On Sun, 2017-04-16 at 21:48 -0700, Aris Merchant wrote: > On Sun, Apr 16, 2017 at 9:42 PM, Quazie <quazieno...@gmail.com> > wrote: > > Please define 'Lost and found department' - It seems to be a non-player > > entity capable of holding assets without restriction, and it seem to be > > impossible to fully restrict the lost and found department from holding any > > given asset? Seems like it should be possible for ownerless assets to self > > destruct instead of ending up in the lost and found where presumably someone > > could end up removing them if they became ownerless (It seems like if a > > player stops being a player, the lost and found gets their stuff, and then > > anyone can take it no matter what that stuff is)? > > I just had an idea. I'm probably insane, but it's an idea. What if > Agora could own assets? What if assets could own other assets? What if > the Lost and Found Department was an asset owned by Agora? Probably > ridiculous, but the possibilities...
We've done this in the past. IIRC it was used to "break symmetry" on currencies (all items of the currency were /supposed/ to be identical, but give one of them an asset and now they aren't), as a method of trying to cause a contradiction in the rules, and I can't remember how that was resolved. -- ais523