Some diagnostic questions, to help me figure out how I want to structure the 
proposed rules for Estates:

Aris Merchant <thoughtsoflifeandligh...@gmail.com> wrote:

> Reenact rule 2166, Assets (Power = 2), with the following text:

Is there a meaningful distinction between re-enacting a rule and creating a 
rule?

>  Each asset has exactly one owner.  If an asset would otherwise
>  lack an owner, it is owned by the Lost and Found Department.  If
>  an asset's backing document restricts its ownership to a class
>  of entities, then that asset CANNOT be gained by or transferred
>  to an entity outside that class, and is destroyed if it is owned
>  by an entity outside that class (except for the Lost and Found
>  Department, in which case any player CAN transfer or destroy it
>  without objection).

The class “owner” isn’t constrained. I’d love to see some limits, to prevent 
cyclic ownership structures and to prevent scenarios such as “this asset is 
owned by a person who is not a player, who cannot do anything with it without 
first becoming a player."

How do you foresee a restriction on the class of owners for a given asset 
appearing in the backing document? Model wording would be very helpful, at 
least for me.

-o


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