What if we made all monies a contract between the individual and the game of Agora?
---- Publius Scribonius Scholasticus On Mon, Apr 17, 2017 at 2:30 AM, Alex Smith <ais...@alumni.bham.ac.uk> wrote: > On Sun, 2017-04-16 at 21:48 -0700, Aris Merchant wrote: > > On Sun, Apr 16, 2017 at 9:42 PM, Quazie <quazieno...@gmail.com> > > wrote: > > > Please define 'Lost and found department' - It seems to be a non-player > > > entity capable of holding assets without restriction, and it seem to be > > > impossible to fully restrict the lost and found department from > holding any > > > given asset? Seems like it should be possible for ownerless assets to > self > > > destruct instead of ending up in the lost and found where presumably > someone > > > could end up removing them if they became ownerless (It seems like if a > > > player stops being a player, the lost and found gets their stuff, and > then > > > anyone can take it no matter what that stuff is)? > > > > I just had an idea. I'm probably insane, but it's an idea. What if > > Agora could own assets? What if assets could own other assets? What if > > the Lost and Found Department was an asset owned by Agora? Probably > > ridiculous, but the possibilities... > > We've done this in the past. IIRC it was used to "break symmetry" on > currencies (all items of the currency were /supposed/ to be identical, > but give one of them an asset and now they aren't), as a method of > trying to cause a contradiction in the rules, and I can't remember how > that was resolved. > > -- > ais523 >