On Wed, 2017-08-23 at 22:22 -0700, Kerim Aydin wrote:
> 
> On Thu, 24 Aug 2017, Alex Smith wrote:
> > I've discovered that it's basically impossible to force Agorans to use
> > what were once called "supplementary legal codes" in any way other than
> > Contracts. If you create a mechanic, either it turns into Contracts, or
> > else it ends up unused. I know there's a lot of support for doing
> > things differently, but this doesn't seem to be part of it.
> 
> The one exception I think of is Contests (er, Tournaments right now).  A
> good contest can catch on, without being a contract.  People have to be
> in the mood to try it though, can be hit-or-miss (as with any new ruleset).

Are you aware of a period of Agoran history in which Contests worked in
a way significantly different to typical Contract behaviour? I'd like
to read up on it; the versions of Contests I'm aware of were very
Contract-like (having rules for their participants which were generally
SHALL-enforced, internal gamestate, and the like). The only real
difference between those and Contracts is that Contests are normally
allocated assets by the Ruleset to give out as prizes.

-- 
ais523

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