
>>   Bank to Agora, if the balance of the Central Bank after the transaction
>> would
>>   not be less than 50 shinies. The Banker of the Central Bank CAN transfer
>>   shinies from Agora to the Central Bank, if the balance of Agora after
>> the
>>   transaction would not be less than 50 shinies. It is ILLEGAL for the
>> Banker of
>>   the Central Bank of Agora to transfer shinies between Agora and the
>> Central
>>   Bank of Agora, if the balances of Agora or the Central Bank after the
>>   transaction would be less than 50 shinies. The Banker SHALL transfer
>> shinies
>>   from the Central Bank to Agora, if Agora has less than 25 shinies,
>> unless
>>   doing so would be ILLEGAL. The Banker SHALL transfer shinies from the
>> Agora to
>>   the Central Bank, if Agora has more than 150 shinies and e has not done
>> so in
>>   the past week, unless doing so would be ILLEGAL.
>>
>>   A Bank is able to issue a currency and issue bonds. The charter of a
>>   bank shall establish the method by which a bond or currency can be
>> issued. The
>>   Banker of the issuing bank is the recordkeeper for any Bonds or Currency
>>   issued by a bank.
>>
>>   Any person CAN create a Bank without objection by specifying its
>> charter, its
>>   length and appointing a banker. Any person CAN create a bank with Agoran
>>   Consent by specifying its charter, its length and appointing a banker.
>> The
>>   charter of a bank SHALL state its purpose, and its governance
>> structure. If at
>>   any time, a Bank lacks a Banker, the Secretary CAN and SHALL appoint a
>> Banker
>>   in accordance with the charter of the Bank or CAN and SHALL destroy the
>> bank.
>>   If any bank has existed for longer than allowed by its charter or its
>> length,
>>   then the Banker and the Secretary CAN destroy it and the Banker SHALL
>> do so in
>>   a timely manner. The Secretary CAN destroy a bank without objection or
>> with
>>   Agoran Consent.
>>
>> Create a power-2 rule, titled "Bonds", with the following text:
>>
>>   Bonds are a type of asset. Rules to the contrary notwithstanding, bonds
>> may
>>   only be issued by a bank. The Banker of the issuing bank is the
>> recordkeeper
>>   for Bonds. All bonds SHALL have a term specified in their issuance
>> document.
>>   Any person, organization, or a Bank who owns a bond CAN, according to
>>   the bond's issuing document, convert the bond by destroying the bond
>> and being
>>   payed by the issuing bank an amount determined by its issuance
>> document. It is
>>   ILLEGAL to convert a bond in violation of its issuing document.
>>
>> Rename "Economics" as "Shinies"
>>
>> Add to the end of the list of executive orders, in "Executive Orders", the
>> following item:
>>
>>   - Kickbacks (Secretary): The Prime Minister issues a bond from
>>     the Central Bank of a class or series previously issued for
>>     an amount less than or equal to 50 shinies and specifies a
>>     class of purchasers.
>>
>> //////////////////////////////////////////////////////////////////////
>> ID: 7918
>> Title: Vacant Deputisation Fix
>> Adoption index: 3.0
>> Author: Publius Scribonius Scholasticus
>> Co-authors:
>>
>>
>> > Replace the second item of the second numbered list of "Deputisation",
>> with
>> the following:
>>
>> >  2. Either (i) A time limit by which the rules require the action to be
>> >     performed has expired or (ii) the office is vacant.
>>
>> //////////////////////////////////////////////////////////////////////
>> ID: 7919
>> Title: You SHALL, unless it is ILLEGAL.
>> Adoption index: 2.0
>> Author: Publius Scribonius Scholasticus
>> Co-authors:
>>
>>
>> Append to the end of Item 7 in "Mother, May I?", by removing the period
>> and
>> inserting the following string in its place, the following text:
>>
>>   ", unless performing the described action is ILLEGAL."
>>
>> //////////////////////////////////////////////////////////////////////
>> ID: 7920
>> Title: The Lint Screen v2
>> Adoption index: 1.0
>> Author: Gaelan
>> Co-authors: Aris
>>
>>
>> Create a rule “The Lint Screen” with Power 1: {{
>>
>>   The Lint Screen is a singleton switch, tracked by the Promotor with
>> possible
>>   values including all lists of text. The default value is an empty list.
>> The
>>   items in the list SHOULD contain a list of common errors in proposals.
>> Any
>>   player CAN flip The Lint Screen by adding, modifying, or removing an
>> item with
>>   Consent.
