On Sun, 16 Apr 2017, Aris Merchant wrote:
> On Sun, Apr 16, 2017 at 9:42 PM, Quazie <quazieno...@gmail.com> wrote:
> > Please define 'Lost and found department' - It seems to be a non-player
> > entity capable of holding assets without restriction, and it seem to be
> > impossible to fully restrict the lost and found department from holding any
> > given asset?  Seems like it should be possible for ownerless assets to self
> > destruct instead of ending up in the lost and found where presumably someone
> > could end up removing them if they became ownerless (It seems like if a
> > player stops being a player, the lost and found gets their stuff, and then
> > anyone can take it no matter what that stuff is)?
> 
> I just had an idea. I'm probably insane, but it's an idea. What if
> Agora could own assets? What if assets could own other assets? What if
> the Lost and Found Department was an asset owned by Agora? Probably
> ridiculous, but the possibilities...

This happened before (what hasn't? :) ) and is the reason the Lost and Found
Dept exists.

Some version of the Assets Rule said "by default, any entity can own an asset."

So Assets were transferred to persons not in the game.  Then to things
that were not persons (random memory: someone transferred something to
their potted plant).  Then finally, as you would expect, an Asset was 
transferred to itself.

So with a bunch of assets stuck with weird owners (and just sitting there), 
a general cleanup proposal created the Lost&Found.

For useful gameplay, we've had Banks and other official entities that
could own assets, some version of that may have specified that Agora was
the owner of things in the bank.



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