You didn’t vote on lint screen, but did vote on two proposals still in the pool.

> On Oct 8, 2017, at 9:10 PM, VJ Rada <vijar...@gmail.com> wrote:
> 
> Silly season: FORx2
> No Lockout: FORx2
> What is a rulekeepor: AGAINSTx2
> Infinite Money Fix: FORx2
> Election Campaigns: FORx2
> Cheer up v7: AGAINSTx2. Along with Organisations, Estates, Comestibles
> and Regulations, this would add another mechanic making the rules just
> slightly longer than they need to be but is never used.
> SFDVP: PRESENT x2, no idea what this fixes sorry. wasn't paying attention.
> Pro Pace: PRESENT x2. cannot bring myself to care about this debate
> even slightly
> Banking: AGAINST x2: Yeah this isn't getting used.
> Vacant Dep. Fix: FOR x2
> Passive Income: FORx2
> Slower Promotion: AGAINST x2
> Guarenteed Stampage: FOR x2
> 
> 
> On Mon, Oct 9, 2017 at 2:50 PM, Aris Merchant
> <thoughtsoflifeandligh...@gmail.com> wrote:
>> I hereby distribute each listed proposal, initiating the Agoran
>> Decision of whether to adopt it, and removing it from the proposal
>> pool. For this decision, the vote collector is the Assessor, the
>> quorum is 5.0 and the valid options are FOR and AGAINST (PRESENT is
>> also a valid vote).
>> 
>> 
>> ID     Author(s)     AI   Title                        Pender      Pend fee
>> ---------------------------------------------------------------------------
>> 7908*  G.            1.0  Silly season                 G.          OP [1]
>> 7909*  G.            1.2  No Lockout                   G.          OP [1]
>> 7910*  G.            1.0  What is a rulekeepor         G.          OP [1]
>> 7911*  V.J. Rada     1.0  Infinite Money Fix           V.J. Rada   1 sh.
>> 7912*  Alexis        3.0  Election Campaigns           Alexis      1 AP [2]
>> 7913*  ATMunn        1.0  Cheer Up v7?                 ATMunn      1 AP
>> 7914*  o             1.0  SFDVP [3]                    o           1 AP
>> 7915*  CuddleBeam    1.0  Terrifying Proposals Reward  CuddleBeam  1 AP
>> 7916*  Aris, o, G.   1.0  Pro Pace v2                  Aris        1 AP
>> 7917*  P.S.S. [4], o 3.0  Banking                      P.S.S. [4]  1 sh.
>> 7918*  P.S.S. [4]    3.0  Vacant Deputisation Fix      P.S.S. [4]  1 AP
>> 7919*  P.S.S. [4]    2.0  YSUIII. [5]                  P.S.S. [4]  1 AP
>> 7920*  Gaelan, Aris  1.0  The Lint Screen v2           Gaelan      1 sh.
>> 7921*  o, G.         2.0  Passive Income               o           1 AP
>> 
>> The proposal pool currently contains the following proposals:
>> 
>> ID    Author(s)     AI   Title
>> ---------------------------------------------------------------------------
>> pp1  nichdel        3.0  Slower Promotion
>> pp2  nichdel        1.0  Guaranteed Stampage
>> 
>> Legend: <ID>* : Proposal is pending.
>> 
>> [1] Official Proposal, inherently pending
>> [2] There is some debate over whether this was actually pended twice, each
>> attempt consuming 1 AP. This value is therefore provisional.
>> [3] Stamp Floating Derived Value Patch
>> [4] Publius Scribonius Scholasticus
>> [5] You SHALL, unless it is ILLEGAL.
>> 
>> In order to reduce confusion, the shiny pend price is being removed from this
>> report. A proposal may be pended for 1 AP, or for 1/20th the Floating Value
>> in shines (see the Secretary's report).
>> 
>> The full text of the aforementioned proposals is included below.
>> 
>> //////////////////////////////////////////////////////////////////////
>> ID: 7908
>> Title: Silly season
>> Adoption index: 1.0
>> Author: G.
