On Wed, 2017-08-23 at 22:22 -0700, Kerim Aydin wrote: > > On Thu, 24 Aug 2017, Alex Smith wrote: > > I've discovered that it's basically impossible to force Agorans to use > > what were once called "supplementary legal codes" in any way other than > > Contracts. If you create a mechanic, either it turns into Contracts, or > > else it ends up unused. I know there's a lot of support for doing > > things differently, but this doesn't seem to be part of it. > > The one exception I think of is Contests (er, Tournaments right now). A > good contest can catch on, without being a contract. People have to be > in the mood to try it though, can be hit-or-miss (as with any new ruleset).
Are you aware of a period of Agoran history in which Contests worked in a way significantly different to typical Contract behaviour? I'd like to read up on it; the versions of Contests I'm aware of were very Contract-like (having rules for their participants which were generally SHALL-enforced, internal gamestate, and the like). The only real difference between those and Contracts is that Contests are normally allocated assets by the Ruleset to give out as prizes. -- ais523