On Sun, Apr 16, 2017 at 11:36 PM, Aris Merchant < thoughtsoflifeandligh...@gmail.com> wrote:
> Reenact rule 2166, Assets (Power = 2), with the following text: > > An asset is an entity defined as such by a rule (hereafter its backing > document), and existing solely because its backing document defines its > existence. > > Each asset has exactly one owner. If an asset would otherwise > lack an owner, it is owned by the Lost and Found Department. If > an asset's backing document restricts its ownership to a class > of entities, then that asset CANNOT be gained by or transferred > to an entity outside that class, and is destroyed if it is owned > by an entity outside that class (except for the Lost and Found > Department, in which case any player CAN transfer or destroy it > without objection). > Multiple ways here to destroy currency without changing the Supply Level, which means it isn't replaced. > > The recordkeepor of a class of assets is the entity (if any) > defined as such by, and bound by, its backing document. That > entity's report includes a list of all instances of that class > and their owners. This portion of that entity's report is > self-ratifying. > > An asset generally CAN be destroyed by its owner by > announcement, and an asset owned by the Lost and Found > Department generally CAN be destroyed by its recordkeepor by > announcement, subject to modification by its backing document. > To "lose" an asset is to have it destroyed from one's > possession; to "revoke" an asset from an entity is to destroy it > from that entity's possession. > Another way to destroy currency. > > An asset generally CAN be transferred (syn. payed) by its owner to > another > entity by announcement, subject to modification by its backing > document. A fixed asset is one defined as such by its backing > document, and CANNOT be transferred; any other asset is liquid. > Is it intentional the you can destroy a fixed asset? > > A currency is a class of asset defined as such by its backing > document. Instances of a currency with the same owner are > fungible. > Implying instances wth different owners aren't fungible? Therefore, they aren't guaranteed to have the same value? > > The "x balance of an entity", where x is a currency, is the number of x > that > entity possesses. If a rule or proposal attempts to increase or decrease > the > balance of an entity without specifying a source or destination, then the > currency is created or destroyed. Where it resolves ambiguity "Balance", > without any currency modifiers, refers to an entity's balance of > whichever > currency is designated as "Agora's official currency", if there is one. > > Assets are always public. [To provide for private contract based > assets later.] > > Change the rule "Economics" to read in full: > > Shinies (sg. shiny) are a liquid currency, and the official currency of > Agora. > They may be owned by Agora, any player, or any organization. The > Secretary is > the recordkeepor for Shinies. > > The Secretary CAN cause Agora to pay any player or organization by > announcement if doing so is specified by a rule. > > Amend Rule 2459, Organizations, by adding as a paragraph at the end: > > A member of an Organization can perform any action the rules authorize > that > Organization to perform, if the Organization's charter states that doing > so > is Appropriate. >