>> Co-authors:
>> Official Proposal
>> 
>> 
>> Re-enact Rule 1650 (Silliness) with the following text:
>> 
>>  Each Nomic Week a Player is designated the Silly Person.  The Silly Person
>>  SHALL in that week, by announcement (1) designate another player, who has 
>> not
>>  been the Silly Person in the past two weeks, to be the next week's Silly
>>  Person; (2) submit a Silly Proposal.  If there is ever no Silly Person or 
>> the
>>  Silly Person is not a player, then the next week's Silly Person is the first
>>  player that any player publicly designates to be the next week's Silly 
>> Person.
>> 
>>  A Silly Proposal is a Proposal whose sole contents are one of
>>  the following:
>>    i) A limerick.
>>   ii) A rhymed poem no longer than fourteen lines. (No free
>>       verse!)
>>  iii) A joke of no more than a hundred words.
>>   iv) A truly hideous pun.
>> 
>>  The first Silly Proposal submitted by the week's Silly Person is an Official
>>  Proposal.
>> 
>> 
>> [I want to reward the Silly Person a shiny, but we have that dumb limit that
>> rewards can only be defined in R2445, and the Fearmongor rule may not allow 
>> me
>> to include other rules in the proposal].
>> 
>> [For Rulekeepor, given history of Rule 1650:
>> History: Enacted as MI=1 Rule 1650 by Proposal 2673, 26 September 1996
>> History: Repealed as Power=1 Rule 1650 by Proposal 3688
>> (Repeal-O-Matic), 21 February 1998
>> ]
>> 
>> //////////////////////////////////////////////////////////////////////
>> ID: 7909
>> Title: No Lockout
>> Adoption index: 1.2
>> Author: G.
>> Co-authors:
>> Official Proposal
>> 
>> 
>> Repeal Rule 2458 (Invoking Lockout).
>> 
>> //////////////////////////////////////////////////////////////////////
>> ID: 7910
>> Title: What is a rulekeepor
>> Adoption index: 1.0
>> Author: G.
>> Co-authors:
>> Official Proposal
>> 
>> Amend Rule 1051 (The Rulekeepor) to read:
>> 
>>  The Rulekeepor isn't an office; its holder is responsible for maintaining 
>> the
>>  text of the rules of Agora.
>> 
>>  The Rulekeepor's Weekly report includes the Short Logical Ruleset.  The
>>  Rulekeepor's Monthly report includes the Full Logical Ruleset.
>> 
>> 
>> [This short rule was really hard to think of a good amendment for; this isn't
>> the most inspired].
>> 
>> //////////////////////////////////////////////////////////////////////
>> ID: 7911
>> Title: Infinite Money Fix
>> Adoption index: 1.0
>> Author: V.J. Rada
>> Co-authors:
>> 
>> 
>> Amend rule 2496, "Rewards" by replacing
>>  "Publishing a duty-fulfilling report: 5 shinies."
>> 
>> with
>>  "Publishing a duty-fulfilling report: 5 shinies. This reward can only be
>>  claimed once per office per week for a weekly report and once per office per
>>  month for a monthly report."
>> 
>> //////////////////////////////////////////////////////////////////////
>> ID: 7912
>> Title: Election Campaigns
>> Adoption index: 3.0
>> Author: Alexis
>> Co-authors:
>> 
>> 
>> Text in square brackets in this proposal is only an annotation and this
>> Proposal's effect is as if that text were not included at all.
>> 
>> [Changes from the proto:
>>  - Added these annotations.
>>  - Reordered the rule changes to make a bit more sense.
>>  - Added the codification of the "you make it, you fill it" principle.
>>  - Made it so the current holder of an office can initiate an election
>>    for it by announcement.
>>  - Added provision for uncontested elections.
>>  - Increased pragmaticism.
>>  - Added essential parameters to Campaign Proposals.
>>  - A few other minor fixes.
>> ]
>> 
>> Amend rule 1006 (Offices) by adding the following paragraph before the
>> final one:
>> 
>>  A holder of an elected office who did not become its holder by winning an
>>  election, and has not won an election for that office since, is an interim
>>  holder. An elected office that is either vacant or has an interim holder is 
>> an
>>  interim office.
>> 
>> [This definition is used in election initiations, below. Basically, an 
>> interim
>> holder is one who doesn't have a solid claim to hold onto the office, and
>> vacancy is included in the definition of an interim office to avoid righting
>> "if the office's holder is interim or if the office is vacant" everywhere.]