>>
>> }}
>>
>> Add this as a new paragraph to 2445 “How to Pend a Proposal”: {{
>>
>>   It is IMPOSSIBLE to pend a proposal unless the pending player states in
>> the
>>   same message that e has reviewed (“linted”) the proposal for the issues
>>   listed in the Lint Screen.
>>
>> }}
>>
>> //////////////////////////////////////////////////////////////////////
>> ID: 7921
>> Title: Passive Income
>> Adoption index: 2.0
>> Author: o
>> Co-authors: G.
>>
>>
>> Create a new rule, titled "Distributing Assets", with power 1, whose text
>> is
>>
>>   To “distribute” a quantity of a fungible asset to a set of recipients
>> is to
>>   transfer one instance of that asset at a time to the recipient that owns
>>   the least number of instances of that asset, until either no more
>> instances
>>   of the asset are eligible to be distributed, or the number of instances
>> so
>>   transferred equals the quantity to be distributed. If, when
>> distributing a
>>   specific asset, two or more recipients each own the least number of
>> instances
>>   of that asset, then the recipient that most recently became eligible to
>> own
>>   the asset SHALL receive the asset being distributed.
>>
>> Create a rule, titled "Passive Income", with power 2, whose text is
>>
>>   The Tax Rate is a singleton natural switch which can take values
>> between 0
>>   and 100, inclusive, tracked by the Secretary. The Tax Rate has a default
>>   value of 50.
>>
>>   Whenever Agora receives Shinies from another owner other than itself,
>> the
>>   Secretary CAN cause Agora to distribute a percentage of that payment
>> equal
>>   to the Tax Rate to all players, and SHALL do so in a timely fashion. As
>>   part of eir weekly duties, the Secretary SHALL do so for all payments to
>>   Agora that have not yet been distributed.
>>
>> //////////////////////////////////////////////////////////////////////
>> ID: pp1
>> Title: Slower Promotion
>> Adoption index: 3.0
>> Author: nichdel
>> Co-authors:
>>
>>
>> Amend R1607 (Distribution) by replacing:
>>
>>   In a given Agoran week, the Promotor SHALL, as part of eir weekly
>> duties,
>>   distribute all pending proposals.
>>
>> with
>>
>>   In a given Agoran week, as part of eir weekly duties, the Promotor
>> SHALL:
>>
>>      * distribute all pending proposals if there are no unresolved Agoran
>>      decisions to adopt a proposal.
>>
>>      * list all unresolved Agoran decisions to adopt a proposal. The
>> Promotor
>>      MAY still distribute all pending proposals.
>>
>> //////////////////////////////////////////////////////////////////////
>> ID: pp2
>> Title: Guaranteed Stampage
>> Adoption index: 1.0
>> Author: nichdel
>> Co-authors:
>>
>>
>> Amend 2499 "Welcome Packages" to read in full:
>>
>>   If a player has not received one since e most recently became a
>>   player, any player CAN, by announcement, cause em to receive a
>>   Welcome package. When a player receives a Welcome Package:
>>
>>     * Agora transfers em 1/10th the FV in shinies and
>>
>>     * a Stamp, with Agora as the Creater, is created in eir
>>       possession.
>>
>> Amend R2498 to be titled "Stamps" and to read in full:
>>
>>   Stamps are an asset. The Secretary is the recordkeepor of Stamps.
>>
>>   Each Stamp has an associated Creater which SHOULD be noted whenever the
>> Stamp
>>   is mentioned and MUST be noted whenever the Stamp is transfered. Stamps
>> with
>>   the same creater are fungible.
>>
>>   Once per month a player CAN, by announcement, create a Stamp with
>> themselves
>>   as the Creater by transferring the Stamp Value, in shinies, to Agora.
>>
>>   If Agora owns at least as many Shinies as the current Stamp Value, a
>> player
>>   CAN, by announcement, destroy a Stamp e owns to cause Agora to transfer
>> the
>>   Stamp Value, in shinies, to emself.
>>
>> Enact a Power 1 rule titled "Stamp Wins" with the following text:
>>
>>   If a player owns 10 stamps with different Creaters, none of which have
>> Agora
>>   as its Creater, e CAN win by announcement. Doing so destroys the
>> specified
>>   stamps.
>>
>> Enact a Power 1 rule titled "Basic Stamp Income" with the following
>> text:
>>
>>   When the Secretary publishes the first Weekly Report of an Agoran
>> Month, e
>>   CAN and SHALL, by announcement, create Stamps with Agora as the Creater
>> and
>>   transfer them to any player who has no stamps and less than the Stamp
>> Value
>>   in shinies at the time of publication.
>>
>> //////////////////////////////////////////////////////////////////////
>>
>

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