What if we made all monies a contract between the individual and the game
of Agora?

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Publius Scribonius Scholasticus

On Mon, Apr 17, 2017 at 2:30 AM, Alex Smith <ais...@alumni.bham.ac.uk>
wrote:

> On Sun, 2017-04-16 at 21:48 -0700, Aris Merchant wrote:
> > On Sun, Apr 16, 2017 at 9:42 PM, Quazie <quazieno...@gmail.com>
> > wrote:
> > > Please define 'Lost and found department' - It seems to be a non-player
> > > entity capable of holding assets without restriction, and it seem to be
> > > impossible to fully restrict the lost and found department from
> holding any
> > > given asset?  Seems like it should be possible for ownerless assets to
> self
> > > destruct instead of ending up in the lost and found where presumably
> someone
> > > could end up removing them if they became ownerless (It seems like if a
> > > player stops being a player, the lost and found gets their stuff, and
> then
> > > anyone can take it no matter what that stuff is)?
> >
> > I just had an idea. I'm probably insane, but it's an idea. What if
> > Agora could own assets? What if assets could own other assets? What if
> > the Lost and Found Department was an asset owned by Agora? Probably
> > ridiculous, but the possibilities...
>
> We've done this in the past. IIRC it was used to "break symmetry" on
> currencies (all items of the currency were /supposed/ to be identical,
> but give one of them an asset and now they aren't), as a method of
> trying to cause a contradiction in the rules, and I can't remember how
> that was resolved.
>
> --
> ais523
>

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