>> 
>> Amend rule 1006 (Offices) by adding the following paragraph at the end:
>> 
>>  When a proposal takes effect and creates a new office, if the
>>  proposal does not specify otherwise, the author of that proposal
>>  becomes the holder of the office.
>> 
>> [This codifies the "If you make an office, it's your job to fill it if no-one
>> else does." principle. Note that the holder of an office installed this way 
>> is
>> interim.]
>> 
>> Enact a new rule entitled (Campaign Proposals, with power 3), reading as
>> follows:
>> 
>>  During the nomination period of an election, any candidate for that election
>>  CAN submit a Campaign Proposal for that election, provided e does not
>>  currently have a pending Campaign Proposal for that election, using the 
>> normal
>>  mechanism for proposal submission. Campaign Proposals SHOULD relate to the
>>  duties of the office up for election. Commitment is an untracked Campaign
>>  Proposal switch with values Committed (default) and Uncommitted. The author
>>  of a Committed proposal may flip it to Uncommitted by announcement.
>> 
>> [A Campaign Proposal is basically an extension of a candidate's platform,
>> allowing them to propose changes to any office that they wish to associate 
>> with
>> their election.
>> 
>> Commitment is basically stating whether a candidate wishes to be elected only
>> if their proposal passes. They can opt out of commitment, so that they can be
>> elected if it fails. This allows a player to encode "I will take this office
>> only if I can change it in this fashion." into the election system.]
>> 
>>  A Campaign Proposal is an Official Proposal exempt from automatic
>>  distribution, and SHALL NOT be distributed as required by the rules.
>>  The election with which a Campaign Proposal is associated, as well as its
>>  Commitment, are essential parameters for an Agoran decision to adopt a
>>  Campaign Proposal.
>> 
>> [The election procedure dictates when Campaign Proposals should be
>> distributed; they don't follow the normal distribution system. They also
>> have some additional essential parameters, although note that a player
>> can opt out of Commitment even after the proposal is distributed.]
>> 
>>  When a Campaign Proposal is adopted, it CANNOT take effect until
>>  the associated election ends. When the election ends, if the winner was the
>>  proposal's author, then any player CAN once make it take effect by
>>  announcement (with its power set as usual for an adopted proposal). If the
>>  conditions for a Campaign Proposal to take effect are met as a result of an
>>  action in a public message, the author of the message SHALL make it take
>>  effect in that message.
>> 
>> [Campaign Proposals need to meet two requirements in order to take effect:
>> their author must win the election and they must pass. The former is what 
>> ties
>> them to the election and allows candidates to safely submit conflicting
>> proposals. The latter is the safety guard (reinforced by rule 106 which
>> prevents non-adopted proposals from taking effect) to ensure that a
>> candidate can
>> 
>> This also means that voters can vote on the Campaign Proposals based on
>> whether or not they would be okay with the rule changes, knowing that
>> the actual choice of which one takes effect is dictated by the election
>> outcome.
>> 
>> Requiring them to take effect by announcement is a safety guard to
>> ensure that they don't take effect with no one noticing. In practice,
>> the Assessor will nearly always do this in the same message as resolving
>> the decision (and the poll, if applicable), however.]
>> 
>> Amend rule 1607 (Distribution) by replacing
>>  "In a given Agoran week, the Promotor SHALL, as part of eir weekly duties,
>>  distribute all pending proposals."
>> with
>>  "In a given Agoran week, the Promotor SHALL, as part of eir weekly duties,
>>  distribute all pending proposals except for those exempted from automatic
>>  distribution by other rules."
>> 
>> [This ensures that the Promotor isn't obligated to distribute Campaign
>> Proposals normally.]
>> 
>> Amend rule 2154 (Election Procedure) to read as follows:
>>  A player CAN initiate an election for a specified office:
>>      a) With 2 Support, if either the office is interim or the
>>         most recent election for that office was resolved more
>>         than 90 days prior, and provided that the initiator
>>         becomes a candidate in the same message.
>>      b) By announcement, if e is the ADoP and if the office is
>>         interim, or if e is the holder of that office.
>>  The above notwithstanding, an election for an office CANNOT be
>>  initiated if one is already in progress.
>> 
>> [This cleans up when elections can start. Basically, anyone can
>> challenge the existing officer if they are interim or if they have been
>> in their office for a long time; the ADoP can open an election for an
>> office that needs one; and the current officer can always open
>> competition for the office.]
>> 
>>  After an election is initiated and until nominations close, any player CAN
>>  become a candidate by announcement. A candidate ceases to be a candidate if 
>> e
>>  ceases to be a player during the election. An election is contested if it 
>> has
>>  two or more candidates at the end of the nomination period, and uncontested
>>  otherwise. For a contested election, nominations close at the end of the
>>  poll's voting period. For an uncontested election, nominations close at the
>>  end of the nomination period.
>> 
>> [Players must explicitly opt-in to become candidates, and can do so up until
>> the winner is locked in, effectively.]
>> 
>>  When an election is initiated, it enters the nomination period,
>>  which lasts for 7 days. In a timely fashion after the nomination
>>  period ends, the ADoP CAN and SHALL, in the same message:
>>      1) If the election is contested, initiate an Agoran decision
>>         to select the winner of the election (the poll). For this
>>         decision, the Vote Collector is the Assessor, the valid
>>         options are the candidates for that election (including
>>         those who become candidates after its initiation), and the
>>         voting method is instant runoff.
>>      2) Distribute all pending Campaign Proposals associated
>>         with the election.
>>      3) If POSSIBLE per the following paragraph, end the election
>>         immediately.
>> 
>> [After the nomination period, the ADoP kicks off the election by both 
>> starting
>> the election poll (if needed) and distributing its Campaign Proposals. The
>> Assessor is the vote collector for the poll because that seemed less invasive
>> than forcing the ADoP to be vote collector for the proposals.]
>> 
>>  If at any point an uncontested election has a single candidate, and that
>>  candidate either is not the author of a Committed Campaign Proposal for that
>>  election or that proposal was adopted, then any player CAN declare them the
>>  winner of the election by announcement. If at any point an uncontested
>>  election has no candidates, or a single candidate who is the author of a
>>  failed Committed Campaign Proposal for that election, then any player CAN
>>  declare the election ended with no winner by announcement. The Assessor 
>> SHALL
>>  do one or the other in the same message in which e resolves a decision to
>>  adopt a Campaign Proposal for an ongoing uncontested election.
>> 
>> [This paragraph is a bit of a doozy, but basically it means that uncontested
>> elections work the way you think: if there are no candidates, they end, and 
>> if
>> there is only won, they win. The complexity comes from the fact that if the 
>> one
>> candidate has a Committed Proposal, then things must wait until it concludes,
>> although they can flip it to Uncommitted and then end the election 
>> themselves.
>> 
>> No provision is made for contested elections where all but one candidate has
>> dropped out, since I didn't want to have to write rules to allow cancellation
>> of Agoran decisions.]
>> 
>>  A poll CANNOT be resolved until the decisions to adopt all associated 
>> Campaign
>>  Proposals are resolved. When resolving the poll, if a given candidate 
>> authored
>>  one of the associated Campaign Proposals, that proposal is Committed, and it
>>  was not adopted, then that player is disqualified.
>> 
>> [This provides that a player with a Committed proposal that failed is
>> not permitted to win the election, as part the intent of Commitment.]
>> 
>>  When the poll is resolved, its outcome, if a player, wins the election. When
>>  a player wins an election, e is installed into the associated office and the
>>  election ends.
>> 
>> Amend rule 955 (Determining the Will of Agora) by appending "The rule 
>> providing
>> for an Agoran Decision by instant runoff may disqualify one or more options; 
>> in
>> such a case, they are eliminated prior to beginning the first stage of the 
>> vote
>> count."
>> 
>> [Enabling of disqualification.]
>> 
>> Amend rule 2138 (The Associate Director of Personnel) by replacing the
>> bullet:
>>  2. The date on which the most recent election for each office
>>     was initiated.
>> with:
>>  2. The current status of the ongoing election for that office
>>     or, if there is no ongoing election for that office, the
>>     date on which the last election ended
>>  3. For filled elected offices, whether or not the holder is
>>     interim.
>> 
>> [Since the actually relevant date for election timing is when the most
>> recent election ended, not started, this changes the reporting to
>> the election has no candidates, end it per the following paragraph.account 
>> for
>> that. Likewise, interim office-holders should be marked so it is easy to know
>> when elections can be started.]
>> 
>> Amend rule 2472 (Office Incompatibilities) by replacing "Promotor and
>> ADoP" with "Assessor and ADoP".
>> 
>> [The Promotor and ADoP don't interact at all, but now, the ADoP
>> distributes proposals. As a result, they should be kept apart from
>> Assessor for the same reason as Promotor.]
>> 
>> //////////////////////////////////////////////////////////////////////
>> ID: 7913
>> Title: Cheer Up v7?
>> Adoption index: 1.0
>> Author: ATMunn
>> Co-authors:
>> 
>> 
>> Create a power-1 rule titled "Emotions"
>> {
>>    Emotion is a player switch, tracked by the registrar, with possible values
>>    Joyous, Melancholy, and Indifferent, that defaults to Indifferent.
>> 
>>    At any time, any player CAN by announcement flip eir own Emotion to any
>>    value it is currently not. When doing this, e MUST provide a reason as to
>>    why e changed eir Emotion as such. It is IMPOSSIBLE to change another
>>    player's Emotion. A player's Emotion has the following effects:
>> 
>>  Indifferent: No effect.
>>  Melancholy: Any player that is not currently Melancholy MAY pat any 
>> Melancholy
>>  player on the back. Upon doing this, the Melancholy player is ENCOURAGED to
>>  change eir emotion to Joyous.
>>  Joyous: Any player that is Joyous is ENCOURAGED to pat Melancholy players on
>>  the back. E is also ENCOURAGED to do other kind acts, such as paying shinies
>>  to other players or pending other players' proposals.
>> }
>> 
>> //////////////////////////////////////////////////////////////////////
>> ID: 7914
>> Title: Stamp Floating Derived Value Patch
>> Adoption index: 1.0
>> Author: o
>> Co-authors:
>> 
>> 
>> Amend rule 2498 (“Economic Wins”) by removing the paragraph that begins
>> “The Stamp Value is”.
>> 
>> //////////////////////////////////////////////////////////////////////
>> ID: 7915
>> Title: Terrifying Proposals Reward
>> Adoption index: 1.0
>> Author: o
>> Co-authors:
>> 
>> 
>> The victor of the "The Terrifying Proposals" Proposal Competition, once ever 
>> via
>> this effect, can gain 3 Stamps from Agora by announcement.
>> 
>> //////////////////////////////////////////////////////////////////////
>> ID: 7916
>> Title: Pro Pace v2
>> Adoption index: 1.0
>> Author: Aris
>> Co-authors: o, G.
>> 
>> 
>> Amend the Rule entitled "Such is Karma", if there is such a rule, by 
>> replacing
>> every instance of the word "Eta" with the word "Gamma".
>> 
>> //////////////////////////////////////////////////////////////////////
>> ID: 7917
>> Title: Banking
>> Adoption index: 3.0
>> Author: Publius Scribonius Scholasticus
>> Co-authors:
>> 
>> 
>> Amend "Assets" by replacing the following line:
>> 
>>  restricted to Agora, persons, and organizations.
>> 
>> with the following line:
>> 
>>  restricted to Agora, persons, organizations, and Banks.
>> 
>> Create a power-2 rule, titled "Banking", with the following text:
>> 
>>  A Bank has have a charter and a length. The Central Bank of Agora
>>  is the bank who is responsible for the conduct of business and issuance of
>>  bonds on behalf of Agora. The length of a bank is the period during which 
>> the
>>  bank will operate. If at any time, a Central Bank of Agora is not declared,
>>  then the Secretary CAN and SHALL declare a bank to be the Central Bank of
>>  Agora. The Banker of the Central Bank CAN transfer shinies from the Central
>>  Bank to Agora, if the balance of the Central Bank after the transaction 
>> would
>>  not be less than 50 shinies. The Banker of the Central Bank CAN transfer
>>  shinies from Agora to the Central Bank, if the balance of Agora after the
>>  transaction would not be less than 50 shinies. It is ILLEGAL for the Banker 
>> of
>>  the Central Bank of Agora to transfer shinies between Agora and the Central
>>  Bank of Agora, if the balances of Agora or the Central Bank after the
>>  transaction would be less than 50 shinies. The Banker SHALL transfer shinies
>>  from the Central Bank to Agora, if Agora has less than 25 shinies, unless
>>  doing so would be ILLEGAL. The Banker SHALL transfer shinies from the Agora 
>> to
>>  the Central Bank, if Agora has more than 150 shinies and e has not done so 
>> in
>>  the past week, unless doing so would be ILLEGAL.
>> 
>>  A Bank is able to issue a currency and issue bonds. The charter of a
>>  bank shall establish the method by which a bond or currency can be issued. 
>> The
>>  Banker of the issuing bank is the recordkeeper for any Bonds or Currency
>>  issued by a bank.
>> 
>>  Any person CAN create a Bank without objection by specifying its charter, 
>> its
>>  length and appointing a banker. Any person CAN create a bank with Agoran
>>  Consent by specifying its charter, its length and appointing a banker. The
>>  charter of a bank SHALL state its purpose, and its governance structure. If 
>> at
>>  any time, a Bank lacks a Banker, the Secretary CAN and SHALL appoint a 
>> Banker
>>  in accordance with the charter of the Bank or CAN and SHALL destroy the 
>> bank.
>>  If any bank has existed for longer than allowed by its charter or its 
>> length,
>>  then the Banker and the Secretary CAN destroy it and the Banker SHALL do so 
>> in
>>  a timely manner. The Secretary CAN destroy a bank without objection or with
>>  Agoran Consent.
>> 
>> Create a power-2 rule, titled "Bonds", with the following text:
>> 
>>  Bonds are a type of asset. Rules to the contrary notwithstanding, bonds may
>>  only be issued by a bank. The Banker of the issuing bank is the recordkeeper
>>  for Bonds. All bonds SHALL have a term specified in their issuance document.
>>  Any person, organization, or a Bank who owns a bond CAN, according to
>>  the bond's issuing document, convert the bond by destroying the bond and 
>> being
>>  payed by the issuing bank an amount determined by its issuance document. It 
>> is
>>  ILLEGAL to convert a bond in violation of its issuing document.
>> 
>> Rename "Economics" as "Shinies"
>> 
>> Add to the end of the list of executive orders, in "Executive Orders", the
>> following item:
>> 
>>  - Kickbacks (Secretary): The Prime Minister issues a bond from
>>    the Central Bank of a class or series previously issued for
>>    an amount less than or equal to 50 shinies and specifies a
>>    class of purchasers.
>> 
>> //////////////////////////////////////////////////////////////////////
>> ID: 7918
>> Title: Vacant Deputisation Fix
>> Adoption index: 3.0
>> Author: Publius Scribonius Scholasticus
>> Co-authors:
>> 
>> 
>>> Replace the second item of the second numbered list of "Deputisation", with
>> the following:
>> 
>>> 2. Either (i) A time limit by which the rules require the action to be
>>>    performed has expired or (ii) the office is vacant.
>> 
>> //////////////////////////////////////////////////////////////////////
>> ID: 7919
>> Title: You SHALL, unless it is ILLEGAL.
>> Adoption index: 2.0
>> Author: Publius Scribonius Scholasticus
>> Co-authors:
>> 
>> 
>> Append to the end of Item 7 in "Mother, May I?", by removing the period and
>> inserting the following string in its place, the following text:
>> 
>>  ", unless performing the described action is ILLEGAL."
>> 
>> //////////////////////////////////////////////////////////////////////
>> ID: 7920
>> Title: The Lint Screen v2
>> Adoption index: 1.0
>> Author: Gaelan
>> Co-authors: Aris
>> 
>> 
>> Create a rule “The Lint Screen” with Power 1: {{
>> 
>>  The Lint Screen is a singleton switch, tracked by the Promotor with possible
>>  values including all lists of text. The default value is an empty list. The
>>  items in the list SHOULD contain a list of common errors in proposals. Any
>>  player CAN flip The Lint Screen by adding, modifying, or removing an item 
>> with
>>  Consent.
>> 
>> }}
>> 
>> Add this as a new paragraph to 2445 “How to Pend a Proposal”: {{
>> 
>>  It is IMPOSSIBLE to pend a proposal unless the pending player states in the
>>  same message that e has reviewed (“linted”) the proposal for the issues
>>  listed in the Lint Screen.
>> 
>> }}
>> 
>> //////////////////////////////////////////////////////////////////////
>> ID: 7921
>> Title: Passive Income
>> Adoption index: 2.0
>> Author: o
>> Co-authors: G.
>> 
>> 
>> Create a new rule, titled "Distributing Assets", with power 1, whose text is
>> 
>>  To “distribute” a quantity of a fungible asset to a set of recipients is to
>>  transfer one instance of that asset at a time to the recipient that owns
>>  the least number of instances of that asset, until either no more instances
>>  of the asset are eligible to be distributed, or the number of instances so
>>  transferred equals the quantity to be distributed. If, when distributing a
>>  specific asset, two or more recipients each own the least number of 
>> instances
>>  of that asset, then the recipient that most recently became eligible to own
>>  the asset SHALL receive the asset being distributed.
>> 
>> Create a rule, titled "Passive Income", with power 2, whose text is
>> 
>>  The Tax Rate is a singleton natural switch which can take values between 0
>>  and 100, inclusive, tracked by the Secretary. The Tax Rate has a default
>>  value of 50.
>> 
>>  Whenever Agora receives Shinies from another owner other than itself, the
>>  Secretary CAN cause Agora to distribute a percentage of that payment equal
>>  to the Tax Rate to all players, and SHALL do so in a timely fashion. As
>>  part of eir weekly duties, the Secretary SHALL do so for all payments to
>>  Agora that have not yet been distributed.
>> 
>> //////////////////////////////////////////////////////////////////////
>> ID: pp1
>> Title: Slower Promotion
>> Adoption index: 3.0
>> Author: nichdel
>> Co-authors:
>> 
>> 
>> Amend R1607 (Distribution) by replacing:
>> 
>>  In a given Agoran week, the Promotor SHALL, as part of eir weekly duties,
>>  distribute all pending proposals.
>> 
>> with
>> 
>>  In a given Agoran week, as part of eir weekly duties, the Promotor SHALL:
>> 
>>     * distribute all pending proposals if there are no unresolved Agoran
>>     decisions to adopt a proposal.
>> 
>>     * list all unresolved Agoran decisions to adopt a proposal. The Promotor
>>     MAY still distribute all pending proposals.
>> 
>> //////////////////////////////////////////////////////////////////////
>> ID: pp2
>> Title: Guaranteed Stampage
>> Adoption index: 1.0
>> Author: nichdel
>> Co-authors:
>> 
>> 
>> Amend 2499 "Welcome Packages" to read in full:
>> 
>>  If a player has not received one since e most recently became a
>>  player, any player CAN, by announcement, cause em to receive a
>>  Welcome package. When a player receives a Welcome Package:
>> 
>>    * Agora transfers em 1/10th the FV in shinies and
>> 
>>    * a Stamp, with Agora as the Creater, is created in eir
>>      possession.
>> 
>> Amend R2498 to be titled "Stamps" and to read in full:
>> 
>>  Stamps are an asset. The Secretary is the recordkeepor of Stamps.
>> 
>>  Each Stamp has an associated Creater which SHOULD be noted whenever the 
>> Stamp
>>  is mentioned and MUST be noted whenever the Stamp is transfered. Stamps with
>>  the same creater are fungible.
>> 
>>  Once per month a player CAN, by announcement, create a Stamp with themselves
>>  as the Creater by transferring the Stamp Value, in shinies, to Agora.
>> 
>>  If Agora owns at least as many Shinies as the current Stamp Value, a player
>>  CAN, by announcement, destroy a Stamp e owns to cause Agora to transfer the
>>  Stamp Value, in shinies, to emself.
>> 
>> Enact a Power 1 rule titled "Stamp Wins" with the following text:
>> 
>>  If a player owns 10 stamps with different Creaters, none of which have Agora
>>  as its Creater, e CAN win by announcement. Doing so destroys the specified
>>  stamps.
>> 
>> Enact a Power 1 rule titled "Basic Stamp Income" with the following
>> text:
>> 
>>  When the Secretary publishes the first Weekly Report of an Agoran Month, e
>>  CAN and SHALL, by announcement, create Stamps with Agora as the Creater and
>>  transfer them to any player who has no stamps and less than the Stamp Value
>>  in shinies at the time of publication.
>> 
>> //////////////////////////////////////////////////////////////////////
> 
> 
> 
> -- 
> From V.J. Rada

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